Forum:"Karakuri" Structure Deck

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This is a structure deck consisting of "Karakuri" monstersand support cards. I reccomend this deck because it's winning me a Yu-Gi-Oh Tournament!

Monsters: 20

Karakuri Barrel mdl 96 "Shinkuro" x2
Karakuri Bushi mdl 6318 "Muzanichiha" x2
Karakuri Great Shogun Bureido
Karakuri Watchdog mdl 313 "Saizan"
Karakuri Merchant mdl 177 "Inashichi" x2
Karakuri Ninja mdl 919 "Kuick" x2
Karakuri Ninja mdl 339 “Sazank”
Karakuri Shogun mdl 00 “Burei”
Karakuri Soldier mdl 236 “Nisamu”
Karakuri Strategist mdl 248 “Nishipachi” x2
Evocator Chevalier
Ally of Justice Rudra
Machina Gearframe
Machina Fortress
Elemental Hero Bladedge

Spells: 20

Karakuri Showdown Castle
Golden Gearbox x2
Karakuri Powder x2
Lucky Iron Axe
Mystik Wok
Poison of the Old Man
Wave-Motion Cannon
Monster Reincarnation
Lightning Vortex
H - Heated Heart
E - Emergency Call
R - Righteous Justice
O - Oversoul
HERO Flash!!
Ballista of Rampart Smashing
Double Attack
Machina Armored Unit
Swords of Revealing Light

Traps: 20

Karakuri Klock x2
Karakuri Trick House
Rare Metalmorph
Hero Barrier
Mirror Gate
Blast Held by a Tribute
Judgment of Anubis
Spirit Force x2
Mirror Force
Call of the Haunted
A Hero Emerges
Frozen Soul
Magic Cylinder
Mirror of Oaths
Wall of Revealing Light
Rainbow Life
Spell Shield Type-8

I dont see this working yet... The 2 things that really need help are the random ehero stuff and the fact the deck is 60 cards. Karakuri are an otk deck id recomend using Machine Duplication Karakuri shogun 3 karakuris with 500 attack or less

You also should cut out cards so that only have 40 that way you'll draw better hands DaNoobKing (talkcontribs) 20:56, December 17, 2010 (UTC)

This deck is literally stupid, I don't see how you can even win a normal duel with such a horrible deck. Most of the cards don't even work with each other, what were you thinking when you chucked this random crap together?

How rude...Also fairly accurate. You are running far too many situational cards. Remove all Warrior and Elemental Hero support from this Deck as well as "Ally of Justice Rudra". I shall list the cards in this Deck you can keep:

Monsters: 15

Karakuri Barrel mdl 96 "Shinkuro" x2
Karakuri Watchdog mdl 313 "Saizan"
Karakuri Merchant mdl 177 "Inashichi" x2
Karakuri Ninja mdl 919 "Kuick" x2
Karakuri Ninja mdl 339 “Sazank”
Karakuri Soldier mdl 236 “Nisamu”
Karakuri Strategist mdl 248 “Nishipachi” x2
Machina Gearframe
Machina Fortress
Extra:
Karakuri Shogun mdl 00 “Burei”
Karakuri Great Shogun Bureido

Spells: 4

Karakuri Showdown Castle
Karakuri Powder x2
Machina Armored Unit

Traps:3

Judgment of Anubis
Mirror Force
Call of the Haunted

Acceptable formatting. You need more Synchros. I noticed that you listed Kuick's Japanese name. How about that. Also, re-read "O - Oversoul".

Designless Square (talkcontribs) 04:51, September 7, 2011 (UTC)

Why are you running the entire Hero Flash series just for Bladeedge? Seems like overkill to me. Neon Rider (talkcontribs) 15:05, September 7, 2011 (UTC)

Sign your posts with ~~~~, use Template:Decklist, and see Forum:Deck Guide/General. First: remove Bladedge, the Hero Flash cards, Ally of Justice Rudra, and Evocator Chevalier. Remove all Karakuri support and add three Karakuri Anatomy and three Karakuri Cash Cache. Take out crappy cards, add staples. And remove unecessary Karakuri monsters. BF2 Talk Deck Guides 16:38, September 7, 2011 (UTC)