Forum:Institute for Proper Deck Building Skills/1

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Finished - Mist Valley Help

First of all, great initiative. I'm a not so great deckbuilder, but i think deckbuilding is what yugioh makes a great game. so thanks for this :)

then, the deck

I'm making a mist valley synchro deck. focussing on divine wind of wind vally to quickly sychro summon, and cards like mist valley thunder lord to reuse cards like swords of revealing light (permanent att block) and call of the haunted (freem monster reuse)

so, this is what i got this far. I've tested it. it's a occasional deck till now excpesialy in the long game, becouse it's important to have 2 monsters on the field (targets for falcon, shaman and thunderlord). I have a few cards in mind wich i have'nt added to the deck yet, but from wich i think it maybe could be a addition. but i'm not sure: Silpheed, twin-headed behemoth, unibird, reed butterfly and garuda the wind spirit. here's the current deck:


The Extra deck isn't ready yet, becouse at first i used Dragunity Phalanx in this deck, for the synhro summon to lvl 6 and 8, but i later took him off. The extra space in the Extra deck are the Dragunity monsters, but i don't use them anymore. I make this deck for the new banlist (sept 2012) but i'm not sure if i want to ad a extra SoRL. Thanks in advance for your help! --InvictaNL (talkcontribs) 20:47, August 25, 2012 (UTC)

Feedback:

  • The Monster line-up needs some polishing, and your using some Mist Valley cards that aren't really that great. The 3 Falcon are totally needed, but Thunderbird, Condor, Shield Wing and Kamakiri aren't needed, and they don't add anything to the deck. A better card over those would be 3 Mist Valley Soldier, and remember since Divine Wind of Mist Valley only needs you to bounce WIND monsters, you don't need to have a bunch of Mist Valley monsters. You can keep maybe 1 Condor if you want, but it's not that amazing. You can also drop Shaman.
  • The Extra Deck isn't perfect and I get why you max out on Thunder Lord, but you'll only really need 1, I'd make the extra deck more diverse, add in other Level 7 Synchros, like Black Rose Dragon and maybe a 2nd Ancient Fairy Dragon. Also, Flamvell Uruquizas has an effect, so you may want it over Gaia. Also, I'd MAX out the extra deck later on, but I know you dropped a few cards.
  • The Spell line-up needs more Staples, like Dark Hole and Heavy Storm, Book of Moon, and either Forbidden Lance or MST. You can also probably drop the Avarice, as it's fairly a situational card in Mist Valley, it might help, but I don't think it's needed, and you'll probably win before you really need it. Some more Staples in the Spells is what you'll really need.
  • The Traps aren't bad, but you're lacking Solemn Warning or at the very least Bottomless Trap Hole. Those cards are just good at what they do, they take out big monsters before they become a problem for you, and it's pretty painful when a well used Bottomless Trap Hole or Solemn Warning lets your 2000 ATK Falcon inflict massive damage with Divine Wind on the field. Compulsory can work too, but you might want to use that on yourself at times, so having at least 2 Bottomless is good, Warning is better, but Bottomless can work as a sub. Also, Lappyzard has lately been dropping Torrential Tribute from his decks, as he hates using it when he loses a great monster field, so maybe drop the 1 Torrential for a Mirror Force, or even a Dimensional Prison or 2. I'd also add in 2 Safe Zone/Fiendish Chain, those cards are just pure Falcon abuse that really hurt a lot of decks right now.

Think about it, and post up your next and updated version. ---Dark Ace SP (Talk) 14:45, August 26, 2012 (UTC)

Thanks for the feedback. i will work on it and post the next version soon --InvictaNL (talkcontribs) 16:05, August 26, 2012 (UTC)

I'm not sure about the Dragunity Knight - Trident. Will it be a good choice? or are the minusses not worth it? Blood Mefist is to add a choise for effect damage against a staller, or a finisher. I've kept 2 Thunder Lords, becouse i feel I otherwise won't have enough returners.

This looks a little better, but I'd drop the Watcher, Normal Monsters are just bad, and only a few decks can really use them. Mist Valley isn't one of them. I'd drop Delta Flyer for 3 Mist Valley Soldier (High ATK and can bounce certain monsters), the only reason I say this, is because Birdman can act as your Level 3 Tuner, and he gives you so much more than Delta Flyer in terms of utility and synergy. You need to ADD in Dark Hole, it's a Torrential Tribute you can use on your turn, on your terms, and it is a staple that must be used in a deck. I'd also drop the 1 Torrential Tribute for either another Compulsory Evacuation Device, it offers more in this deck, since you already have 2 Mirror Force and hopefully 1 Dark Hole (Seriously add Dark Hole), you could also add in that 2nd Swords of Revealing Light, it works. You can make room by dropping Garuda the Wind Spirit. I would drop the Dragunity Knight - Trident and Flyer, seriously Trident is just minus all around, think about it, your burning your cards for opponent's cards that aren't even in play yet, if your that afraid of a Wind-Up Zenmaines or Stardust Dragon, just run Dimensional Prison in the main deck, it gets around both of them. Also, you'll probably never summon 2 Arcanite (You can do that, but you'll probably not need too), so your probably using up an extra deck space for nothing, if you want a Level 7 for pure attack power, think Scrap Archfiend. ---Dark Ace SP (Talk) 00:55, August 27, 2012 (UTC)
If you need to see one of my older deck versions of this kinda of deck, then use the Forum search function, and type in my user name. It's probably titled Harpie Valley or something, but it has no Harpie Lady 1. ---Dark Ace SP (Talk) 00:58, August 27, 2012 (UTC)

quick question before i post my updated version: I want to add in Escape from the Dark Dimension so i can recycle Birdman (he's banished very often of course:P) but i don't know wich card i will let out. this is my trap line-up right now:

