Forum:Deck Contest 38: Alphabet Soup
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Sorry for not having a contest in forever! I've been occupied by other things, and I honestly, I'd like it if other users volunteered to help me run the WDC. The Weekly Deck Contest is really a multi person job, and it's quite tricky with one person.
So, based on the number of responses on the ideas page, this contest will be about creating a deck where every card of your deck starts with the same name. We aren't trying to be competitive hear, so there's no need to worry about staples or anything like that. Just make a deck where every card starts with the same letter.
- 1 Guidelines
- 2 Registration
- 3 Questions? Comments? Complaints?
- 4 Entries.
- 5 Voting
- 6 Winner
- 7 Post-Voting Discussions
- All OCG and TCG cards are fine, as long as it has an effect.
- Deck must be in Template:Decklist.
- This contest will be in March 1st, 2013 Banlist.
- You will be given maybe 1 day if you are late to post, after that, you're out.
- Due April 21, 2013.
This Registration will be a bit different. Just post here and tell me what letter you would like to do, and make sure to sign your post. I request that only 2-3 people select the same letter. - Ace
*Gadjiltron - Selecting "A" for Atlanteans and A Legendary Ocean.
*Hastydemon2 - I'll go with "D", I have something in mind that might work.
*SM10 - X! haha Just kidding, I'll take "S", as in my name, but I might have to switch to "T" if it flops.
*Missign0 - I'm going to use the letter "S".
Questions? Comments? Complaints?
N.B. The contest may be adapted based on complaints received. -Ace
- Deathpyre, I believe you should wait till Ace adds the Entries section himself before you begin posting your Deck. --Gadjiltron (talk • contribs) 08:30, April 18, 2013 (UTC)
BN6 was probably the best, or at least I thought so. Although I liked 5 as well, mostly for the missions. Although, whenever I play BN games, I always try to make a mono-code folder, it's extremely useful for inflicting massive amounts of damage. --Dark Ace SP (Talk) 23:36, April 19, 2013 (UTC)
- I love BN5, currently trying to S rank all the Omega Navis to fight Bass and get his Giga-Chip, its not really working out though. And mono-code folders have so much fluidity that you can spam the entire folder in a few turns, and they have so many possiblities to go with too. Hastydemon2 (talk • contribs) 23:49, April 19, 2013 (UTC)
- Throughout most of my Battle Network games, S-monocode tends to be my folder's final form, largely due to LifeSword Program Advances and other awesome chips (e.g. in BN5: BigNoise PA, WildSwallow PA, DrillArm2 S, AirHockey S, especially AreaSteal S). The few exceptions are BN6 (because * codes everywhere) and BN3 (LifeSword is E-coded, Barrier500, BambooLance E, Sensor3 E). --Gadjiltron (talk • contribs) 06:12, April 23, 2013 (UTC)
Add in your Usernames using the 3 === format. - Ace
Gadjiltron - Letter A
So, as my registration indicated, I picked A for Aquaman. If any of you played Megaman Battle Network 6, a nice thing to note is that early on in the game one can make a pretty decent mono-coded folder of A-code chips (Cannon A, Reflector 1 A, Train Arrow 1 A, Machine Gun 1 A...). It's good to see that in Yu-Gi-Oh, the A letter still gives me a good number of options to work with.
The main combo for the Deck lies in A Legendary Ocean to bump all my WATER monsters to LV3 or lower, opening them up to protection from Aegis of the Ocean Dragon Lord, and as for the Sea Serpents, Atlantean Dragoons for direct attack opportunities. Throw in Atlantean Marksman and suddenly the amount of damage from direct attacks spikes. And in case any monster proves to be too big to take down, Aqua Jet is always handy to give a permanent 1000 ATK boost, allowing Armed Sea Hunter and the like at its strongest to take down monsters of up to 3000 ATK. And when that much ATK hits directly...
Of course, there are other cards present to handle other situations. Abyss Soldier provides a once-per-turn bounce on any card to temporarily remove threats while also triggering Atlantean cards. Armed Sea Hunter is a very strong beater that can even negate the effects of the monsters it battles, even after it leaves the field. Amphibious Bugroth MK-3 is an innate direct attacker when ALO is present. After the Storm helps recover from having my field utterly nuked by recycling my WATER monsters in the Graveyard. Aquamirror Cycle also helps dodge targeting removal effects while also grabbing dead WATER monsters. Abyssstrom cleans the field of any S/Ts that threaten me, and Abyss-scorn baits S/T removal for a nasty surprise to the opponent.
The Xyz Monsters are largely for use while ALO is not present. Abyss Dweller reaches a standard 2200 ATK that can still be buffed by Aqua Jet while suppressing Graveyard effects. Armor Kappa gives protection and can set off the effects of Atlantean Armsman.
The other cards are mostly filler. Attraffic Control helps stall for time while punishing swarm. Autonomous Action Unit is an emergency "All your base are belong to us" card that snatches an opponent's monster from the Graveyard. Adhesion Trap Hole perma-shrinks any monsters the opponent Summons to allow my monsters to go to town over them.
Hastydemon2 - Letter D
|Double D Returns|
Double D, better known as Dark Diviner in this case, is the main star of this deck. Unable to die in battle, easy to summon, and mills 3 cards from your opponent's deck while reducing anything bigger than it to his own attack power when he attacks makes a great threat late game. While he can perform well in the early stages by reducing their resources early on, they could easily remove him.
