Feral Imp (2)
Feral Imp (2)
Faction | Dark |
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Monster Cost | |
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Move: | |
Attack: | |
Any enemy Monster that starts its move within Feral Imp (2)'s Attack Zone has its Move Cost raised by 2 Action Points. |
Similar to several other Capsule Monsters Collectible Figure Game cards, this card appears to have a misprinted card number, having the same number (104) as "Feral Imp".