  • call of the haunted 1x
  • compulsory evacuation device 3x
  • mirror forcce 2x
  • safe zone 2x
  • solemn trio

I personally think you don't need Escape, if it's only for Birdman, it's kinda pointless, if you included Soldier, you can Synchro Summon Level 8 Synchros, and personally, you'll use maybe 1 or 2 Birdman every duel. If you want to include 1 card for a 1 card combo, it's probably pointless, because Escape will probably be dead more than not. I would just give up the idea and include Mist Valley Soldier if you can. ---Dark Ace SP (Talk) 00:35, August 29, 2012 (UTC)

I left Judgment out, i Don't like the high cost. The safe Zone is working pretty well. mostly becouse i can get a Thunderlord when i want it. I do use the 3 birman every duel. mostly becouse when i use birdman's eff, i can special summon genex blastfan, get a birdman to my hand, and tune in a level 7 synchro, next turn, repeat prces. I Return the second sword, as advised. It's a nice card, excpessialy when i need some time to get the right cards. I brought in a zenmaines. I can eassily summon it by using thunderbird and birdman. I left it out at first, but i've encountered some situations when i wished i put him in. so i did --InvictaNL (talkcontribs) 13:41, August 29, 2012 (UTC)

Your short 1 card, also, the cost for Solemn Judgment isn't really important, plus it only has a high cost if your winning, or you foolishly use Judgment too early (It's a card which should be used to cover for big pushes). I would add back in Solemn and Dark Hole. 41 cards isn't a bad thing. So after you add those 2 in, it should be fairly good and if you like it that should be fine for you. Also, Shaman isn't bad either, you could drop Thunderbird for it. ---Dark Ace SP (Talk) 22:59, August 30, 2012 (UTC)
If you need more help, then do post here. ---Dark Ace SP (Talk) 14:20, September 1, 2012 (UTC)

Finished - Need help with a Bounzer deck.

I've been a big fan of making decks for a long while, especially using odd and unused archetypes or playtypes. My issue is trying to break out of sticking to the continuity of the theme; in this case, I'm trying to stick to a strict Bounzer deck, but the T.G. monsters are the only ones I can think of to make the deck more consistent, but with only Striker as the card I can use to get Warwolf out consistently, that's not saying much. I got in the mind of using Manticore of Darkness as a reusable Rank 6 fodder monster, but again, the consistency thing. I've got some ideas, but I'm too timid to work them out, because of the consistency thing. Got any advice? Vorpal Storm Pony (talkcontribs) 00:51, August 29, 2012 (UTC)

