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Card Rulings:Pyramid of Light
OCG Rulings
- The activation of the card "Pyramid of Light" can be performed at any time, except during the Damage Step.[1]
- The effect that destroys "Andro Sphinx" and "Sphinx Teleia" when this card leaves the field does not start a Chain Link. (If "Pyramid of Light" leaves the field while there are multiple copies of "Andro Sphinx" or "Sphinx Teleia", all copies of "Andro Sphinx" and "Sphinx Teleia" are destroyed and banished.)[1]
Previously Official Rulings
![]() | These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[2] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [3][4][5][6][7][8][9][10][11] |
Mentions in Other Rulings
- Last Turn: If "Pyramid of Light", "Andro Sphinx", and "Sphinx Teleia" are all sent to the Graveyard by "Last Turn", "Theinen the Great Sphinx" is not Special Summoned because the effect of "Pyramid of Light" activates its effect, but then looks for "Andro Sphinx" and "Sphinx Teleia" and does not find them on the field, so it cannot destroy them with its effect.
References
- ↑ a b Konami OCG Card Database: Pyramid of Light
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS