Forum:Help With a Token Deck

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I'd better explain how this deck works, since the title is extremely vague. This is an attempt on using the effects of Token Stampede to buff up my swarm of Tokens, which will (hopefully) be strong enough to overwhelm my opponents monsters.

Imagined Advantage

Monster Cards

18

Extra Deck

Spell Cards

11

If 'Stampede' is not reached in time, I go to plan B and use my Tokens in a Synchro or Tribute and begin searching for 'Stampede' again (or just beat the living stuffing out of my opponent). Said monster will usually be 'Black Rose Dragon' if I'm in a pinch, or, in the case of tributes, 'Darklord Asmodeus'.

I primarily chose Token Creators which summoned stronger (1000 ATK+) monsters with the only exceptions being Phantom Skyblaster and Doomsday Token due to their immense summoning power and tribute potential respectively (I think the proper word is 'tribute fodder'). By having relatively strong tokens, I need only one 'Stampede' on the field (now strong enough to go against most LV 1-4).

Even though I only need one, I'm still uncomfortably reliant on 'Stampede', so I enlisted some insurance, in the form of 'Mask of Darkness'. The reason I announced this is because I'm not sure whether to replace it with the constant protection of Imperial Custom since I have only one Cont.Trap. Conversely, the Mask is more versatile, but offers no actual 'protection'. Opinions please! And thank-you.

There's just one thing that is a little disappointing about this deck. I challenged a Blackwing Deck a little while ago (explanation - Swarm vs. Token Swarm) and, because of Pierce attacks, lost.

Before someone asks, I do know about the Token Celebration cards, but I don't know whether or not they're worth it (apart from Token Sundae, which I am considering over a 'Prison' and Token Christmas, which might help with an extra Synchro, but don't have).

Additionally, I just have to compliment Destiny HERO - Double Dude for its two easily summoned, powerful Tokens (paying back the tribute cost in full) and potential 2000LP damage. And because it summons Tokens after it is destroyed, I can use Torrential Tribute with no fear!

So...any thoughts, or ideas? Chromace (talkcontribs) 10:25, July 9, 2013 (UTC)

Thoughts and/or Ideas

if your worried about piercing or battle damage you could use Spirit Barrier its a trap so it can be searched by cat and when it is activated you take no battle damage if you have a monster on the field. as for the idea itself I am all for it I used a B.E.S. that used token generators like Victory Viper XX03 to swarm for tributes. I recommend if you want to dropping one of your generators for Victory Viper XX03 because it is more versatile. another way to boost your monsters (and tokens) power is The Seal of Orichalcos it gives all your monsters +500 attack but you can not special summon form the extra deck and there might be more drawbacks but I am not sure. good luck. --Venom assult trooper (talkcontribs) 12:35, July 9, 2013 (UTC)

Spirit Barrier? Didn't think of that. I'll side it. 'Vic.Viper'...the problem is how to destroy monsters with its attack, but after that, I'd be laughing. Also, though the Option Token will not be destroyed, it'll be just as weak (or strong) as 'Vic.Viper'. That's the only thing that bothers me, and sadly, I use Synchros as a backup plan. Thank-you for your advice. Chromace (talkcontribs) 01:45, July 10, 2013 (UTC)
However, I do acknowledge the protection 'Vic.Viper' and 'Orichalcos' could provide, if there was an Option Token on the field, so being destroyed would not be a real problem. Chromace (talkcontribs) 02:13, July 10, 2013 (UTC)

Nice to see a Token Deck that isn't "Mecha Phantom Beast", but you could use some of their cards: take out the two "X-Saber Urbellum" and add 2 "Mecha Phantom Beast Concoruda" to protect your Tokens. --Missign0 (talkcontribs) 02:35, July 10, 2013 (UTC)

Thanks! Don't know much about the newer cards, so this is helpful. Chromace (talkcontribs) 02:46, July 10, 2013 (UTC)

Since you're swarming with Tokens a fair bit, add a United We Stand or two to give some frightening stats. --Gadjiltron (talkcontribs) 03:08, July 10, 2013 (UTC)

I'll replace 'Burden' with 'United' and see how it goes. (Thanks) Chromace (talkcontribs) 03:16, July 10, 2013 (UTC)

Testing, Testing...