Hmm, things to fix first; DROP Manticore, One Day of Peace, Generation Shift. Also, all the Bounzer monsters are Warriors so you can use Reinforcement of the Army. But personally, I hate the fact that the Bounzers are all Warrior types, they should be Beast Warrior! That way we can use Horn of the Phantom Beast. Also, try to look for any easy to summon Level 6 Monsters, or cards that make it easy to get to Level 6 Materials on the board quickly. ---Dark Ace SP (Talk) 23:18, August 30, 2012 (UTC)
The choice for Manticore and Generation Shift I've already explained; Manticore can be reused with its effect if used as Xyz Material, and Generation Shift + Phantom Bounzer = instant access to virtually any Bounzer monsters in my deck, thinning it out by 3. I'm not likely going to drop the latter, unless I know for sure it won't speed up the deck as much as I think it would, but I'd love to ask you what you think would be a good replacement to Manticore; right now, the only ones I can think of that are available in the TCG that are Warriors are Laval Lancelord and The Fiend Megacyber. Also, RotA only gets level 4 and lower Warriors, so I can't use it to snag the important monsters in this deck, mainly the Level 6's.
I've been playing around with two ideas: using Chaos-End Master to bring out low-ATK Level 6 monsters (like Total Defense Shogun), or using a bunch of Normal/Gemini Warriors to flood the graveyard so I can summon Knight of the Red Lotus for Xyz fodder and to bring out monsters for tribute fodder. Thing is, I dunno how to implement either idea properly without slowing the deck down.
Finally, I've read a card review of Hammer Bounzer on Pojo, and one of the reviewers suggested that a dedicated Bounzer deck focus on using Hammer as the main beater until you can get out the Xyzs, and in that case, put in as few Traps as possible, and make sure they and your spells are the field-controlling kind (so stuff like Forbidden Lance or Book of Moon or whatnot), which makes sense to me, but I'm having trouble envisioning how to implement that.
And yes, they should've made the Bounzers Beast-Warriors; not only would Horn be useful with them, but the Manticore idea wouldn't be as far-fetched.
Incidentally, out of the very few Bounzer decks I've found online, most of them seem to have the same idea: use cards like Armageddon Knight and Dark Grepher to dump Phantom Bounzer into the graveyard for revival. How would you gauge that strategy? Vorpal Storm Pony (talkcontribs) 00:10, August 31, 2012 (UTC)
Hmm, the issue for me is that the Level 6 set-up is harder to do, but some ideas are to maybe make it a pureish Warrior Deck? I mean you could include Dododo Warrior and The Immortal Bushi. ---Dark Ace SP (Talk) 14:13, September 1, 2012 (UTC)
As for the stuff like Forbidden Lance and such, I've made decks with low Trap counts and high Quick-Play counts. ---Dark Ace SP (Talk) 14:17, September 1, 2012 (UTC)
Idea! How about using Knight to dump Immortal Bushi? Easy tribute, and a bunch of good Warrior Types are in the game. ---Dark Ace SP (Talk) 14:19, September 1, 2012 (UTC)
I have exactly 1 immortal Bushi, and Dododo Warrior isn't available in the TCG; the closest I can come to it is Laval Lancelord, which isn't that great. I'm just not convinced that the Dark-themed Bounzer deck would be a good idea. At least we agree that a limited Trap pool is needed to make the best out of Hammer Bounzer. I'm still convinced of the validity of Generation Shift/Photon Bounzer, and I've made some good use of Bounzer Guard, but other than two of them, I think a pair of Call of the Haunted and Trap Stun would be the best choices. Vorpal Storm Pony (talkcontribs) 15:23, September 1, 2012 (UTC)
True, but if we're running a low trap count, then how about Treeborn Frog? I mean I've been able to do some cool stuff with Monarchs (Who are all Level 6), and if that won't work, we always have Gagaga Magician. ---Dark Ace SP (Talk) 15:47, September 1, 2012 (UTC)
Don't have one, and I'm not in a position to buy or trade for one, right now. Besides, I got into a bit of a flame war over a troll who kept on insisting Frog Bounzers was the only way to make them good, so I'm kinda wanting to steer clear of that, for now. Not saying I'm discounting it as a good idea, just that I'm not convinced it's the best or only way to make Bounzers work, and I don't want to get into yet another argument over it.
I thought about stuff like Gagaga Magician and Tragoedia and even Illusory Snatcher, but I'm just not sure; the latter two seem to have the same consistency issues as any other level 6 monster, and there's no guarantee I'll be able to keep Gagaga Magician out on the field long enough to Xyz Summon with it (and before you say it, Gagaga Girl is way beyond my price range, so that won't work as an idea).
What do you think of my idea with Knight of the Red Lotus and/or Chaos-End Master? Those seem to be some of my better bets, right now. Vorpal Storm Pony (talkcontribs) 16:16, September 1, 2012 (UTC)
Go with Chaos-End Master, unless you feel like using Elemental HERO Neos Alius and Noble Knight Gawayn. ---Dark Ace SP (Talk) 14:37, September 2, 2012 (UTC)
But anyway, no matter what you do, I suggest you use Pot of Duality, it gives you a chance to get Hammer, and it won't stop Hammer from summoning itself. ---Dark Ace SP (Talk) 14:38, September 2, 2012 (UTC)
True, but it would interfere with my attempts to Special Summon other monsters for Tribute/Xyz Summoning. Besides, the only Pot of Dualities I have are being used in another deck, so it'll be either the two One Day of Peaces or the three Upstart Goblins I have.
I managed to snag a few more Immortal Bushis and some Photon Thrashers for this deck, Would you consider the latter good additions? Also, instead of the more expensive Armageddon Knights/Dark Grephers, I was thinking of using Card Blocker for milling. What do you think? Vorpal Storm Pony (talkcontribs) 14:46, September 2, 2012 (UTC)
Photon Thrasher is great for tribute fodder and for being a 2100 beater (It's good), Knight is probably better, but Blocker can kinda work, if you need to mill, there are a few Warrior Lightsworns, that have good effects in any deck. ---Dark Ace SP (Talk) 14:52, September 2, 2012 (UTC)
My issues with Thrasher is that it can't be Normal Summoned or Set (which makes it a dead draw in my hand if I already have a monster on the field), and it can't attack if I summon another monster to the field after it. It seems really limiting, despite the high ATK. As for the Lightsworns, I have a pair of Paladin Jains, but I'm not too keen on trying to combine archetypes unless absolutely necessary, which is why I'm trying to find an alternate to the T.G. monsters in this deck. Unfortunately, the other two options I could think of - Spell Striker and Silver Sentinel - I can't get, right now, so it's kind of frustrating. Vorpal Storm Pony (talkcontribs) 15:59, September 2, 2012 (UTC)
I think Thrasher is just useful, a 1 card 2100 ATK beater is fine by me, and it's like you can't Xyz Summon Number 39 or Blade Armor Ninja/Heroic Champion - Excalibur... ---Dark Ace SP (Talk) 16:57, September 2, 2012 (UTC)
That's true, and I do have a Blade Armor Ninja, so I could go that route. What do you think of possibly using Swift Gaia or maybe even Destiny Hero - Double Dude? I know the first isn't a level 6, but it could be easy to summon, and Double Dude, while not able to be Special Summoned, can be comboed with Generation Shift for deck thinning and creating tokens for Tribute Summoning.
I'm also trying to work on a more "fun" version of this deck, focusing on combining the Bounzers with Beast-Warriors, and the best I can think of for that would be to put in a few Minoan Centaurs with some Vorse Raiders/Gene-Warped Warwolves/Gladiator Beast Andals. What would you think of that strategy? Vorpal Storm Pony (talkcontribs) 17:09, September 2, 2012 (UTC)

Okay, I ditched the T.G. element and revamped it with the cards I managed to get on ebay. What do you think? Vorpal Storm Pony (talkcontribs) 17:36, September 2, 2012 (UTC)

