Card Rulings:Physical Double
Contents
OCG Rulings
- It cannot be activated during the Damage Step.[1]
- When resolving the effect of "Physical Double", if the targeted monster is no longer face-up on the field, the Special Summon of a "Mirage Token" is not performed.[1]
- If the targeted monster has its ATK or DEF changed on the field, the "Mirage Token" is Special Summoned with that changed ATK or DEF.[1]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[2] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [3][4][5][6][7][8][9][10][11] |
- You cannot activate "Physical Double" during the Damage Step.
- If you activate "Physical Double" and your opponent chains "Ring of Destruction" to destroy his targeted monster, the effect of "Physical Double" disappears.[Notes 1]
- You can target a Monster Token with "Physical Double" to create a Mirage Token copy of it.
- When the targeted monster's Level, Attribute, etc. are changed after "Physical Double" resolves, the stats of the Mirage Token are not changed. When the targeted monster's Level, Attribute, etc., are changed before "Physical Double" resolves, the changed stats are adopted by the Mirage Token.
- If a Field Spell Card was active before resolution of "Physical Double" that applied to the targeted monster, it applies to the original monster and to the Mirage Token. So if a Field Spell Card was increasing ATK by +500, the original would get +500 ATK and the Mirage Token would get an additional +500 ATK, for a +1000 ATK bonus total for the Mirage Token over the printed ATK of the original monster. Likewise, when "A Legendary Ocean" is active, and you activate "Physical Double" targeting a WATER monster, the Mirage Token's Level Stars are 2 fewer than the printed Level Stars of the original targeted monster.
Mentions in Other Rulings
- Command Knight: If "Physical Double" creates a Mirage Token of a Warrior-Type monster while "Command Knight" is on the field, take the current ATK (including "Command Knight" Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains "Command Knight"'s +400 ATK bonus).
Notes
- ↑ The latest print of "Ring of Destruction" uses Problem-Solving Card Text, which states that it can only target an opponent's monster. This difference is due to a major change in the functionality of "Ring of Destruction".
References
- ↑ a b c d Konami OCG Card Database: Physical Double
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS