Card Tips:Winged Kuriboh LV10

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  • This card could possibly "OTK" an opponent trying to "OTK" you, but even more so if your opponent has swarmed his/her side of the field .
  • This card doesn't do you much good in your hand, but works well with "Ante" virtually guaranteeing your opponent will lose 1000 LP and (potentially) an important monster in the process.
  • Summon "Lava Golem" to your opponent's field after you summon this card to keep them out of the Battle Phase. If they do enter their Battle Phase, they'll they will end up taking 3000 damage because of "Winged Kuriboh LV10". In the turns that follow, unless they get rid of your monster or "Lava Golem", they'll lose 1000 of their LPs each turn.
  • Remember that the damage inflicted by the effect of "Winged Kuriboh LV10" effect is based on original ATK, not the current ATK of the Attack Position monsters on your opponent's side of the field.
  • Special Summon "Winged Kuriboh LV10" successfully, then after you use it's effect, bring it back with "Level Modulation".
  • Use with "Nightmare Archfiends" to do 8400 damage to the opponent after activating "Winged Kuriboh LV10's" effect.