Card Rulings:Spiritualism
OCG Rulings
- Monsters treated as Equip Cards and Pendulum Monsters in the Pendulum Zones can also be targeted by "Spiritualism".[1]
- If you cannot activate Spell Cards because of an effect like "Sonic Jammer", "Spiritualism" cannot be activated.[1]
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[2] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [3][4][5][6][7][8][9][10][11] |
- The Spell or Trap Card goes to its owner's hand (in case your Spell or Trap Card was on your opponent's side of the field).
Mentions in Other Rulings
- Sonic Jammer: While "Sonic Jammer"'s effect is applied, your opponent cannot activate "Spiritualism".
- Spell Canceller: You can activate "Spiritualism" when "Spell Canceller" is face-up on the field because its activation and effect cannot be negated.
References
- ↑ a b c Konami OCG Card Database: Spiritualism
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS