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Card Rulings:Teleport
OCG Rulings
Q&A Rulings
- Q: "Teleport" is face-up in my Spell & Trap Zone, and only my opponent controls a monster. In this situation, if I activate the effect of "Teleport" that Special Summons a Psychic monster from my hand, but then chain "Emergency Teleport" and Special Summon a Level 3 or lower Psychic monster from my Deck, what happens?
- A: You can only activate the effect of "Teleport" while your opponent has a monster on their field and you have no monsters on your field. In this scenario, even if there is a monster on your field when the effect resolves, you still Special Summon a Psychic monster from your hand as usual.[2]
Previously Official Rulings
![]() | These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[3] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [4][5][6][7][8][9][10][11][12] |
- Paying 800 Life Points is a cost.
- If an effect is Chained to the effect of "Herculean Power" or "Teleport" so that, when resolving the effect, either you control a monster or your opponent controls no monsters, then you cannot Special Summon a monster from your hand.[13]
References
- ↑ Konami FAQ: Spell Card > Teleport
- ↑ Konami OCG Card Database: Ruling #13007
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS
- ↑ Konami FAQ: When resolving "Teleport", if your opponent has no monsters, then can you still Special Summon a monster?