Forum:Alien Control Deck

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This deck is good for me so far, though not good enough. I have ordered a lot of cards that i am lacking, so i will revide the deck when they arrive. Any ideas?

Alright, well I've got a couple things I think you should do to this deck in order to make it faster. Let me tell you, in an alien deck, nothing is more important than A-Counters. One of the best ways to do this is use "A" Cell Scatter Burst. I'd would replace those for the Corruption Cell "A"'s you have. Corruption cell A doesn't give enough counters sadly. Next, I would replace the three "A" Cell breeding machines for Code A Ancient Ruins because Breeding Machine is to slow. People typically destroy it and things like that because it becomes a center piece in a strategy you want to use involving a counters. I would drop infiltrator because he's not very useful... he does nothing to help with A counters. I would side psychic and mars because they're more like stalls. I'd scrap Hypno because he's to slow for being a gemini monster. i'd side deck skull, and muusik because skull is has a very specific effect and muusik has to have a tribute. If you need to clear things like M/T's I would rely on Telepath because he's the easiest one to use. Anyway, I hope this helped you out. Glad to see another alien user out there. :]--VylitLovesViolence 05:47, September 28, 2009 (UTC)

Take out Infiltrator take out Infiltrator take out Infiltrator! It's the worst Alien of them all. Meanwhile, you need Code A Ancient Ruins. Runer5h 14:12, September 28, 2009 (UTC)Runer5h

I agree with Runer5h. Infiltrator sucks, and Code A Ancient Ruins is freaking awesome. When combined with "A" Cell Incubator, you can Special summon infinite Aliens from the graveyard! Trust me, I've been beaten by this combo dozens of times. It's the most annoying thing the Aliens can dish out, and you'll love it.


This is my new and improved Alien deck. Many more A counters have been added, and some useless cards taken out.


It's much better, however it has way too many cards. It's best if it has less than 45, preferably 40. I suggest you side deck Alien Mars and Alien Psychic, take out Marshmallon, and add in another Alien Ammonite for the 20 monsters. You should then take out Card Destruction, side 1 Cell Explosion Virus, Light of Intervention, Magic Drain, Orbital Bombardment (like Hero Barrier; not worth it), Scrap-Iron Scarecrow, Seven Tools of the Bandit, and add in 1 Crop Circles. Most of the traps I suggested that you should drop are too slow to be very effective competitively. This should bring your deck to a total of 40 cards. I wouldn't recommend that you keep the Alien Skull, but I personally don't think it's that bad of a card, so its your call.74.243.131.232 00:46, November 3, 2009 (UTC)Alien Guy