Dark Bug with Dark Resonator makes Diviner live, and there are quite a fews ways to set the play up. Grepher and any discard outlet puts Resonator in grave for Bug. With 2 Dealings, 2 Defense Draws and 3 Dekoichi adding some draw power I can thin my deck down enough to draw what I need. Damage Condenser fits fine here, getting Grepher to thin the deck more or even Resonator to stall a little bit for time.
DAD, Nephthys, and Horus make up the bigger beaters. Nephthys can also make it possible to summon DAD by removing 2 DARKS from the grave. Doomcaliber and D.D. Warrior Lady add some extra support that should be fairly easy to see.
Lightning and Dust Tornado make up my backrow hate, Double Spell is useful when you have an unneeded spell so you can use it as a Monster Reborn, Heavy Storm, another Dark Hole, anything that would help in your opponent's grave. Bribe is the general negation that I would need since Solemn Judgment doesn't start with "D", Drastic Drop Off is just filler that can also mess up your opponent. Hastydemon2 (talk • contribs) 06:09, April 19, 2013 (UTC)
Missign0 - Letter S
My choice for this contest is simple: a Deck that I use that works with 1 letter. Zombie, Fabled and Dark World are out of the question, they use many different letters, but there is another one: Scrap!
- First, the main cards: the Scraps. Scrap Chimera and Scrap Golem are used for Synchros, while the Tuners are used in the loop of destruction/recycle of the Scrap Synchros. I believe that all of you know how those cards work, so moving on :)
- Second, monsters that want to be destroyed by effects (usualy by the Scrap Synchros): Sand Moth will instantly return with ATK 2000, Sacred Phoenix of Nephthys will cause a heavy storm on the field and Sirius the Blue Dog Star will send a curse to an opponent's monster.
- Spell Striker and Summoner Monk swarms the field by just using Spell Cards, then used for Tribute-, Synchro- or Xyz-Summons. Snowman Eater can also be used for those Summons, but not before eating something!
- The Star cards are used to protect my cards from destruction (or to revive my Synchos with Stardust Shimmer). I was going to use Stardust Radiance Dragon, but its name is changing to J...
- The other cards are basicaly Staples, but there is a very important card for the strategy: Safe Zone. It combos very well with the Scrap Synchros (by targeting an opponent's monster), the Phoenix, etc.
- --Missign0 (talk • contribs) 07:24, April 20, 2013 (UTC)
Synchro Maniac10 - T
|Thundering Toon Tirade V.SM10|
Monster Cards (20)
Spell Cards (9)
So, I was really bummed when I remembered that Blue-Eyes Toon Dragon is 1 of the 2 Toon Monsters that don't begin with "Toon". So much for my Trade-In idea...anyways, this version focuses on floating with the Thunder-Type monsters and using them as fodder for The Tricky and Magician Girl or for Xyz Material (big deal, I Tribute Summon Thunder Dragon a lot to make Tiras). The Seal might seem weird here, but it can end games quickly if played after you Special Summon a lot of Mermaids/Magician, and makes the Gemini Twins and the clowny Masked Troll that much more annoying. The Secret of the Bandit also does the same thing, by netting you more advantage from attacking Toons.
The traps actually create a decent line-up, with Trap Stun blocking Mirror Force and other traps that could kill the deck, Threatening Roar to give me a turn when my Toons have to wait to attack and dig for my key cards, Torrential to stop swarms dead in their tracks, Trap Hole to get rid of problem monsters like T-King (and can be more versatile than BTH in some cases). But the dark horse of the traps has to be That Wacky Alchemy!, since the timing of it throws your opponent off. Most people don't expect to lose a monster just for playing a Spell Card, so it's really neat and makes your opponent play differently afterwards. So, that's my take on a "T" deck (yes, Fail Derpduke is the ONLY Rank 4 that starts with T so yea >.> ), and I hope you guys like it! Synchro Maniac10 (talk • contribs) 02:00, April 21, 2013 (UTC)
Nephthy - M
|M for Meklords|
So, M for all the staples! Seriously, MST, Reborn, Maxx C, Mirror Foce... And the Meklord archetype. I was about to build a Meklord-Malefic deck, so I thought, why not take M as both Meklords and Malefics are beginning with M. Haha, I couldn't summon the Malefics! Fail. But then, I searched for the cards beginning with M, and I found many good ones. This is a good meklord deck, counting that it only uses M-cards. The strategy is not too complicated.
You use the Meklord Army monsters, Marshmallon, Mirror Force and Magic Jammer to stall, slow down the opponent (Army of Granel is sometimes awesome) Maxx "C" and Piper gives you some extra draws when needed. Cylinder and Mini-Guts with the Emperors give you the chance to inflict enormous damage. Easy to play. The extra deck is filled with the Xyz monsters you can possibly summon. I used Maestroke once and never used the others, they are just there... Just in case. Nephthy (talk • contribs) 12:18, April 21, 2013 (UTC)
- Please add your signature below the following line. Add in a signature using 4 tildes (~~~~). I also request that you make a wiki account before voting. ~Ace
Gadjiltron's "A" Deck
Hastydemon2's "D" Deck
- Synchro Maniac10 (talk • contribs) 21:13, April 22, 2013 (UTC)
- Gadjiltron (talk • contribs) 06:13, April 23, 2013 (UTC)
- YamiWheeler (talk • contribs) 07:02, April 23, 2013 (UTC)
Missign0's "S" Deck
Synchro Maniac10's "T" Deck
- Hastydemon2 (talk • contribs) 16:10, April 21, 2013 (UTC)
- --Dark Ace SP (Talk) 20:18, April 21, 2013 (UTC)