Forum:Help with Six Samurai Deck - Plz?

From Yugipedia
Jump to: navigation, search

Hello! It seems like I'm working on 3 decks at any given time (one for me, and two for my 12-year-old, who always seems to get the better decks). Anyway, could you please take a look at this Six Samurai build and tell me if there is anyway to improve it? This is what we have so far...

I know that we should probably swap out Exiled Force for Hand of the Six Samurai, but that will have to wait a bit. Are there any other changes we can make to help this deck out, especially in the area of Spells and Traps? Any comments or suggestions would be appreciated. Thanks!

Kungfu-mama 22:56, November 17, 2009 (UTC)

Try adding in Command Knight and The A. Forces for a quick attack boost.115.134.114.190 07:31, November 22, 2009 (UTC)

Take a look at the Six Sam deck on my user page, see if you like any of the ideas from there, personally though i would'nt use synchro's, but if you want to make your side deck synchro ready and keep your main deck as just six sams, hope i have helped.

Doz Bate 13:30, November 22, 2009 (UTC)

Thanks so much! I'd really given up on this thread, so you're response is very much appreciated! --Kungfu-mama 17:06, November 22, 2009 (UTC)

did you look at my deck idea?

Doz Bate 20:06, November 22, 2009 (UTC)

I sure did! I'll be studying it, and this build and making some changes when I get a chance. Thanks again! --Kungfu-mama 22:26, November 22, 2009 (UTC)

No problem, i'm always happy to help other Six Sam users, let me know how you change your dekc :)

Doz Bate 22:27, November 22, 2009 (UTC)


For spells
-Scrolls of the six samurai (You don't want to lose field presence for six sam)
-2 Mage power (not a good power boost.)
-2 Assault Armor (Meh)

+3 Gateway of the Six (Staple for six sam)
+2 Cunning of the six samurai (Decent card for six sam)

You can also consider running a pair of solidarity.

For traps
-Rivalry of warlords (Sidedeck 2 copies)
-Return of the six samurai
-Spirit Force (I just don't really like it, kinda meh)

+3 Reckless Greed.Renz0kuken 02:23, November 24, 2009 (UTC)

QuincyArcher 16:55, June 29, 2010 (UTC) try adding cards like dark bribe that cripple cards like torriental or lightning vortex that kill all of your monsters

Updates...

Based on all the great feedback I've received, I made some major modifications to the build above. Kudos and thanks to all who've responded - it is really appreciated!

I decided to keep Spirit Force in since it not only lets me counter an opponent's attack, but it lets me search out Rose, Warrior of Revenge. I'm still considering whether or not to keep Assault Armor. The thought behind it is, after clearing the field, I'd use this on Grandmaster of the Six Samurai to let him attack twice (2400 + 2400 = 4800 pts of <hopefully direct> damage).

--Kungfu-mama 09:30, November 24, 2009 (UTC)

Spirit Force adds from the GRAVE to the hand, not sure if you knew that. Also, if you send Assault Armor for the grave, it can't very well continue to boost the monster's ATK. Runer5h (talkcontribs) 00:20, June 30, 2010 (UTC)Runer5h

Things i think you should take out

     Monsters

1x Great Shogun Shien 2x Rose, Warrior of Revenge 2x Exiled force

     Spells

1x Scrolls of the Six Samurai 1x Double Summon

      Traps

1x Spirt Force 1x Return of the Six Samurai

ADD 3x GATEWAY OF THE SIX,1x REASONING,1x MYSTICAL SPACE TYPHOON!!!!! ADD 1-3x Dimensional Prison, 2x Bottomless Trap Hole!!!!!

2 Great Shogun Shiens is usually a dead draw, you don't wanna deplete you hand the top deck into a shogun, you will lose that way,1 gives u working space. The 2 Rose, Warrior of Revenge should be taken out, synchroing in Six Samurais slows down the speed of the deck, six sames a flexible to win without it. 2 exiled forces, switch for 2 Hand of the Six Samurai because if you have 2 Gateway of the Six on the field you can loop destruction on your opponents monsters.

the scrolls will often become a dead draw late game, 50% of the time terrible top deck. Double Summon, is decent but i find that extra summons aren't really necessary, but if you do want it use ultimate offerings, again not necessary.

The Spirit Force doesn't seem to have a importance in the deck, you run 2 Warrior Returning Alive and there isn't a limit on what to get. If you want more help with your build just ask, W00t at The Shawnan Jump, i was X2 with my build, 2nd best Six Samurai deck there

Also may i add, don't run equip card cards, they slow down samurais so much its not even funny, you need speed not power, they have there destruction to help them

This format The Six Samurai - Kamon, isn't needed, 2 The Six Samurai Yaichis works wonders they force the back row AMAZINGGG, 1-2x The Six Samurai - Nisashi Nisahsi is really good this format, you need to kill fast, Nisashi with another samurai, does 2800 damage, then grandmaster attack 2100, that is 4900, then cunning get nisashi that is 7700. you can even pump with gateway of the six, normal summon nisashi, special summon grandmaster, 4 counter on gateway, increase nisashis attack by 1000, hes attacking for 4800, then 2100 from Grandmaster for 6900, Nisashi is broken and avoids bottemlessTeamCheckMate (talkcontribs) 02:45, July 2, 2010 (UTC)