Card Rulings:Spell Power Mastery

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OCG Rulings

  • This card does not target.[1]
  • Adding an "Endymion" card from your Deck to your hand and placing Spell Counters on cards on your field do not happen simultaneously.[1]
  • You must apply the part of the effect that adds an "Endymion" card from your Deck to your hand, but you can choose not to apply the part of the effect that places Spell Counters on cards on your field.[1]
  • You can activate "Spell Power Mastery" even if you have no copies of "Spell Power Mastery" or "Spell Power Grasp" in your Graveyard. In that case, if you apply the effect that places Spell Counters on cards on your field, you will place 1 Spell Counter for the copy of "Spell Power Mastery" being activated.[1]

Q&A Rulings

  • Q: Can I activate "Spell Power Mastery" if there are no cards on my field that I can place Spell Counters on?
A: Even if you do not have any cards on your field that you can place Spell Counters on, you can still activate "Spell Power Mastery". In that case, you only apply the effect that adds an "Endymion" card from your Deck to your hand.[2][3]
A: When placing Spell Counters on cards with the effect of "Spell Power Mastery", you must place as many as possible, up to the number of "Spell Power Mastery" and "Spell Power Grasp" on your field and in your Graveyard. In this scenario, you must place as many as possible, up to 3. For example, you can choose to place all 3 on "Magical Citadel of Endymion", or place counters on multiple cards, such as 2 on "Magical Citadel of Endymion" and 1 on "Endymion's Lab".[4][3]
  • Q: There are 2 copies of "Spell Power Grasp" in my Graveyard. In this situation, if I activate "Spell Power Mastery" and apply the effect that places Spell Counters on cards on my field, can I choose an arbitrary number of Spell Counters to place?
A: When placing Spell Counters on cards with the effect of "Spell Power Mastery", you must place as many as possible, up to the number of "Spell Power Mastery" and "Spell Power Grasp" on your field and in your Graveyard. In this scenario, you must place as many as possible, up to 3, but if the only card on your field that you can place a Spell Counter on is a "Breaker the Magical Warrior" without a Spell Counter, the maximum number of Spell Counters you can place is 1, so the effect finishes resolving after placing 1 Spell Counter on it. If you only have a card on your field such as "Magical Citadel of Endymion", which can have any number of Spell Counters on it, you will place 3 Spell Counters on it. (You cannot choose to place only 2 Spell Counters in a situation where it is possible to place 3.)[5][3]

References