I challenged a person with Jinzo in their deck, and because of said monster, lost. Apart from Skill Drain is there a way to counter this green machine? Chromace (talkcontribs) 04:30, July 10, 2013 (UTC)

Ouch...I've been losing a lot of duels. The reason being? I have the idea that my deck is very vulnerable to 'Destroy' cards, since I'm relying on singular cards (like 'Stampede') and flip effects. Now I just need to find the right cards to combat this. Hmm...two copies of Destruction Jammer should do the trick. I can afford to get rid of one Dimensional Prison and a Bribe perhaps. Chromace (talkcontribs) 06:20, July 10, 2013 (UTC)

Wait, no! It only protects monsters! Instead, I'll use Divine Wrath, which should also take care of quite a few problems I have encountered. Chromace (talkcontribs) 09:08, July 10, 2013 (UTC)

I've replaced my two Gold Sarcophagus with Necrovalley due to the lack of speed in which it takes and how 'Valley works with the Cat, which should make searching a little faster (no interruption). However, I've just realised that this would not be very good for Mask of Darkness...which has been extremely useful if, not for its original purpose of getting back 'Stampede', then reclaiming important protective (read, Mirror Force) traps. I'll replace the two with a Bribe and a Wrath, as they will work as protection (if a little more selective). Since I'm going for two 'Valleys, I might as well get rid of Monster Reborn, as sad as that is, and use another Necrovalley. Either that, or replace the 'Valleys with Macro Cosmos. Chromace (talkcontribs) 02:54, July 11, 2013 (UTC)

During my many duels, I realised that although this deck does have the potential to easily spawn beaters if 'Stampede' is on the field, it's not fast enough to keep up with other Swarm decks. If I'm lucky, I can summon two monsters per turn...which leads on to my other idea - adding Summon Limit! This should slow down my opponent long enough for me to overwhelm him/her, so I'll add two. But because I'm adding another Continuous Trap, I might as well have Imperial Custom as well, so I'll also add a copy of that. I've replaced one 'Dark Bribe', a 'Divine Wrath' and Torrential Tribute (yes, it's a must have...it messes up my flip effects however) with these cards. Chromace (talkcontribs) 23:14, July 11, 2013 (UTC)

Scuse me, does anyone know about some cards which could help me draw in this deck? I'm stumped. Any ideas? Chromace (talkcontribs) 10:43, July 12, 2013 (UTC)

Card Trader is the best one I know of but some other not so good ones are Allure of Darkness (you have some dark token generators) or Destiny Draw (double dude) maybe that will help. --Venom assult trooper (talkcontribs) 11:57, July 12, 2013 (UTC)

Maybe I'll try Dark Spirit Art - Greed, since it's unlimited, and can just spend one of my DARK Tokens. Thanks!

Random Ideas

  • Pixie Ring (with two monsters) will prevent your opponent from destroying your tokens in battle.
  • Since all tokens are considered Normal monsters, you can use related support for them like Non-Spellcasting Area for protection from Spells, or Justi-Break to wipe the field of your opponent's monsters when they attack your tokens -- with your own Effect Monsters protected by their own effects.

---Kungfu-mama (Talk) 16:49, July 12, 2013 (UTC)

Cards to Drop?

Now that I have quite a few different cards that I can add, any cards that can go? Thanks! Chromace (talkcontribs) 01:54, July 13, 2013 (UTC)

Drop Solemn Judgment and maybe Divine Wrath they both negate stuff but I feel that they are not worth there cost's (especially Judgment) a better replacement would be Bottomless Trap Hole or Spirit Barrier but from there your on your own. --Venom assult trooper (talkcontribs) 11:44, July 13, 2013 (UTC)

I'll see what I can do. Humm, Duality is slightly annoying when I have 'Skyblaster' or 'Thunder' in my hand, really limits what I can do, so I'll replace them with Dark Spirit Art - Greed (credit to Venom), which should help with draw power in the later rounds (when opponent is less able to negate its effect). I'll need some Non-Spellcasting Area (thanks to K.F.M) to protect my tokens a little more, so I'll replace a Judgement and a Bribe with them. With all these Continuous cards on the field, I'd better get rid of Custom. I'll go on to put Mystical Space Typhoon in, which should get rid of any dangerous cards. Thanks for the advice! Chromace (talkcontribs) 01:58, July 14, 2013 (UTC)

...! I come back after a few days, and no one has commented? *sigh* Please...and thanks. Chromace (talkcontribs) 06:22, July 17, 2013 (UTC)

Other thoughts

Token decks seem to be so individualized, it's hard to offer advice. Maybe if you posted some issues you are experiencing now that you've made other changes, people could comment.

I did come across other cards you might find useful:

Cont. Spell
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
Spell Immunity with a time limit that only affects Normal Monsters you control thus all your Tokens are immune to the opponent's spells for a few turns.
Continuous Trap
Attack Position Token Monsters gain 1000 ATK, and cannot be destroyed by battle.
You only need one on the field at a time. All Tokens in attack mode become walls that can hold off attacks. The stronger ones become beasts.
Normal Trap
Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
Tokens are Normal Monsters unless specified otherwise. This is your other monster control option.

