Dark Contract

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Dark Contract
Declan Akaba with "Dark Contract with the Witch", "Dark Contract with the Swamp King" and two "Dark Contract with the Gate"
  • けいやくしょ
  • 契約書 (base)
  • けいやくしょ (ruby)
  • Keiyakusho (romanized)
  • Contract (translated)
  • Contrat des Ténèbres
  • Dunkler Vertrag
  • Contratto Oscuro
  • 계약서
  • Gyeyakseo (romanized)
  • Pacto Obscuro
  • Contrato Oscuro
Anime appearances

"Dark Contract", known as "Contract" (けいやくしょ Keiyakusho) in the Japanese version, is an archetype of mostly Continuous Spell and Trap Cards related to the "D/D" archetype, both of which are used by Declan Akaba in Yu-Gi-Oh! ARC-V. Appearance-wise the actual "Dark Contract" featured on the cards appear as pages of ruined text (with the exception of "Dark Contract with the Witch", which appears as a feather with text written on it), often accompanied by a featured monster(s) such as "Dark Witch", "King of the Swamp", and "King of Yamimakai", suggesting they represent magical contracts with those monsters.

Playing style[edit]

The "Dark Contract" cards deal damage to their controller each Standby Phases of their turn, in exchange for other advantageous effects which have great synergy with "D/D" monsters, helping them perform all kinds of Summons without losing much hand advantage. The "Dark Contract" cards include:

"Dark Contract" cards are supported by some "D/D" monsters such as "D/D Savant Kepler" which can search "Dark Contract" cards from the Deck (as well as "D/D/D Wave King Caesar" and "D/D/D Wave High King Caesar) though most "D/D" cards offer a way to either prevent their damage, negate their effects, remove the "Dark Contract" cards from the field, or even gain LP to compensate for the damage taken.

For preventing damage, "D/D/D Rebel King Leonidas" can Special Summon itself upon its user taking effect damage as a "Dark Contract" card's effect inflicts damage. Providing a solid body of 2600 ATK and restoring the lost LP, it also prevents further effect damage, allowing the "Dark Contract" cards to be used as much as one wants without consequences, provided "Leonidas" is still on the field. "D/D/D Oracle King d'Arc" also serves as an interesting choice, which can convert any effect damage into restoring, thus being able to amass an impressive amount of LP each turn, being able to reverse the negative effect of any "Dark Contract" that can result in large values of LP through cumulative gain. Furthermore, due to converting the effect damage into LP, even if "d'Arc" and "Leonidas" are together, "Leonidas" won't interfere with "d'Arc" enabling the LP gain to continue. Through this method, all of the "Dark Contract" cards generate several advantages at no downside. "Go! - D/D/D Divine Zero King Rage" also helps as once per turn, it can completely prevent any effect damage a "Dark Contract" would inflict while providing a great Scale of 0.

For negating the effects that deal damage, "D/D/D Flame High King Genghis", "D/D Savant Copernicus", "D/D Savant Newton and "D/D/D Cursed King Siegfried" can all accomplish this; the latter can also restore 1000 LP for each "Dark Contract" upon its destruction.

For removing the "Dark Contract" cards on the field, examples include using "Dark Contract with the Witch" to destroy itself or another "Dark Contract" before damage is inflicted, "D/D/D Wave Oblivion King Caesar Ragnarok" can return a "Dark Contract" to the hand when battling, allowing it to absorb other monsters, "D/D/D Dragonbane King Beowulf" and "D/D/D Duo-Dawn King Kali Yuga" can destroy all Spells and Traps on the field and the latter can also Set one "Dark Contract" card from the GY. Any Extra Deck monster summoned by using "D/D/D Vice King Requiem" as material can gain the effect of shuffling a "Dark Contract" card on the field (or GY) and destroy a card and gain 1000LP. Finally, "D/D/D Deviser King Deus Machinex" can also destroy "Dark Contract" cards to attach opponent's monsters to itself as material.

Outside of "D/D" cards, "Dark Contract" cards are also supported by "Contract Laundering", which gets rid of them before their "payment" kicks in. As a bonus, the Trap even "refunds" the player with an extra draw and 1000 LP for each "Dark Contract" card destroyed, removing almost all conceivable disadvantage the "Dark Contract" payments could impose.

As per the New Master Rule, the "D/D" and "Dark Contract" playstyle has been crippled due to the Pendulum Zones being merged with the Spell & Trap Zones which restricts the number of "Dark Contract" cards the user can have on the field while two cards are in their Pendulum Zones.