Card Rulings:Trap Trick

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OCG Rulings

  • After the effect of this card is applied, you can only activate 1 Trap Card for the rest of the turn. (You can still activate Trap effects normally.)[1]

Q&A Rulings

  • Q: There are 4 cards, including "Trap Trick", Set in my Spell & Trap Zone. In this situation, when I activate "Trap Trick", my opponent chains "Royal Decree", but I then chain "Mystical Space Typhoon" from my hand and destroy "Royal Decree", how does "Trap Trick" resolve?
A: In this scenario, since "Royal Decree" was destroyed by "Mystical Space Typhoon"", the effect of "Trap Trick" will resolve without being negated, but by activating "Mystical Space Typhoon" from your hand you will not have any available Spell & Trap Zones. Since the effect of "Trap Trick" banishes 1 of 2 Normal Trap Cards from your Deck with the same name and Sets the other to your Spell & Trap Zone, no part of the effect is applied if you are unable to Set that card. (Even so, you can only activate 1 Trap Card for the rest of this turn.)[2]
A: In this scenario, "Trap Trick" resolves while the effect of your opponent's "Dark Simorgh" that prevents you from Setting cards is applying. Since the effect of "Trap Trick" banishes 1 of 2 Normal Trap Cards from your Deck with the same name and Sets the other to your Spell & Trap Zone, no part of the effect is applied if you are unable to Set that card. (Even so, you can only activate 1 Trap Card for the rest of this turn.)[3]
  • Q: I activate "Trap Trick" and Set a Normal Trap Card from my Deck. When I activate that Normal Trap Card, if my opponent chains "Seven Tools of the Bandit" and negates its activation, am I unable to activate another Trap Card during this turn?
A: In this scenario, if the activation of your Trap Card that was activated after "Trap Trick" resolved is negated by Seven Tools of the Bandit, you can still activate 1 more Trap Card this turn. Also, after applying the effect of "Trap Trick", if only the effect of the Trap Card is negated or if its effect cannot be resolved for other reasons, the Trap Card was still activated so you cannot activate another this turn.[4]

References