Forget about Gaia and Double Dude, can you get another Thrasher and 2 maybe 2 Marauding Captain? Also, get a Reinforcement of the Army. I would also drop Double Summon and One Day of Peace, if you need to draw more, use 3 Upstart Goblin or 3 Reckless Greed, and maybe run 1 Compulsory Evacuation Device. But I would drop One Day and Summon, they just aren't that great overall in a deck like this. ---Dark Ace SP (Talk) 01:40, September 3, 2012 (UTC)

Can't get another Thrasher, right now, and I have Goblindbergh, which can replace Marauding Captain (though I'm sure I have a couple of Captains, somewhere), but after brainstorming, I think I don't need them, after I came up with this build. I still think I should put more emphasis on the Level/Rank 6 spamming, but right now, I don't know how to make that work, so this is going to have to be what I have. Vorpal Storm Pony (talkcontribs) 01:49, September 3, 2012 (UTC)

I think D.D. Warrior Lady is better than Bull Blader, Bull can be stopped by a lot of cards, but a face-down Warrior Lady is kinda unstoppable, since it activates right after Damage Calculation. For now, I'd use Megacyber, it isn't as great as Dodo, but it will have to do. Unless there is a Wind-Up monster that can gain 2 Levels in 1 turn and is Level 4. ---Dark Ace SP (Talk) 02:51, September 3, 2012 (UTC)

I'd drop Generation Shift, you probably won't need it, as your opponent will have to eventually kill Phantom Bounzer (Costing him/her cards, while you gain cards), and killing it yourself really kinda defeats the point of searching AND getting a + 2 from it. ---Dark Ace SP (Talk) 02:55, September 3, 2012 (UTC)

I may drop it, if it proves to be a detriment to the deck, but I want to at least test it out, first. As for Warrior Lady vs. Bull Blader, I like Bull Blader better, since I can get multiple uses out of it rather than just one. I may change my mind, if Warrior Lady works out better, but that won't be until Bull Blader comes out. And no, sadly, there isn't a Wind-Up monster that is level 4 that can gain 2 levels, or evel a level 5 Wind-Up that can gain 1 level, now that I think about it, so I have to agree with you on Megacyber. Vorpal Storm Pony (talkcontribs) 03:01, September 3, 2012 (UTC)

I think I've got my Bounzer deck done, for now. Thanks for the help. Vorpal Storm Pony (talkcontribs) 22:51, September 5, 2012 (UTC)

Okay, now I've got a bit of a conundrum; because of a fortunate accident involving ebay, I managed to snag 4 Silver Sentinels instead of 2, and an extra 3 The Immortal Bushi. Should I put one more of each into my main or side deck, or leave them out? I haven't really tested the deck out, so I don't know how well either would work if I have a maximum of 3 of the former, and 2 of the latter. Vorpal Storm Pony (talkcontribs) 00:13, September 9, 2012 (UTC)

All you really need is 1 Bushi, as long as you put in some Armageddon Knight to mill off that 1 Bushi. If you didn't put Knight, put in Knight. I think 2 Sentinel is fine, 3 seems a little excessive. ---Dark Ace SP (Talk) 03:13, September 9, 2012 (UTC)
I don't have Armageddon Knight, but I do have a couple of Card Blockers that I could use as replacements, if need be. Could those work? Vorpal Storm Pony (talkcontribs) 03:17, September 9, 2012 (UTC)
Add another Bushi and it could work. I like Armageddon Knight and Foolish Burial, because they are exact in what they send to the graveyard. ---Dark Ace SP (Talk) 04:07, September 9, 2012 (UTC)
Like I said, I don't have access to Armageddon Knight. I don't think I even have a Foolish Burial I can use with it, so Card Blocker will have to do. Vorpal Storm Pony (talkcontribs) 12:16, September 9, 2012 (UTC)

Finished - Prophecy

OK so this deck is for the September 2012 format. I've had a bit of a hard time with the monster line up to spell ratio in this deck and I think it needs a bit more then the solemn bigaid but I can't fit anything els in and keep it at 40. This is just a starting point at the minute and the deck will be getting revampt when abys rising comes out. So with that being said hear it is.  :)

User:Taylor ace

Hmm, I tired Prophecy, and personally, you won't need 3 Amores, just 1-2 should be fine. I don't think you need Tsukuyomi it might work, but I think Wonder Wand would be better. Other than that, it looks pretty good overall. I mean I might try to stuff in 2 Tour Guide, just for an easier Sangan, but that's about it. As it looks fairly solid for the 1st Gen Prophecy cards. The stuff in Abyss Rising really helps the deck, but for now your deck doesn't look that bad. ---Dark Ace SP (Talk) 23:23, August 30, 2012 (UTC)
Maybe include 1 Prophecy Destroyer, it's a TCG exclusive and it's pretty useful. ---Dark Ace SP (Talk) 14:42, September 2, 2012 (UTC)

