Forum:Hell's Angels Biker Deck

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Just a fun Billy Deck based on the motorcycle monsters. It's not meant to be a tournament-worthy deck, but there are cards in there that make it viable; Dark Simorgh is there mainly to keep the opponent from sneaking in any screw-over Traps (and to take advantage of the fact that both Diskblade Rider and Chaosrider Gustaph are WIND monsters), Necroface is there to recycle the cards removed by the Riders, Treacherous Trap Hole is there to take advantage of Diskblade Rider's effect and crush any monsters the opponent tries to summon, etc. Again, not meant to be tournament-worthy, but meant to be a viable "fun" deck. 66.228.109.2 02:16, January 12, 2010 (UTC)

Actually, User:Runer5h has made a Removal Rider deck, and it can be very tournament worthy. Scroll down his page to find it, It's very well built.--Akiza Izayoi 02:28, January 12, 2010 (UTC)

Well, forgive me, but I'm not him, and I'm not interested in making this tournament worthy, which is why I stressed that it wasn't MEANT to be tournament worthy, so please comment on the deck as-is, and avoid comparisons with other people's decks, if you would. 66.228.109.2 02:57, January 12, 2010 (UTC)

Well, you might want to try that route. You can have lots of fun taking down 2 monsters thanks to the powerful Treacherous Trap Hole. And when the 'cost' for that is having a 2200 ATK monster on-field at all times, it's pretty nice. Add that to removing your opponent's entire BATTLE PHASE with D.D. Borderline and it's just so much fun. Try it! Runer5h 04:55, January 12, 2010 (UTC)Runer5h
I already have Treacherous Trap Hole in this deck. As for D.D. Borderline, considering that it also affects you, I'm real leery on using it, honestly. Now, if it just prevented monsters from attacking, I could handle that; I could combo that with Pole Position to wipe the floor with the opponent, but since it prevents the Battle Phase from happening, period, that won't work. 66.228.109.2 05:37, January 12, 2010 (UTC)


  • My thoughts, I am not keen on high cost ritual monsters that don't have effects, but that is my personal thoughts. As for your deck, it seems to me that you have way to many trap cards in your deck that would screw up Treacherous Trap Hole if I am reading the card correctly, you can't activate it with any trap cards in your graveyard. In that case, running more then one of them already counter mines the deck, because if you set them both you would only be able to activate one of them. You only have one card that allows you to return a trap to your hand, and that is The Transmigration Prophecy, I don't see how the deck could run with the two of them in it maybe turn one of them into a Bottomless Trap Hole and other changes like that, it might work out better.

Duelist33(My Talk) 17:44, January 12, 2010 (UTC)

Pot of Selflessness is also in there, and it works as a Spell version of The Transmigration Prophecy; you can return up to 2 cards in either/both players graveyard to the deck. So don't worry, I've got it covered, especially since I have Necroface allowing me to recycle all of the Spells and Traps I remove from play for reuse. Besides, I only have 3 non-Normal Traps in my deck, so there's really no reason to suspect that they are going to disrupt my strategy. 66.228.109.2 19:01, January 12, 2010 (UTC)

Treacherous Trap Hole says nothing about Non-Normal Trap Cards, it says you can't activate with any trap cards in your gy. So it doesn't matter how many non-normal traps you have, you still won't be able to use it if there is one of your trap cards in the graveyard.

Duelist33(My Talk) 00:39, January 15, 2010 (UTC)

umm... Diskblade Rider removes his trap cards from the graveyard, meaning there really isn't a problem. Good job, sounds like a fun and challenging deck to play with! I had always wondered about the potential of the cards like Chaosrider...74.243.131.140 00:59, January 15, 2010 (UTC)
  • I was unaware of that cards effect ok well good luck with it

Duelist33(My Talk) 17:47, January 15, 2010 (UTC)

Diskblade Rider only removes normal traps. Be sure to have a backup plan. Runer5h 23:30, January 15, 2010 (UTC)Runer5h

God, I'm sorry to say this, but does no one notice the 2 Pot of Selflessness in this deck? That, combined with the Transmigration Prophecy (itself a Normal Trap) will take care of the non-Normal Trap cards in my deck (of which there are THREE). No offense, but click on the damn card links and read the card's effect, first, before you start complaining about how useful the card is in this deck. 66.228.109.2 21:51, January 16, 2010 (UTC)


Edited this deck to introduce Stygian Street Patrol, and to reflect the current ban list. As a result, have to resort to the old Diamond Dude/Primal Seed combo. It's a pain, I know, but what can you do? 66.228.109.2 19:19, February 26, 2010 (UTC)