Forum:Ancient Gear/Cyber Dragon

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How to improve? —This unsigned comment was made by 86.158.162.36 (talkcontribs) 16:09, January 15, 2012

Delete Knight, Beast (all of them) and maybe 1 Golem or both of him. Add more Fortress (Machina, not Cyber), two or three Machina Gearframes, one more Malefic of that End Dragon. Add rest of your Extra Deck to 15, most Xyz Monster and 1 more Cyber End Dragon for Malefic. And last time I recalled; Limiter Removal is Limited, so take one out. Delete rest of spell Ancient Gear craps, as they don't help your current Monster recipe anymore. I am sure other user can help you with this, I am no expert with Anti-Meta Gear Machina stuff. --FredCat 16:17, January 15, 2012 (UTC)

Hm... the combinatin is quite hard im my oppinion.Future Fusion is nice to get your fusion monsters fast to the field but it´s also a great weakness and you can lose your monster really fast. Thats why I would recommend Polymerization (2 or 3 of it) or Fusion Gate (not the best coise caus you already have a field spell), it´s harder to get the monsters out but they won´t perish cause your opponent has a Mystical Space Typhoon.
If you don´t want to rely on Future Fusion and use Polymerization instead, then you should also put Cyber Twin Dragon in you side deck.
Take out 1 or 2 Ancient Gear Gadjiltron Dragon and put in one more Ancient Gear Golem, you can´t use Gadjiltrons effect cause you have none of the three Gadgets, so Golem is better for this deck.
Minefieldriller I don´t see how he fits into this deck, take him out and put in thomething for your fusions like The Earth - Hex-Sealed Fusion, it helps allot for fusions.
Machina Fortress is an interesting card, maybe add a second one.
In my oppinion the speels are ok, but I would change Ancient Gear Tank, with Malevolent Nuzzler or Axe of Despair (they give your monsters more Atk. and the 600 damege of the Gear Tank isn´t that much).
But the Traps... Mirror Force and Call of the Haunted are ok, but the rest. I would never take Magical Hats, you lose two cards through this trap. Torrential Tribute ok if you like it. Maybe add an Magic Jammer or two, you ancient are just immun to traps in the battle step, spells can still harm them. Other possible traps are Sakuretsu Armor, Micro Ray (think of the effect of Ancient Gear Golem) or Rare Metalmorph, but there are many other, sry but I don´t know all...
Btw you can use a quite nice combi with this deck, call Ultimate Ancient Gear Golem with Power Bond or use Limiter Removal on him, the use Micro Ray, if your opponent has a monster in def.pos. you can inflict 8000Dmg. and win with a single attack (a had an Ancient deck, its a great move but it´s unusual that you have all cards you need).
I hope this will help you a littel if you want to concentrate on the ancients, but you also can depend more on the cyberdragen (with Proto-Cyber Dragon for example).
Schreibi (talkcontribs) 20:10, January 15, 2012 (UTC)

Heavily advice, but it's actually Extra Deck, not Side Deck where "Cyber Twin Dragon" should end up. --FredCat 20:12, January 15, 2012 (UTC)
Oh, jeah sry extra deck is correct... didn´t read the rulebook for a while...

--Schreibi (talkcontribs) 08:07, January 16, 2012 (UTC)

OP here, both of you two seemed to forget why I put in Geartown. I use it to destroy it, thus why I have gadjiltron dragons, minefieldrillers and magical hats. — This unsigned comment was made by 86.154.113.157 (talkcontribs)

Didn´t thought about this (nice combi with the hats), then you need at least two dragons (but two are enougth, with the hats you can special summon just two, and geartown let´s you summon them from hand, deck and gravejard, so I don´t see the need of a third). But if you have geartown out its also easy to call the golem. If you have Minefieldriller just to get your geartowns back (for the hat combo), I would recommend Hidden Book of Spell, it gives you 2 geartowns back instead of one.
--Schreibi (talkcontribs) 09:31, January 16, 2012 (UTC)

OP again. The reason I prefer minefieldriller to Hidden Book of Spell is it goes straight to my hand and is also a lvl 4 monster for tributing. I take 3 because Golem has a no special summoning rule. I also do have a Cyber Twin Dragon in the deck but I just forgot to list it.