Forum:Any suggestion on improving my gravekeeper's deck?

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I realised that my gravekeeper's deck faced some problems facing Gem Beast deck and Dragon deck. These are the cards in my current deck:
Monster

Lava Golem x1
Gravekeeper's Chief x1
Gravekeeper's Assailant x1
Gravekeeper's Vassal x2
Gravekeeper's Guard x1
Gravekeeper's Commandant x2
Gravekeeper's Spy x2
Gravekeeper's Spear Soldier x2
Gravekeeper's Cannonholder x2
Gravekeeper's Curse x3
Gravekeeper's Watcher x1
Swarm of Locust x1
Cat Of Ill Omen x1
Stealth Bird x1
Charm of Shabti x1

Spell

Field Protector x1
Necrovalley x1
Messenger of Peace x1
Spell of Pain x1
Nightmare Torture Room x1
Magical Stone Excavation x1
Mystical Space Typhoon x1
Creature Swap x1
Stumble x1
Rush Recklessly x1
Dark Snake Syndrome x1

Trap

Bottomless Shifting Sand x2
Dimension Wall x1
Torrential Tribute x1
Widespread Ruin x1
Rope of Life x1
Rite of Spirit x2
Nightmare Wheel x1
Curse Of Darkness x1
Mirror Force x1

Tanhopkins93 11:20, 21 April 2008 (UTC)Tan

Edits

Cut the Lava Golem, and the Gravekeeper's Cannonholders. Add more Gravekeeper's Spys and Gravekeeper's Assailants. Caesar 21:24, 21 April 2008 (UTC) 21:24, 21 April 2008 (UTC)

ALSO: 3 Necrovalley, 3 chief, and will you explain some of your card choices to us. Caesar 21:25, 21 April 2008 (UTC)

Why 3 Necrovalleys?

Wow. Expensive. I can't really effort 3 Necrovalleys. I agree on removing Lava Golem and Gravekeeper's Cannonholder and adding 2 more Gravekeeper's Chief. Than what will be the ace card of this deck?

The choice I made by inserting Gravekeeper's Cannonholder is to reduce damage get by g=Gravekeeper's Curse by inflicting extra 700 damage and tributing it to the graveyard.

I inserted Lava Golem just to add an ace card n it.

Chief will be the Ace card. Caesar 09:51, 22 April 2008 (UTC)

Thx for the information Caesar. I will have to search for more Chief to improve my deck to tournament standards

Why 1 Necrovalley?

With only two Gravekeeper's Commandant and only one Necrovalley, you're as likely to get out Necrovalley as Heart of the Underdog-Exodia is to win.--Crab Helmet 13:53, 22 April 2008 (UTC)

So Its supposed to be 2 Necrovalley 1 Commandent?


This is what I would do



I would add in 3 necrovalley add in more chiefs more spys more assailant more guard more spears more rite of spirit cut the cannons
Messenger of peace is useless to you cut the shifting sands, rope of life is nothing, curse of darkness???? no keep the mirror force if you want


nightmare wheel.... ionno up to you but i would take it out take out dimension wall too



dark snake syndrome is blah take it out so is rush recklessly,


stumble is counter productive, so is nightmare room its effect is to little for any real payoff,


<-br> The above cards... you should find something better to replace them with or just take them out compleatly


substitute with some traps that destroys monsters or traps or magic

Wait actualy i cant remember what curse of darkness do so if its a good effect keep it otherwise if its just trivial then toss it.



Swarm of Locust x1
Cat Of Ill Omen x1
Stealth Bird x1
Charm of Shabti x1
Gravekeeper's Watcher x1
Lava Golem x1

take out these monsetr you dont need them


.--Agent Error