Card Rulings:Salamangreat Recureance
OCG Rulings
- This card's effect that adds 2 "Salamangreat" monsters from your GY to your hand is the effect that is applied by activating this card.[1]
- This effect targets 2 "Salamangreat" monsters with different names in your GY.[1]
- You can also target "Salamangreat" Fusion, Xyz, or Link Monsters with this effect. (They will be added to the Extra Deck, not your hand.)[1]
- This card's effect that adds a "Salamangreat" Spell/Trap Card from your Deck to your hand starts a Chain and activates in the GY. (It does not target, and can be activated during the Damage Step.)[1]
Q&A Rulings
- Q: I activate "Salamangreat Recureance", targeting a "Salamangreat Foxer" and "Salamangreat Foxy" in my GY. If my opponent chains the effect of "D.D. Crow" and banishes the targeted "Salamangreat Foxer", how does the effect of "Salamangreat Recureance" resolve?
- A: When resolving "Salamangreat Recureance", even if one of the targeted monsters is no longer in your GY, the remaining monster ("Salamangreat Foxy" in this scenario) is added to your hand.[2][3]