Hi. My friend and I recently won a regional Tag Team using Prophecy-(Prophecy-HERO), so I can help out. Firstly, get in Sorciere de Fleur. Temperance of Prophecy helps this card quickly, and if you Normal Summon, it's effect is devastating. However, note that if Sorciere is summoned with Temperance, you'll have to Summon 4 or lower. This can be solved with Galaxy Queen's Light, which can get a Rank 8 out quickly, or use the monster summoned with Sorciere as a tribute. Another good card is Lyla, she can take out a Solemn Warning/Judgement, and you can then use Lyla for Xyz Summon. We tried using some HEROes, like Prisma to get HEROes like Sparkman to the Graveyard for Chaos Sorcerer or Black Luster Soldier- Envoy of the Beginning. The best trick is to have a Prisma with a Super Polymerization face down, when a Wind-Up player gets his one Zenmaity along with bunch of Swarms and attacks over Prisma. You get Absolute Zero, and then in your turn, tribute it along with some other card for High Priestess of Prophecy!! That won us our final and the first duel of the quarters So, are you looking at only Prophecy, Prophecy-Lightsworn or even Prophecy-HERO? Even if you are going with only Prophecy, a Magician's Circle can help bring out Temperance I agree with Dark Ace SP, Tsukiyomi isn't advisable If you aren't running Black Luster or Chaos Sorcerer, get in Chaos Hunter. Last piece of advice, I personally had 2 Gravekeeper's Spies and a Summoner Monk because the Spies have high DEF and can Xyz for Rank 4, Summoner gets key Prophecy Monsters. Have fun! Vyomo Vyomo (talkcontribs) 12:40, September 9, 2012 (UTC)

The HERO part really does nothing to add to the conversation, as he doesn't have any HERO monsters, just saying. ---Dark Ace SP (Talk) 13:21, September 9, 2012 (UTC)

Finished - Chaos Help

I think the deck is too big, but given how slow the deck is without milling I had to put it in. Thanks in advance for the help! --AlastorSilvervein (talkcontribs) 06:53, September 5, 2012 (UTC)

Make an account. ---Dark Ace SP (Talk) 02:42, September 5, 2012 (UTC)
Done. I think my largest problem is speed. Field control is alright, but my summoning speed could be a lot better. --AlastorSilvervein (talkcontribs) 06:55, September 5, 2012 (UTC)

Hmm...summoning speed for Chaos Dragon comes from it's ability to mill quickly. I would

Drop:

  • 1 Darkflare Dragon - Darkflare is great, but not as great as Lightpulsar, and Darkflare is kinda situational as an effect.
  • Jain, Lightsworn Paladin - Replace with Ryko.
  • Fabled Raven - You really don't need to Synchro Summon, and if you do, I think Plaguespreader Zombie is better.
  • Morphing Jar - This isn't Dark World.
  • Gold Sarcophagus - It isn't that amazing, and you should be able to mill and get to Lightpulsar without it.
  • Dark Bribe - It's unnecessary with 2 MST and 1 Lance.
  • Pot of Avarice - You want monsters in the grave, and anything you mill, should be either Light or Dark, so you can use them for Pulsar and Darkflare. The exception would be Card Trooper.

Add:

  • 2-3 Ryko, Lightsworn Hunter - It's a solid card, and it thins the deck.
  • Maybe 1 more Lyla - Solid card, and baits out Solemn Warning and Bottomless Trap Hole.
  • 1 Chaos Sorcerer.
  • 1 more Eclipse Wyvern.
  • 1-2 Solar Recharge
  • 1 Foolish Burial

That's about it, although on a side note, you might want to drop most of your traps, save for maybe 1 Mirror Force. Having no backrow in game 1 makes your opponent's MST and Heavy Storms dead, and that means you get to take advantage of the dead cards in their hand. ---Dark Ace SP (Talk) 13:00, September 5, 2012 (UTC)

Okay. Like so? Oh, is my Galaxy-Eyes fine? I added it since it has built in self-defense and works well as a beat stick, but many people I show this decklist to often complain that it will slow the deck down despite having the Wyverns in there (Many say to put either an Alexandrite Dragon, a third Doomcaliber, or a third Rai-Oh in its place). It seems to work great for me, but I'd like a pro deck builder's opinion. They also worry about my hand emptying too quickly, and having little means to revive by (thus the Morphing Jar and Call of the Haunted in the previous build) Any ideas? --AlastorSilvervein (talkcontribs) 02:27, September 6, 2012 (UTC)

Hmm...the way I see it, Galaxy isn't super amazing, it is a target for Wyvern, but Galaxy isn't a target for Lightpulsar, if you need a big beater that has 3000 ATK and can be searched by Wyvern and Summoned by Lightpulsar, there is always Dark Horus, but if you think the Galaxy works for you, then keep it. I'm trying to help you reach a deck you like. However, Galaxy isn't the best in the world, since it lacks that synergy with Lightpulsar (If it was DARK, I'd be fine with it). Not sure where the hand emptying thing came from...since Chaos Dragon usually play kinda conservatively until they can make some big plays, or at least you should. I think you should go ahead and drop that Judgment for another Ryko. Lightpulsar also has a revival effect for itself, so you should be able to keep a 2400+ monster on the board. After that I think it's just a matter of testing and seeing what will work best for you. My last piece of advice is to make the Extra deck better, I see a bunch of Synchros, you need some more Rank 4 Xyz monsters. Try adding in Photon Papilloperative and Maestroke the Symphony Djinn. I would also add in a Wind-Up Zenmaines (Been reprinted). Also drop some of the weird Synchros like Black-Winged Dragon and maybe even the End Dragons. I think Scrap Dragon is better than all of them. You won't summon Mist Wurm, drop it and Armory Arm isn't needed. The extra deck is nothing more than a toolbox, so makes sure it's packed with "Tools" you can use most of the time with ease. ---Dark Ace SP (Talk) 02:46, September 6, 2012 (UTC)
I'll test it with Galaxy first. If not, I'm gonna go with Dark Horus. Other than that, that's a good idea thanks. I actually was planning to acquire that Scrap Dragon so it works out great. Thanks for all of the help! --AlastorSilvervein (talkcontribs) 06:30, September 6, 2012 (UTC)

Finished - Amazoness

Hey Ace, I could still use some polishing up on my deck building skills so I came here. This time I have been working on an Amazoness deck and it seems like it could use some changes to it.

