Feral Imp (2)

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Main card page: "Feral Imp"
Feral Imp (2)



Faction Dark
Monster Cost 4
Hit Points 6
Damage Value 4
  • 1
  • +
  • 2
  • 2
  • X
  • 1
Any enemy Monster that starts its move within Feral Imp (2)'s Attack Zone has its Move Cost raised by 2 Action Points.

Similar to several other Capsule Monsters Collectible Figure Game cards, this card appears to have a misprinted card number, having the same number (104) as "Feral Imp".