Forum:Help me with my Genex Decks

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disclaimer: all the latest changes to the decks will be in bold, also please post your suggestions under the deck you are commenting on.

I've decided to make a Genex deck for each each attribute of each Original Genex Synchro but I'm not too sure what would make them more powerful, thats were your help comes in...

Water Deck

The main purpose of this deck is to get out "Elemental Hero Absolute Zero" (EHAZ) out as quickly as possible, and just use beatdown strategies from then on. One of the easiest ways I've found to Summon EHAZ to this is to Summon Stratos search out Ice Edge and fuse, but after trying out the deck a couple of times I found it hard to draw Stratos.

If I run into Prohibition etc the deck will become a Genex/Beatdown Deck running Undine to help get Controller to my hand and get Treeborn into the grave quickly. The Hydrogeddon's help with swarming and for using as EHAZ ATK/fusion fodder, or Synchro fodder if A Legendary Ocean is in play. The Feng Shui Masters are in there if I run out of Controllers and so I have more access to my Synchros.

The Synchros are simply just generic Water attribute Synchros, there's no real strategy when I use them apart from beat-sticks. Finally The Spells and Traps are mostly Staples, apart Ocean which is used for getting the ATK boost for my water monsters (obviously) and to slightly help with getting the Synchros, when combined with Hydrogeddon.

Would you suggest I take out 1-2 Feng Shui masters and add Deep Diva's instead since they're generally better? --Trivi-AM 17:52, 29 June 2009 (UTC)
Definitely, your opponent could just summon something of a different attribute than the declared and easily destroy it. Diva gives you a quick Synchro and thins the deck. Messengerofthedark 17:55, 29 June 2009 (UTC)Messengerofthedark
The only problem I can see with that is that I don't have any Sea-Serpents in the deck unless I do something like this:

-3 Feng Shui Masters

+ 1 Deep Sea Diva

+ 2 Spined Gillman (since it's a sea-serpent and as an all round general attack booster)

Do you think something like that would be useful, and not forgetting 2 Sea Dragon Lord Gishilnodon one for a backup incase the first one gets destroyed. --Trivi-AM 18:28, 29 June 2009 (UTC)

  • I think a card that can help you summon Elemental Hero Absolute Zero is Miracle Fusion. While you have many ways of adding Polymerization to your hand, sometimes it'll help maintain hand and field advantage if you just fuse from the grave. Plus, you can fuse an Absolute Zero who's already in the grave and used up his effect so you don't have to search out for more Ice Edges/Woodsman or if you're really mean, fuse an Absolute Zero from the field to activate his really broken effect while getting another one. You don't have a lot that can retrieve from the graveyard, so I don't think it'll harm you that much.

Speaking of searching, if you're ever having problems searching out for Elemental Heroes, you can use E - Emergency Call to search out Stratos and the like or just use Mother Grizzly to search out for Ice Edges or even just other Water monsters. Although, Hydrogeddon seems to work as efficiently as Grizzly, so it's your choice if you want to add Grizzly. Swaggs 22:13, 4 July 2009 (UTC)

The only problem I have with putting E - Emergency Call is that with only 4 targets in the deck, unless I only put 1 or 2 copies in it'll be a dead draw in most occasions. I don't think I'll put the Mother Grizzlies in since the Hydrogeddons help me with the swarm strategy simply because they have more ATK points. --Trivi-AM 12:50, 5 July 2009 (UTC)
But thanks for the suggestion of adding Miracle Fusion it does help me if I'm in a bit of a tight spot. --Trivi-AM 18:59, 5 July 2009 (UTC)

Fire Deck

The main purpose of this deck is to get out Thermal Genex quite quickly and giving it insane attack boost with multiple fire type monsters in my graveyard. When I manage to get Thermal on the field I'll also use multiple burn strategies to reduce my opponent's life points to 0. The main problem I find is that I only have 1 possible combination to get Thermal onto the field and that's by Tuning Controller with Heat and I find it quite hard to get them both onto the field.

If the basic Strategy of getting out Thermal doesn't work then, as I mentioned earlier, the deck will go with a pure Burn style using Volcanic Counter to inflict possibly massive damage. Since most of my non-tribute monsters are low in attack I use Flamvell Baby since it gives them a permanent 400 attack point boost, which can come in very useful.

As with my last deck all the Spells are Staples and Molten Destruction is used for a quick attack boo st. The traps are basically used to Burn the opponent's Life pints while Dimension Wall is used as either a good game ender if both me and my opponents are low or as a kind of stalling if I'm doing quite badly.

