Card Tips:Allure of Darkness

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  • Use this card in an "Infernity" Deck to put more "Infernity" monsters into your hand, make your hand count zero for "Infernity" monsters' effects, or to use the effect of "Infernity Necromancer".
  • In case there are no DARK monsters in your hand, use the effect of "Big Eye" to secure your chance of drawing a DARK Attribute monster to banish.
  • This card can be used in a Zombie Deck with "Shutendoji". A Zombie-Type monster can be banished for the effect, and then return it to the top of your Deck.
  • This card is good for milling as it can be used with "Necroface" to eliminate 5 cards from both players' Decks on top of drawing 2 cards.
  • As an adventurous/risky move, use "Mystical Refpanel" to force your opponent to play this card, potentially making them send their entire hand to the Graveyard if they have no DARK monsters in their hand and don't draw any. (However, if they do, you will have just given yourself a potentially crippling -3 in card advantage.) To make this safer for yourself, cards like "The Eye of Truth", "Mind on Air", "Ceremonial Bell" and "Respect Play" can be used to look all cards in the opponent's hand, and "Convulsion of Nature" and "Ancient Telescope" can see the top cards of their Deck.
  • Banish "Cyber Ouroboros" to draw a third card at the cost of having to send another card from your hand to the Graveyard. This can be useful for Deck thinning without affecting card advantage.
  • Most "Forbidden One"/"Exodia" Decks use 3 copies of "Battle Fader", so if there is no need for one of them, then this card can be used for draw power, while not having to risk banishing or losing any of the "Exodia" limbs.
  • Chain "Imperial Iron Wall" to avoid banishing anything, for a theoretical +1 in card advantage.

Traditional Format[edit]