"Fortune Fairy", known as "Fortune-Telling Witch" (
Each member is named and colored according to their own Attribute. In the anime and Tag Force games, they're Normal Monsters whose flavor text each tells the fortune of the person who draws it, along with a listing of a lucky number, color, and item. The lucky color and number correspond to that monster's Attribute and Level.
The lowest-Level "Fortune Fairy", "Hikari", is the best prediction (Super Happy), and the predictions get less optimistic as they go up in Level, with the Level 6 "Chee" being Absolutely Awful. The fortune may be said to be based on the usefulness of you having such a card in the hand during a Duel, e.g. a Level 6 Normal Monster with 0 ATK and DEF being a pretty unlucky draw. Curiously, in the anime, "Chee" is the card Carly draws right before her Duel with Sayer, which ends in her death and transformation to a Dark Signer.
In the episode in which Carly used them to Duel Sayer, it appeared that their playstyle focused on Summoning as many and as fast as possible, using cards such as "Lucky Loan" and "Unacceptable Result", then using the key card "Miracle Stone" to increase their ATK. Otherwise, Carly's use of these monsters mimicked Sartorius' use of his "Arcana Force" monsters as tarot cards.
The redesign of the archetype released in the OCG and TCG is largely similar in playstyle, but with a heavier emphasis on draw power. The Fortune Fairies are now Effect Monsters that the player can Special Summon from their hand upon drawing them and possess effects that can activate when Special Summoned from the hand. Additionally, "Miracle Stone" gives a smaller boost but boosts ATK and DEF, and allows a player to draw once per turn when a "Fortune Fairy" battles. This benefits the swarming ability at the expense of battling ability.
|Fortune Fairy||Level||Effect||Namesake||Fortune Lady|
|Hikari||1||Target 1 monster you control; send it to the GY to Special Summon a Level 1 Spellcaster monster from your Deck||光 Hikari||Light|
|En||2||Target 1 Set card your opponent controls; destroy it||炎 En||Fire|
|Hu||3||Target 1 of your banished Spellcaster monsters; add it to your hand||風 Fuu||Wind|
|Swee||4||Target 1 other face-up monster on the Field; banish it until your next Standby Phase||水 Sui||Water|
|Ann||5||Banish 1 Spellcaster monster from your Deck||暗 An||Dark|
|Chee||6||Both players draw 1 card||地 Chi||Earth|
The main focus of the archetype is on swarming the Field to take advantage of Miracle Stone's power boost. Since their effects activate upon drawing them, one should include cards that facilitate drawing outside of the Draw Phase such as Reload, Counter Gate, and Defense Draw, as well as cards that facilitate Special Summoning from the hand such as A Hero Emerges and Intruder Alarm - Yellow Alert. Synchro Summons are a viable strategy due to the ease of summoning the high-Level Ann and Chee, as well as Hikari's effect facilitating the summon of Tuner monsters such as Sunny Pixie, Fortune Lady Past, or any of the Tuners with Eyes of Blue. Since Miracle Stone boosts the power of all Spellcasters the user controls, include monsters that facilitate Summoning such as Magical Exemplar and The Tricky. En and Swee cause the most disruption against the opponent, while Hikari's effect can summon monsters such as Copycat and Relinquished to turn the opponent's strength against them.
- The archetype's cartoony aesthetic is very similar to that of the 1999 magical girl anime Ojamajo Doremi.