Card Tips:Colossal Fighter

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  • This monster's effect can be used to Special Summon itself from your GY repeatedly. This effectively makes it immune to being destroyed by battle, so long as it can be sent to the GY, and a card effect doesn't change it from being a Warrior monster (i.e. "Zombie World").
  • This card can make a solid beatstick against opponents who use Warrior-themed Decks like "HERO" or "Six Samurai" Decks as they tend to fill their GYs with Warrior monsters quickly.
    • This card is also a great counter against mill Decks.
  • This card can be Summoned with relative ease by using "Chaos End Master"; by using its effects, "Turret Warrior" can be Summoned and attack again if the field is clear. Then, they can be used to Synchro Summon "Colossal Fighter" in Main Phase 2. There will be a 3000 ATK monster at no real cost.
    • Using the previous combo, "Urgent Tuning" can also be used to Synchro Summon "Colossal Fighter" during your Battle Phase and attack again.
  • This card can quickly be Synchro Summond by Summoning "Junk Synchron", bringing "Speed Warrior" from the GY and Tributing it to Special Summon "Turret Warrior", so "Colossal Fighter" can be Summoned.

Traditional Format[edit]

  • During your turn, if your opponent activates the effect of "Maxx "C"" and has a monster in Attack Position with at least 2500 (optimal is 2500 ATK) an 0TK might be performed with this card and with the Quick Spell "Forbidden Chalice" by targeting their 2500+ ATK monster with it which would make this card 100 ATK+ weaker, unless opponent negates your attack or ends Battle Phase ("Negate Attack") or use a Spells (like "Book of Moon") or Traps (like "Dimensional Prison" or "Mirror Force") that prevents this card from going into the GY due to battle. The effect of "Colossal Fighter" can be used in the GY to Special Summon itself (as it is a Warrior) back to the field during battle and it is allowed to attack again. Each time this is repeated, opponent draws another card due to the effect of "Maxx "C"".
    • If there is sufficient LP, the opponent can be forced to Deck out by repeating this until they have no cards left to draw, and then simply ending your turn. There is need to be a sufficient LP to be able to pull this off. If a card that allows the damage to be avoided such as "One Day of Peace". It can be pulled off, regardless of how many cards the opponent will have and the attack power of their monster (as long it is higher than this card) and your LP.
      • Ensure there are no other Warrior monsters in both Graveyards as this card's ATK would become too high for this OTK to work, due to the effect of this card that increases its ATK by the number of Warrior monsters in both player's Graveyards.