The main problem I have with deck is mostly either bad starting hands or bad Top decks regardless of the small number of Tribute monsters, also I find it hard to get and maintain field advantage and once I lose field advantage I can basically say "I give up there's no way I'll be able to pull this back". So can you help me out with this problem?

  • I think a card that can solve some of your problems is Goka, the Pyre of Malice. Thanks to his easy special summoning requirements, it'll help put your Volcanic Counters into your grave. Not to mention he spouts out a token each turn which you can use to boost himself or serve as great tribute fodder. Last of all, at least when all odds are against you, you can sort of come back with this card. Swaggs 04:58, 4 July 2009 (UTC)

Earth Deck

The main point of this deck is to get Geo Genex onto the field quickly, along with one of my level 4 or lower Genex monsters, so I can use it's effect to give it an attack to rival Goyo, also if Skill Drain's active I'll use Shield & Sword instead, to give Geo it's attack boost and attack for game. Another Strategy I use, if Geo isn't out I'll simply wait for the opponent the opponent to attack on of my face-down monsters (hopefully when I have a lot of other monsters on the field) and activate Unity giving the defense card insane defense and giving me game. I put Genex Searcher into the deck as it helps me search out either Controller or Gaia giving me either a good defense or the other card I need for Geo, also Searcher gives me a relatively high attack level 4 or when combined with Gaia Power a level 4 beat stick.

The alternative strategy for this deck is to get Elemental Hero Gaia using it's effect to either takeout larger monsters or to inflict more damage to the opponent. Since there's a lot of defensive Spells and Traps I should be able to protect E-Hero Gaia well enough to change it's battle position during my turn. As with all my decks on here so far the Spells are mostly Staples and those which aren't are just general Defense Boosters, the reason why I included Gaia Power is because the attack of most of my monsters is quite low for their levels so I use this to increase their attack late in the game or to help me get over some high attack or Defense monsters my opponent controls.


Wind Deck

My Final deck is based on getting Wind Farm Genex's attack boosted by multiple face-down Spells and Traps and prevent it's destruction with the Solemn's I'll rarely use Wind Farm's effect since I don't really have anything that's a good discard, especially since Roc and Strange Bird miss the Timing of they're effects. An easy way I've found to summon Wind Farm is to summon Worker to Special Summon Blastfan and add Controller to my hand Synchro Summon Wind Farm next turn.

The second strategy of this deck to abuse the effect of Thunder Bird allowing me to use Falcon and Thunder Lord effects while I maintain field advantage. The other advantage of Thunder Lord's effect is that if my opponent activates Lightning Vortex etc and I have Thunder Lord and Thunder Bird on the field I can chain with Thunder Lord's effect return Thunder Bird and since Lightning Vortex has to resolve I'll only loose one monster and then get Thunder Bird back again. Another alternative strategy I use with this deck combines Falcon with Swords for an infinite protective loop, unless Swords gets negated when I play it via Magic Jammer, Solemn Judgment etc.

Ok that's all of my decks please comment on what you think I can do to improve them. --Trivi-AM 19:19, 2 July 2009 (UTC)

How do you expect to abuse Thunder Bird's effect in a deck with not only 1 copy of it, but no search power or draw power to get to it? I suggest Flying Kamakiri #1. Runer5h 19:13, 5 July 2009 (UTC)Runer5h
True, but when I wrote that I hadn't completely tested the deck and now I've gotten a new and better target in the form of Swords of Revealing Light since I can create a near-permanent lock. I do see what you mean Thunder Bird was the last card I put in and I don't like having too many monsters, so what do you suggest I take out for a couple of Kamakiri #1's and maybe a few more Thunder Birds? --Trivi-AM 19:21, 5 July 2009 (UTC)
Well, I'd suggest removing a copy of Hunter Owl and Rising Air Current for 2 Kamakiris. In my opinion you don't need any more Thunder Birds because they can be searched by the Kamakiri; you don't need more than 2 Hunter Owls for that reason either. If you want to go to 3 Kamakiris, remove a Genex Worker. Runer5h 19:37, 5 July 2009 (UTC)Runer5h

For Hydro Genex please take out the e-heros and miracle,they dont really fit.--Airbellum 19:39, 5 July 2009 (UTC)

Firstly, not to sound rude but, please post your comments in the section you're commenting on as it makes it easer (for me) to read. Secondly they do work, as on the points of the deck is to summon EHAZ and use him as a beastick. The Miracle Fusion helps me to recycle my destroyed E-Heroes and use them to my advantage, especially if I have no field and I'm facing down a whole field of strong monsters Miracle Fusion can turn the duel into a standstill as my opponent would lose their whole field thanks to them destroying a single card. --Trivi-AM 19:58, 5 July 2009 (UTC)

The Vote

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