Card Tips:Chamberlain of the Six Samurai

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  • This card would make a good opening monster if drawn on your first turn. Set it, then let you opponent attack with their first monster and take damage if its' attack is less than 2000, then summon another Six Samurai monster on you next turn. Since this card has Six Samurai in its' name the monster summoned will gain its' effect (but watch out for "Nobleman of Crossout"). Given the right hand this can also work out in terms of summoning "Grandmaster of the Six Samurai" and even "Great Shogun Shien".

Traditional Format[edit]