Forum:Explosive Fortune Ladies

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I'm still figuring this out and working out the kinks, but so far, here's my build:

The Extra Deck is staple Xyz/Synchro Monsters. So far, my favorite part is Phantom of Chaos. It's main purpose is to emulate Fortune Lady Dark, then I can combo with Fortune's Future to draw two cards, and when Phantom of Chaos destroys a monster, I can Special Summon Dark or another FL. Compulsory is a nice little card because I can use it on Light to get out a Fire or a Dark, depending on the situation, or I can just get rid of my opponent's monster (if it's, Stardust Dragon/Gachi Gachi Gantetsu). So far I haven't used Water all that much, which has surprised me, because I haven't gotten to destroy a lot of monsters by battle.

I'm having consistency issues, which may be solely because of the nature of the deck, but any advice is welcome. BF2 Talk Deck Guides 20:59, October 2, 2011 (UTC)

Once the Dark World deck is out, I'll replace Compulsory Evacuation Device with Dimensional Prison (which, hopefully will be even cheaper). BF2 Talk Deck Guides 18:21, October 3, 2011 (UTC)

I know it sets off Light, but I'd find a replacement for DD Gate, it seems... bad. I recommend Wonder Wand for the deck even though Light misses the timing with it, because say you summon Light with Fortune's Future out, it goes off and next turn you come back with a fairly useless 400 Light. Once you have no more ways to remove it, it becomes unusable, so the best thing to do is Equip it with Wand and ditch it for 2 new cards. Similarly with Water, once you've drawn cards the best place for it is right back in the Graveyard, so hit it with Wand and draw 2 more. Also, with so many draw cards, I've found that Tragoedia is a really nice card for the deck, it gives Xyz options and lets you take most monsters since you have a lot of levels in the deck. Apprentice doesn't seem necessary. I'd try running some Veilers for more LIGHTs for BLS. Lappyzard (talkcontribs) 18:37, October 3, 2011 (UTC)

Surprisingly enough, without Apprentice, I get Light only once in two duels. D.D. Gate is amazingly useful for the deck. I could try Wonder Wand and Fortune's Future, that seems like it'd work. BF2 Talk Deck Guides 20:49, October 3, 2011 (UTC)

I meant Future Visions >.< I get those two mixed up. I really recommend you try the deck without Gate and with something else instead. A nice combo with Future Visions (if you run a couple Terraforming, it's easier to do) is to set a second Visions over the first one to keep opposing monsters out of play. Lappyzard (talkcontribs) 21:12, October 3, 2011 (UTC)

I happen to like Nobleman of Crossout. It counters a few things, triggers Lighty and banishes it, and can kill things trying to dodge Visions (in builds that use it). 207.233.120.2 (talk) 20:04, October 7, 2011 (UTC)
Light only triggers when face-up, like Reborn Tengu. BF2 Talk Deck Guides 20:42, October 7, 2011 (UTC)