Card Rulings:Phantom Hand

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TCG Rulings

  • If you activate the effect of Phantom Hand during your turn and again during your opponent's turn, the cards removed by each activation will come back separately, not at the same time.[1]
  • Returning the cards to your hand does not start a Chain.[1]

OCG Rulings

  • The effect that banishes all cards in your hand until your next Standby Phase starts a Chain Link. (It does not target. It cannot be activated during the Damage Step.)[2]
  • The effect of "Phantom Hand" can be activated if you control a face-up "Infernity" monster in your Monster Zone. (The effect is not applied if you control no face-up "Infernity" monsters in your Monster Zone when the effect resolves.)[2]
  • Returning your cards banished by this card's effect to the hand does not start a Chain Link. (After banishing all cards in your hand, they are returned to the hand even if "Phantom Hand" is no longer on the field.)[2]

References

  1. a b c d Konami Gameplay FAQ: The Shining Darkness Sneak Peek -- Card Rulings (Version 1.0)
  2. a b c d e Konami OCG Card Database: Phantom Hand