Most of the time I don't have to use the extra deck to win, but its there just for safe measures since it would mess with Solidarity. I know that Dramatic Rescue isn't the best but my monsters get targeted often and if Queen is in my hand thats even better, but the thing is I don't know how I can improve this deck since it is the first Amazoness deck that I have built. I know that Amazoness Scouts would be helpful every once in ahile but I feel as if they are better sided. Any help would be nice, thanks again. Hastydemon2 (talkcontribs) 17:45, September 11, 2012 (UTC)

Well, since most of the Amazoness monsters love to kill things in battle, why not include a full playset of Forbidden Lance? Lance helps stop pesky traps and spells, and technically gives 800 ATK to any monster you attack with. I personally think that XX-Saber Fulhelmknight is kinda useless in this deck, and I think D.D. Warrior Lady serves a better purpose, and maybe even a few Compulsory Evacuation Device or Dimensional Prison to help deal with monster threats, Bottomless Trap Hole is good too. But it looks pretty solid. ---Dark Ace SP (Talk) 00:16, September 15, 2012 (UTC)

As of right now I dropped:
  • Fullhelmknight completely
  • 1 Swordswomen, since I barely use her
  • 1 Terraforming, I get Village fairly easily with Duality or just drawing and it leaves a dead draw if all of my Villages are out of the deck already
  • 1 Warrior Lady, seemed to clog the hand a little bit with 3
  • Dramatic Rescue, completely since I could hardly use it

And added:

  • 2 D.D. Warrior Lady
  • 3 Forbidden Lance
  • 2 Compulsory

Do you believe that those choices are better for the deck? I know Swordswomen helps but I barely get her on the field and if she does end up on the field Paladin and Trainee are out with ATK to overpower anything my opponent could throw at me. Thanks for the suggestions. Hastydemon2 (talkcontribs) 21:41, September 15, 2012 (UTC)

I think that's fairly solid. Maybe post up the newest version or edit the older one just so I don't have to mentally drop and add cards. ---Dark Ace SP (Talk) 22:05, September 15, 2012 (UTC)

I made changes to the above decklist, the major changes have been bolded and the other changes have not since I dropped a single copy. Hastydemon2 (talkcontribs) 13:54, September 16, 2012 (UTC)

Look good overall. Test it out. ---Dark Ace SP (Talk) 14:08, September 16, 2012 (UTC)
Alright, thanks for the feedback. You can mark this as finished, if I need anything else I'll be back. I most likely won't need help on this deck, but I might for other decks. Thanks for everything Ace. Hastydemon2 (talkcontribs) 15:02, September 16, 2012 (UTC)

Finished - X-Saber Return

Hi After experimenting with Lightsworn Zombies, I had some problems with the deck. One Chain Disappearance could kill my plays, as could a Psychic Jumper. Combined with the new cards in Return of the Duelist, this is the deck I've currently built

Is this deck good?

Vyomo (talk)

I would drop Elemental HERO Mudballman, as he's a Fusion monster that needs Elemental HERO fusion materials. I get what your trying to do with the Block Golem and Gogogo Golem, but I think they just make the deck inconsistent. I would instead add another Fulhelmknight and anther Grandsoil. However, my biggest question right now is why does the extra deck lack versatility (X-Saber can make a wide variety of levels when they Synchro Summon, such as XX-Saber Gottoms and Black Rose Dragon, and well as Rank 3 and Rank 4 Xyz Summons) and where are XX-Saber Emmersblade and X-Saber Pashuul? And there are even more issues with the Spell cards that you've chosen. You've chosen to use the X-Saber support (Which isn't that great...even if it kills monsters), you've chosen to avoid Dark Hole (It's a BLOODY STAPLE) in favor of the more costly Lightning Vortex, Gaia Power really isn't needed, and I don't see a point what so ever in Miracle Fusion. If you meant Miracle Synchro Fusion, then the only target would be Naturia Exterio, who isn't worth the time and effort needed).

Also, Saber Hole is kinda situational, and Solemn Warning is usually better, as it can actually negate Gorz the Emissary of Darkness's Summon. You also left out Solemn Judgment. The 3 Solemn Cards might be expensive to use at times, but they make sure you don't get screwed.

Also, this is an X-Saber Deck I ran back in Sep. 2011, but the base of the deck is still fairly solid, and can be edited to fit the newer game and format. Remember that the following deck was from an earlier format, so some of the card choices may now be outdated.

Also, I will help you as much as I can with X-Sabers. I've run them before, I know how the work best, and I think they have lots of potential for this format.

---Dark Ace SP (Talk) 13:11, September 8, 2012 (UTC)

Ok, thanks a lot! So, looking at the deck you've put up, both the Ice Barriers are banned and Orient Dragon seems pointless now because almost no decks synchro, so I'd remove those three for a Number 39: Utopia, a M-X Saber Invoker and a Mist Wurm I would also remove a MST for Night Beam, which can be better than MST in some situations. Sword of Sparkles is pretty good, so one of those too. In Monsters, I would probably add a Gigantes, and a Marauding Captain Maybe a Starlight Road?(Need to remove a Souza Then) So this is the new deck?

