Dark Simorgh Lockdown

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Dark Simorgh Lockdown Decks use "Dark Simorgh" to prevent the opponent from activating Traps and Monster Flip Effects. "Anti-Spell Fragrance" is usually incorporated, as it forces the opponent to Set Spell Cards before use, and since "Dark Simorgh" prevents the opponent from setting any cards, they won't be able to use Spell Cards or Trap Cards at all.

Being unable to Set monsters to defend, the opponent's only escape from this lock would be defeating "Dark Simorgh" in battle or using monster effects to destroy your locking cards. For this reason, cards such as "My Body as a Shield", "Forbidden Chalice" and "Divine Wrath" are recommended.

Summoning Dark Simorgh[edit]

Special Summoning "Dark Simorgh" from your hand via its own effect requires a DARK and a WIND monster in your Graveyard. Typically, similar styles of deck (Vayu Turbo and "Chaos"-based Decks) use "Ryko, Lightsworn Hunter", "Charge of the Light Brigade", and "Lyla, Lightsworn Sorceress". However, since "Dark Simorgh" doesn't require LIGHT monsters, these can actually slow down the summoning of "Simorgh" if used in large quantities (so you should minimize the number of "Lightsworns" used).

Special Summoning "Dark Simorgh" from your Graveyard via its own effect requires a DARK and a WIND monster in your hand, Similar to the way "Machina Fortress" Special Summons itself from the Graveyard by using monster cards from your hand.

Another option for Special Summoning "Dark Simorgh" is to combine the more powerful WIND archetypes (Such as "Dragunity", "Harpie" and "Mist Valley") with the more powerful DARK archetypes (Such as "Blackwing" and "Dark World"). In addition to that "Destiny Draw" and the "Destiny HERO" cards can be used effectively in a "Dark Simorgh" deck.

Special Summoning "Dark Simorgh" from your Deck can easily be done by Normal summoning Ninja Grandmaster Hanzo and adding Ninjitsu Art of Transformation to your hand.

If all else fails, "Dark Simorgh" has no text preventing it from being Tribute Summoned, and being DARK while in the hand allows Fires of Doomsday to provide the necessary Tributes if used during the opponent's End Phase.

Dragunitywing Simorgh[edit]

"Blackwings" and "Dragunities" combine well due to "Dragon Ravine". You can use "Blackwing - Blizzard the Far North" to Special Summon discarded "Blackwing" monsters and then remove "Blizzard" for "Dark Simorgh". Using "Blackwings" lets you use "Delta Crow - Anti Reverse" to get rid of your opponent's set Spell and Trap Cards before you summon Simorgh in order to stop your opponent from getting rid of him with a set Trap Card.

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Black Harpies Simorgh[edit]

Combining "Blackwings" with "Harpies" in one deck is a good idea for a Dark Simorgh deck as "Harpies" are WIND monsters and "Blackwings" are DARK monsters. It also helps with "Harpie's Hunting Ground" being around to have an easy way of disposing any set traps your opponent may have before summoning "Dark Simorgh"

In this type of deck Simorgh functions as more of a beatstick than a lockdown tool.

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Ninja Simorgh[edit]

Using Ninja monsters with a simorgh lockdown is easy thanks to Ninjitsu Art of Transformation. It allows you to Tribute any Level 4 ninja monster in order to summon Simorgh from your Deck. You can use Ninja Grandmaster Hanzo to search for Ninjitsu Art of Transformation, and to search for other ninja, as well as being a DARK monster. Using Masked Ninja Ebisu You can return Spell and Trap cards on your opponent's side of the field to their hand, which works perfectly with The Simorgh-lockdown's Concept, Also being a WIND monster. You can also add Ninjitsu Art of Super-Transformation to summon White Dragon Ninja, and use Safe Zone as well to complete the lockdown, and avoid getting your monsters destroyed by battle at all, and render your opponent's traps and spells useless.

Since this deck uses a lot of Continuous Trap Cards, one copy of Uria, Lord of Searing Flames can be added to the deck for a powerful monster that could beat the opponent's monsters and deal a lot of damage. Also, it can destroy the opponent's set trap, and spell cards, in case any were set before you could summon your simorgh.

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Mistwing Simorgh[edit]

Using "Mist Valley" monsters for a return engine and "blackwings" to swarm, your opponent will have a rough time keeping their monsters on the field. One combo is to use "Anti-Spell Fragrance" and "Mist Valley Falcon" together so you don't have to set your spells.

This deck has a high synchro rate so you'll have plenty DARK and WIND monsters in the graveyard. You might want to include "My Body as a Shield" to protect them from spells and monster effects.

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Simorgh Rabbit[edit]

Using "Rescue Rabbit" and "Tour Guide From the Underworld" to get out Xyz Monsters such as "Leviair the Sea Dragon" and "Lavalval Chain" makes it easy to regulate your WIND and DARK monsters. This makes it incredibly easy to Special Summon "Dark Simorgh".

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Counter Synchro Simorgh[edit]

Using "Quickdraw Synchron" and "Doppel Warrior" to get out Synchro Monsters such as "Nitro Warrior" and "Junk Berserker" also makes it easy to regulate your WIND and DARK monsters. This makes it incredibly easy to Special Summon "Dark Simorgh". "Gusto" support in the form of "Gusto Gulldo", "Gusto Griffin","Gusto Falco", and "Gusto Egul" allows for some insane synchro and consistancy when paired with cards like "Dandylion" and others. However also employing Counter Fairies to make this deck stable and give it much need draw power through "Trade-In" and "Bountiful Artemis".

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Synchro Monsters

Xyz Monster