Card Rulings:The Huge Revolution is Over
OCG Rulings
- When a monster effect is activated that destroys 2 or more cards on the field, or a Spell/Trap Card is activated that destroys 2 or more cards on the field, this effect can be activated directly in Chain. (It cannot be activated it Chain to the activation of a Spell/Trap Card's effect.)[1]
- If it destroys 2 or more cards on the field, you can activate "The Huge Revolution is Over" directly in Chain to the activation of a monster effect or Spell/Trap Card that does not target.[1]
- It can also be activated during the Damage Step.[1]
- "The Huge Revolution is Over" can only be activated directly in Chain to a Spell/Trap Card that would destroy 2 or more cards on the field, or a monster effect that would destroy 2 or more cards on the field. When "Archfiend Eccentrick" is first activated as a Spell Card in the Pendulum Zone, it does not have an effect that would destroy 2 or more cards on the field, so "The Huge Revolution is Over" cannot be activated. When the Pendulum Effect of "Archfiend Eccentrick" is activated, since this is not the activation of a Spell Card, "The Huge Revolution is Over" also cannot be activated.[2]
Mentions in Other Rulings
- Ancient Gear Wyvern: Even if you have already Set a card (such as "Geartown" or "The Huge Revolution is Over"), you can activate the effect of a Normal or Special Summoned "Ancient Gear Wyvern". (After the effect of "Ancient Gear Wyvern" resolves, you cannot Set cards until the end of the turn.)[3]
References
- ↑ a b c d Konami OCG Card Database: The Huge Revolution is Over
- ↑ Konami OCG Card Database: Can "The Huge Revolution is Over" be activated in Chain to the activation of "Archfiend Eccentrick" in the Pendulum Zone?
- ↑ Konami OCG Card Database: During a turn in which you have already Set a card, can the monster effect of a Normal/Special Summoned "Ancient Gear Wyvern" be activated?