Is it good? Vyomo Vyomo (talkcontribs) 15:46, September 8, 2012 (UTC)

Captain is pointless, and maybe replace Sword of Sparkles with a At One With the Sword? I mean I'd rather you didn't use any of the X-Saber Equip Supports, but At One With the Sword is like a Horn of the Phantom Beast, so it's not that bad. Also, I'd replace Torrential with 2 Mirror Force. Other than that, go for it? ---Dark Ace SP (Talk) 21:41, September 8, 2012 (UTC)
Also, Forbidden Lance is better than Nightbeam, and Lance can protect from most things that can hurt your monsters, save for Counter Traps. ---Dark Ace SP (Talk) 21:42, September 8, 2012 (UTC)
Also, you should drop 1 of the Stardust for maybe a Soul of the Silvermountain. ---Dark Ace SP (Talk) 04:18, September 9, 2012 (UTC)

Ok, so I'll replace Captain with Silver Sentinel and make all the other changes. Soul of Silvermountain could be replaced by the new card from Abyss Rising Number 9: Canopy Star - Dyson Sphere I'd also want to add a Tannhäuser Gate and Galaxy Queen's Light because X-Sabers have the same type, so it will help in summoning Dyson Sphere Also, to prevent Grandsoil's negative effect, I'll have to remove a monster for Hieratic Sun Dragon Overlord of Heliopolis This is the final deck?

Tannhäuser Gate is kinda pointless, as almost none of the X-Sabers have less than 1000 ATK, only Darksoul falls into this catagory, and even then, it's better used for Synchro Summoning and what not. I'd replace the Gate with another Enemy Controller, it's a good card for defense, and it goes really well with Fulhelmknight. You should add in a Rank 8 to avoid Gradsoil's negative reaction. I also think you won't need 2 Naturia Beast, usually 1 is fine. If you want to have a Level 7 Naturia, run Naturia Landoise, you'll need at least 2 Level 7 Synchros, trust me on that. ---Dark Ace SP (Talk) 13:27, September 9, 2012 (UTC)

Ok, I've edited it above. I have Hieratic Overlord for Rank 8, Added a Star Light Star Bright for Xyz. Thinking of ditching Utopia because of Creature Swap + C39, Gem-Knight Pearl is better as a beatstick

Star Light Star Bright seems to only really work for Boggart and Fulhelmknight. Hmm...maybe a Resonance Device if you really need it? But truthfully, those types of cards are situational and add inconsistencies to the deck in general, and it's not like you NEED to Xyz Summon, it's useful yes, but most of the time, Wind-Up Zenmaines and M-X-Saber Invoker will really be all you'll ever really need to summon. ---Dark Ace SP (Talk) 02:14, September 11, 2012 (UTC)

Ok, updated it by removing it. Also added in a Zenmaines in there Now for the Side Deck! I have right now this:

  • 2x Chain Disappearance
  • 1x Starlight Road
  • 1x Saber Hole
  • 2x Gigantes
Add in actual stuff you can use to beat other decks. Machines look like they'll be a thing for this format so a few Cyber Dragon and Chimeratech Fortress Dragon or System Down will be really important. Maybe even stuff to stop other Synchro and Xyz Summons, like Thunder King Rai-Oh. More general stuff. ---Dark Ace SP (Talk) 00:03, September 15, 2012 (UTC)

Finished - Psychic Banish

First of all thank you in advance for you help. I'm not a good deckbuilder, but I like building decks very much. Not too long ago I started making a psychic banish deck and I really enjoyed playing with it. It's a basic deck, nothing special and it's mainly focused on summoning strong synchros. I hope you guys can make this deck work even better!

So here's the deck:

Afro-Aeron (talkcontribs) 17:52, September 9, 2012 (UTC)

Remember that I'm only going to give you advice. First of all, I'm guessing you wanted something more on the budget friendly side, so I'll forget about Grandsoil the Elemental Lord (He's really cool, but not necessarily needed for the deck).

I would: Drop:

  • 1 Psychic Commander - You have 3 Emergency Teleport to get to any tuner you want, so running 2 Commander isn't a big deal, and it frees up 1 card slot.
  • 1 Hushed Psychic Cleric - He isn't as amazing as a searcher as Serene Psychic Witch, and only serves really as a blocker.
  • Krebons - Esper Girl should really be all you need for Level 2 Tuners, plus Krebons and the old generation Physics that made you play a bunch of Life Points to work, aren't really that great anymore, plus Esper Girl and Witch gives us a bunch of advantage and Jumper is a cool Level 2 Creature Swap. You don't need 5 Level 2 Tuners, do you?
  • You can probably drop Psychic Feel Zone - It summons the monster in Defense, and you don't really need anything back from the banished zone that much. You have Wizard and Witch for that.
  • Psychic Trigger - Lame, no good, forget about it.

Add:

---Dark Ace SP (Talk) 02:57, September 10, 2012 (UTC)

Thank you very much for your advice, I'll work on the next version and post it. Afro-Aeron (talkcontribs) 06:01, September 10, 2012 (UTC)

Hi Firstly, I'd suggest reading the Konami articles on it. They are very good.

