Cyber Dragon (archetype)
"Cyber Dragon" (サイバー・ドラゴン Saibā Doragon) is an archetype of LIGHT Machine monsters based on "Cyber Dragon". It is a sub-archetype of the "Cyber" archetype. "Cyber Dragon" cards are used by Zane Truesdale, then later by Syrus Truesdale, in the Yu-Gi-Oh! GX anime and manga. First released in 2005, it received its first full support in Structure Deck: Blitzkrieg of the Mechlight Dragons in 2013
The "Chimeratech" monsters are DARK Machine Fusion Monsters which are related to the "Cyber Dragon" archetype, but are not members of it; they each require either a "Cyber Dragon" or "Cyber Dragon" monster as their Fusion Materials.
The "Cyber Dragon" archetype can be divided into "Cyber Dragon", Main Deck low-Level "Cyber Dragon" monsters, and "Cyber Dragon"-related Extra Deck monsters.
Some of the "Cyber Dragon" cards have German words in their names, referencing Zane Truesdale's title of "Kaiser" in the anime and manga.
- Main Deck low-Level
The Main Deck, low-Level "Cyber Dragon" monsters, excluding "Toon Cyber Dragon", all have Levels that are lower than 5 (the level of "Cyber Dragon" itself).
|Cyber Dragon||German Translation|
- Extra Deck ("Cyber Dragon")
- "Sieger" translates to "Winner" in German.
- Extra Deck ("Cyber Dragon"-related)
There are several LIGHT or DARK Machine Fusion Monsters that support "Cyber Dragon" or its archetype, but lack the "Cyber Dragon" archetypal name. The DARK monsters among them also form their own monster series, "Chimeratech".
|Fusion||Cyber End Dragon|
|Cyber Twin Dragon|
|Chimeratech Rampage Dragon|
|Chimeratech Fortress Dragon|
|Chimeratech Megafleet Dragon|
The "Cyber Dragon" archetype is centered on the monster "Cyber Dragon", a Level 5 LIGHT Machine monster that can Special Summon itself from the hand if only the opponent controls a monster. In terms of general game plan, the archetype is primarily focused on achieving a quick One Turn Kill with their powerful Fusion Monsters, and secondarily focused on controlling the game state with the Xyz Monster "Cyber Dragon Infinity".
The Main Deck low-Level "Cyber Dragon" monsters serve as the Deck's main Normal Summons and supportive monsters. Several of them share the effect to change their name to "Cyber Dragon" while in the Field/GY; this supports certain card effects that require the presence of "Cyber Dragon", "Machine Duplication", and Fusion Material requirements specifying "Cyber Dragon". Of these monsters, the key ones are "Core", "Nachster", and "Herz".
|Nachster||Situational extender and recovery.|
"Cyber Dragon" Extra Deck monsters have varied effects and varied applications: the Fusion Monsters focus on raw damage output, two "Chimeratech" Fusion Monsters feature unique Summoning conditions that let them act as special forms of removal, the Xyz Monsters focus on controlling the game state, and the Link Monster provides situational utility.
|Cyber End Dragon||Fusion||4000 ATK and piercing attacker. Largely outdated.|
|Cyber Twin Dragon||2800 ATK and double attacker. Largely outdated.|
|Chimeratech Overdragon||Gains ATK and can attack more times the more materials were used for its Fusion Summon. In historical decks, it was commonly used with pre-errata "Future Fusion" to rapidly mill the deck for Machine monsters.|
|Chimeratech Rampage Dragon||Triple attacker, can mill LIGHT Machine monsters for GY resources, and can destroy Spell/Traps. The most common OTK monster in current Deck builds.|
|Chimeratech Fortress Dragon||Contact Fusion-based instant removal for Machine monsters.|
|Chimeratech Megafleet Dragon||Contact Fusion-based instant removal for Extra Monster Zone monsters.|
|Cyber Dragon Nova||Xyz||Xyz Summoned with 2 Level 5 Machines. Can revive a "Cyber Dragon" for more combos, boost its own ATK, and can float into a Machine Fusion Monster. Required bridge to "Infinity" with several good effects itself.|
|Cyber Dragon Infinity||Can be Xyz Summoned over "Nova". Provides non-destruction removal and omni-negate. Powerful boss monster suitable for both setup and board-breaking plays.|
|Cyber Dragon Sieger||Link||Situational ATK booster.|
To summon "Nova" and "Infinity", the archetype aims to swarm Level 5 Machine monsters, usually with these two methods:
- Using "Machine Duplication" on a low-level "Cyber Dragon" monster, whose name is treated as "Cyber Dragon".
- Summon "Galaxy Soldier" by discarding "Herz", triggering both of their effects to get another "Galaxy Soldier" and another "Cyber Dragon", then summon the second "Galaxy Soldier".
The "Cyber" Spell/Trap cards are the primary Spell/Trap support for "Cyber Dragon", and are searchable by "Cyber Dragon Core". "Cyber Repair Plant" and "Cyber Emergency" can search "Cyber Dragon" and/or LIGHT Machine monsters in general (including "Galaxy Soldier" for "Cyber Repair Plant"), "Cyber Revsystem" is a searchable GY reborn Spell, "Cyberload Fusion" is a searchable Quick-Play Fusion Spell that can recycle banished monsters, and "Cybernetic Overflow" is a Trap Card that can destroy multiple opposing cards without targeting.
The Deck is generally built as a blind-second OTK deck, aiming to clear the opponent's board with going-second staples, then swarm the field to summon a "Cyber Dragon Infinity" and a "Predaplant Verte Anaconda", who will copy "Overload Fusion" to Fusion Summon "Chimeratech Rampage Dragon" and OTK.
The "Cyber Dragon" archetype has some overlapping support with the "Cyberdark" archetype, though a mixed "Cyber Dragon"-"Cyberdark" Deck leans more towards the "Cyberdark" playstyle and is thus described on the "Cyberdark" page.
- As an archetype of LIGHT and DARK Machine monsters, specific Attribute and Typing counters such as "Ally of Justice" and "System Down" can hamper the deck's effectiveness.
- "Chimeratech Fortress Dragon" and "Chimeratech Megafleet Dragon", despite being related to the archetype, can function as counters against the archetype itself; a "Cyber Dragon" player's opponent can use all the "Cyber Dragon" monsters and Machine monsters on the established "Cyber Dragon" field into materials to summon "Fortress Dragon" and "Megafleet Dragon", demolishing the field without giving a chance for a counterplay.