Felgrand (フェルグラント Feruguranto) is a series of LIGHT monsters, with "Felgrand Dragon" being the first member introduced in the Rise of the Dragon Lords Structure Deck. With the release of Rise of the True Dragons Structure Deck, it not only gained a retrained counterpart, "Divine Dragon Lord Felgrand", but also new supports that solidify the series' strategy as a whole. Though not mentioned by name, "Darkblaze Dragon" and "Arkbrave Dragon" are also related to this series.
The Deck's strategy is all about Summoning Level 7 or 8 Dragon monsters from the Graveyard. As such, it is possible to easily utilize cards from this series to support other archetypes such as "Blue-Eyes", "Red-Eyes", and "Galaxy-Eyes". "Divine Dragon Lord Felgrand", "Arkbrave Dragon", and "Return of the Dragon Lords" can especially help in speeding up these archetypes.
The most basic combo of the Deck is utilizing "Paladin of Felgrand" and/or "Guardian of Felgrand" in combination with "Ruins of the Divine Dragon Lords" to equip a Level 7 or 8 Dragon to them while also enabling their effects. "Paladin" is generally favored for this as he can equip Dragons from the Deck, letting you build advantage during early game while also filling your Graveyard with more Dragons for later actions.
"Ruins of the Divine Dragon Lords" can send a Dragon equipped to either "Paladin" or "Guardian" to the Graveyard, Summoning a Token as fodder either for their effects to Summon a Dragon from the Graveyard or for a Tribute Summon. It is also able to be used in combos by sending a Dragon from your hand or field to the Graveyard, only for you to revive them later.
"Divine Dragon Lord Felgrand" banishes a monster from your opponent's field or Graveyard on Summon from the Graveyard, helping the Deck build up advantage. Gaining ATK from this and able to Summon more Dragons when he destroys a monster by battle, helping to apply pressure early game on the opponent. As such, "Lord Felgrand" is often preferred over "Felgrand Dragon" due to the lack of Special Summoning restrictions as well as his more aggressive effect.
Meanwhile, "Arkbrave Dragon" instead supports the Dragons in the Deck as a primary way of Summoning them from the Graveyard. This card may be looped with "Dragunity Arma Leyvaten", who will equip "Arkbrave" on Summon, letting the Deck constantly maintain field presence.
"Return of the Dragon Lords" also Summons Dragons from the Graveyard, while also acting as a protection for them against destruction effects.
Due to the ease of Summoning from the Graveyard, the Deck often utilizes a variety of Spell Cards which allow it to quickly dump Dragons from the hand and Deck to the Graveyard. "Dragon Ravine" is a popular choice, as it can discard a Dragon from hand as well as from Deck. "Foolish Burial" also allows a Dragon to be sent from the Deck to the Graveyard.
"Dragon Shrine" is another card which sends from the Deck to the Graveyard, being able to send up to 2 Dragons if the first one is a Normal Monster in the Graveyard. "Dragon Spirit of White" is a card which can be easily paired with this, as it counts as a Normal Monster in the Graveyard and banishes a Spell or Trap Card on Summon.
If running "Dragon Ravine"; "Dragunity Dux", "Dragunity Phalanx", and "Dragunity Knight - Vajrayana" can also be included for accessing Level 8 Dragon-Type Synchro Monsters, including the powerful "Crystal Wing Synchro Dragon". "PSY-Framelord Omega" may also be Summoned by this method, letting banished cards be returned to the Graveyard.
Since most of the Deck are filled with LIGHT monsters, "Brilliant Fusion" can be used to make "Gem-Knight Seraphinite" for more speed and ways to send high-Level Dragons to the Graveyard. Because of its extra Normal Summon effect, it works best when you have multiples low-Level monsters in your hand. Any lingering "Brilliant Fusion" can also be sent to the Graveyard to activate the second effect of "Ruins".
If a Deck involves a lot of Level 8 Dragons, "Number 95: Galaxy-Eyes Dark Matter Dragon" can be used to send 3 Dragons with different names from the Deck to the Graveyard. As "Dark Matter" is able to use other "Galaxy-Eyes" Xyz Monsters as Materials, it is possible to first Summon "Galaxy-Eyes Cipher Dragon" to steal an opponent's monster and tributing it for "Paladin" or "Guardian", then Summoning "Galaxy-Eyes Full Armor Photon Dragon", which can destroy another card, before using it as Material for "Dark Matter". Due to this engine, "Amorphage Goliath" paired with "Arkbrave" is a common tech for "Blue-Eyes" Decks, as "Goliath" acts as a lock on both players' Extra Decks while it is on the field.
"Hieratic Seal of the Heavenly Spheres" is also an useful card for this Deck, offering off-turn disruption as well as a way to Summon monsters from the Deck. As a form of non-targeting removal, despite being only 0 ATK, it is capable of returning to the hand powerful monsters such as "Blue-Eyes Chaos MAX Dragon". Although the monster Summoned by its effect will have only 0 ATK and DEF, this can trigger the Summon effects of monsters such as "Leyvaten" or "Dragon Spirit", as well as provide a monster to be Summoned back if it is destroyed.
Finally, Trap Cards which can Summon during your opponent's turn such as "Call of the Haunted", "Oasis of Dragon Souls", and "Back to the Front" are useful as not only do they revive monsters from the Graveyard but they can do so during the opponent's turn to potentially disrupt their plays through the banishing effects of "Lord Felgrand", "Arkbrave", and "Dragon Spirit of White". "Oasis" can also be extra useful when battling against peculiar Decks such as "Buster Blader" (which is aimed specifically towards countering Dragon-Type Decks), allowing the revived monster to bypass Type lockdown effects such as those of "Buster Blader, the Dragon Destroyer Swordsman".