Oh, and if you are still in need of drawing power, try Upstart Goblin.

Hope some of that helps. ---Kungfu-mama (Talk) 20:32, July 17, 2013 (UTC)

A Few Problems

I see where you're coming from. It's like asking a doctor to prescribe medicine to a patient who refuses to tell what the disease is.

Hmm...I've suffered a defeat due to destruction, which destroyed my tokens as well as protecting their own monsters (and also a blow to my esteem - insults to my deck?)...but when I think about it, that's just my duelling prowess. I had the means to summon 'Concoruda' and 'Stardust' at the time (which would have protected me from 'Torrential').

My deck seems to dislike Heavy Storm as well. On another note, it seems that limiting my opponents moves might be the way to go, since my Tokens are weak on their own. Suggestions please! And thanks. Chromace (talkcontribs) 07:56, July 18, 2013 (UTC)

It also appears that, despite this being a Token deck, my 'Imagined Advantage' hardly ever appears, because it takes a long time to set up. As stated before, could there be any possible methods to restrict my opponent? Thanks! Chromace (talkcontribs) 07:41, July 19, 2013 (UTC)

Let's look at the Extra Deck

With the amount of tokens you are generating, it really seems like you might want to use more XYZ monsters in your line-up. Two Rank 1 Xyz monsters to consider are: Gachi Gachi Gantetsu and Number 54: Lion Heart. There are a host of Rank 4 XYZ monsters to look at too: Gagaga Cowboy, and Number 85: Crazy Box are two to consider.

Also, to help with draw power, take a look at T.G. Hyper Librarian - although synchros aren't so prevalent anymore, still it might be something to consider. And think about using Karakuri Watchdog mdl 313 "Saizan" as your tuner in place of Mist Valley Soldier.

Does all of that give you ideas?

---Kungfu-mama (Talk) 16:36, July 19, 2013 (UTC)

Tokens can't be used as Xyz Materials, but as a Synchro Material it's OK. --Missign0 (talkcontribs) 02:39, July 20, 2013 (UTC)
Yeah, tried it, didn't work (but took your other suggestions KFM, thanks!). Looking for restrictive cards, suggestions? Chromace (talkcontribs) 02:53, July 20, 2013 (UTC)

Next Round

Well, poop. Goes to show how rusty my skills are - I never did much with XYZs. I should have known about the token thing, and I apologize for not double-checking.

Time for other suggestions, then. One is to think about redoing your line-up with cards that have a bit more synergy with them, even if they aren't the strongest token generators. For instance (and this is just a thought) Deep-Sea Diva and Oyster Meister gives you more synchro speed, and opens up the possibility of water support, like Surface. Sea (pun intended) what I mean? Another combo Naturia Cherries and Cactus Fighter, and some plant support like Pollinosis or Wall of Thorns. Also helps with BRD. Oh, and you should probably consider including Ancient Fairy Dragon in your card line-up and maybe a Pot of Avarice, again to help with draw power. Pot of Benevolence would help to revive spent Token Stampedes.---Kungfu-mama (Talk) 08:54, July 21, 2013 (UTC)

The only "restrictive" card I can think of that wouldn't hurt you is Fiendish Chain. Thunder King Rai-Oh is always pretty disruptive, though maybe not so much in this meta.

BTW, how is Enemy Controller working for you? If you like what it does, you could always think about upping the number of that and add in a Creature Swap or two. Stealing your opponents monsters would have to be hilarious; Creature Swap with Grinder Golem would be an even funnier combo. I guess it all comes down to fine-tuning your "win" condition, and building to support that.

Oh, and where is your Monster Reborn? Always good for stealing your opponent's monster from their graveyard. ---Kungfu-mama (Talk) 22:46, July 21, 2013 (UTC)

Sorry about the long wait (testing, etc.)! I've made a few changes to the deck. I've found Creature Swap to be quite useful e.g swapping Skyblaster Token with opponents monster, so I've added in two (it also helps with the 'win condition' thing, since 'Stampede' is very unlikely to show up now that I have one Cat of Ill Omen). Yes, Enemy Controller is also quite useful, so it's kept. About Reborn, didn't include due to Necrovalley but is now back in the deck after getting rid of the field spell (also Summon Limit, my other restrictive card, might as well go all the way). Thanks to this, I've also reintroduced the 'Mask of Darkness'. Two copies of Token Sundae are included to help control the field.

About Grinder Golem...it was just a bit tough to have both 'Swap' and said card in my hand. Anyway, thanks!

There is one thing that worries me about the deck. It's just there isn't really an advantage using tokens over regular monsters. Not that that's something that's stopping me, because I do like this deck. Chromace (talkcontribs) 10:44, July 24, 2013 (UTC)