Duel Field

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From left to right: the magma, space, jungle, and desert fields.

A Duel Field is a special field exclusively used in the World Duel Carnival finals. There are five different fields: magma, space, jungle, desert, and sphere. The Duel Field functions as a Field Spell Card that is in effect for the entire Duel (but not controlled by either player).

The first four Duel Fields—magma, space, jungle, desert—exist in the underground section of the Duel Coaster. To progress to the next round from the Duel Coaster, Duelists must win a one-on-one Duel on one of the Duel Fields. The first two Duelists to reach each Duel Field get to Duel on that field.[1]

The final Duel Field—sphere—is a special Duel Field only used during the World Duel Carnival's grand final match, on top of the Duel Tower.

Duel Field Duels[edit]

Field Duelists Field effect
Jungle Vetrix VS Dextra During the End Phase, if the turn player did not Normal Summon/Set or Special Summon a monster this turn: Inflict 1000 damage to that player.
Space Quinton VS Kite Tenjo When a player Xyz Summons: They draw 1 card.
Magma Quattro VS Reginald Kastle When a WATER monster(s) is Summoned: Either player can destroy that monster(s).
Desert Nistro VS Yuma Tsukumo When a monster is Normal or Special Summoned in Attack Position, OR a monster declares an attack: That monster's controller takes 200 damage.
Sphere Vetrix VS Yuma Tsukumo Players can Special Summon a random "Number" monster from their Extra Deck by using 2 monsters with the same Level from their hand as Xyz Materials. (This Special Summon is treated as an Xyz Summon.) If a monster Summoned by this effect has no Xyz Materials, destroy it.

Trivia[edit]

References[edit]

  1. Yu-Gi-Oh! ZEXAL episode 05353: "Test Your Luck!"