Based on the articles, I would suggest adding two copies of Space-Time Police and two copies of Time Escaper. — This unsigned comment was made by 86.82.69.201 (talkcontribs)

Hi, thanks for the help, I'm not sure about time police, he's good, ubt I just don't want to sacrifice any other cards for it and I don't want to get too much cards in the deck. I'll try to use him though, and proabably side him. Time escaper... I'll definetly at two of those in the deck. He'll definetly help, preventing the strong synchro's from being destroyed by traps and other effects. Thanks! Afro-Aeron (talkcontribs) 15:05, September 10, 2012 (UTC)

Time Escaper is good, and I've seen it run as a tech in some builds. I personally don't think Time Police is worth the card space in the main deck, so maybe side 1 or 2 if you think it's needed. ---Dark Ace SP (Talk) 02:02, September 11, 2012 (UTC)

Finished - Red Dragon/Red Nova Deck

So the main card of this deck is of course the Red Nova Dragon. And this is best, with whats on hand, I threw together with my cards. IMO its largely done, just needs the finishing tweaks and polished and it should be good to go. FYI the way I duel (according to a friend) is pretty defensive, so I thought that maybe by limiting some of my defenses (not too much) that it would help bring out my offensiveness when dueling. Any tips/help is greatly appreciated. Necros165 (talkcontribs) 04:07, September 13, 2012 (UTC)

Hi I would recommend you remove some of those cards and use the Resonator series as tuners These are the cards I would add in: 1) Power Giant Why: Easy summon for a beatstick, allows access to quick Synchros and Xyz Summons 2) Creation Resonator: With Red Dragon Archfiend on the field, summoning this card is a easy way to Red Nova 3) Clock Resonator: This card protects itself for Synchros 4) Resonator Call: This is a good card, adds to the hand and can get you a Creation Resonator when you need it most 5) Resonator Engine: This card is again a good card, adds cards to the hand 6) DD Unicorn Knight: Free access to Level 4 Monster, can get you banished cards if any 7) Stardust Shimmer: Can be used to get back Red Dragon if necessary 8) Descending Lost Star: Same as above 9) Debris Dragon: Has HUGE Potential to summon Monsters 10) Salvage Warrior: Free Dragon Archfiend. As simple as that! 11) D.D Sprite: Nice tuner, summons quickly, can help you save a Defense Position Monster from RDA(Red Dragon Archfiend)'s effect 12) Battle Waltz: Nice tribute for some cards and can also be a good attacker even if there is no battle damage


Cards I would remove from the Deck 1) Dark Armed Dragon: Nice card, but no synchronization with the rest of the deck 2) All the Flamvell Monsters and Rekindling: That is a good deck, but chances of getting them are low, and even lower the chances that they stay long enough to summon RND(Red Nova Dragon) 3) Magical Mallet: -1. Why would you want it when you have Resonator Call 4) Trident Warrior: Shift to Side Deck or not at all, because it's very situational and takes up way too much space in the deck for such a small chance 5) Ultimate Offering: It's Forbidden 6) Seven Tools of the Bandit: Better to have a Solemn Warning, or a Chain Disappearance 7) Crimson Fire: Nobody plays Burn Decks, and the card is a dead draw without Archfiend on the field

Extra Deck: It's imbalanced, I would suggest adding in some Xyz Monsters More later! Vyomo Vyomo (talkcontribs) 11:35, September 13, 2012 (UTC)


Truthfully, if you need super fast access to Red Dragon Archfiend and Red Nova Dragon....then Flamvell is probably the way to go. It might sound depressing, but Flamvell has the ability to add a lot of consistency to your deck. I'm not actually sure that some of your additions would help the deck. I mean Resonators can work, but aren't really amazing. As for Ultimate Offering, it's limited, but serves no real purpose here. ---Dark Ace SP (Talk) 12:52, September 13, 2012 (UTC)

Dark Ace, just check the deck, because I don't think it runs that Bad!

[Vyomo]- Level Eater can drop my high level'd monsters, like Dark Armed Dragon. DAD can also use it's effect to get rid of any nasty cards i might run into (although would be used sparingly). Tour Guide, sorry but that's way out of my price range for even just one. Crimson Fire is to counter burn decks that i have gone up against, at my local tourny there are some burn decks, and my friend who i duel very often sometimes uses burn effect (most notably when i have red nova/red dragon on the field). XYZ's can clutter the field, since nothing in this deck really takes advantage of them (can't be synched either). And from my list of synchro's available, those were the best one i could pick (or it'd end up a synchron deck, which i don't want). [Dark Ace SP]- I realize that Flamvell's do help to get Red Dragon/Red Nova out very quickly, why i didn't run them more often was because I lacked multiple copies of rekindling and magician/origin. Without those cards, it would be harder to use the flamvell's to synch for red dragon/red nova. But now that another Magician, Rekindling, and Origin are on the way, it should be easier to add flamvell's. Necros165 (talkcontribs) 16:59, September 13, 2012 (UTC)
Well, all you really need is 3 Dog and 3 Magician, having 3 Rekindling is great, but 1 or 2 is fine as well. I've seen Firedog and Magician run as a quick engine to create Level 8 Synchros or Rank 4 Xyz. If you wanted to I think placing more focus on the Resonators is another way to go. But to help you start I'll say this:

Drop:

  • Swords of Revealing Light - You don't need to stall, and there are better cards for it than this...
  • Dark Bribe - In a format of 3 MST, you don't really need to worry about backrow stuffs.
  • Scrap-Iron Scarecrow - Dimensional Prison is better, heck even Sakuretsu Armor works better than Scarecrow.
  • Chain Disappearance is really a card for the side deck, it isn't helpful against all decks, and only a few are really hurt by it. I'd add in another Bottomless Trap Hole or Solemn Warning or this thing in the main deck.
  • Descending Lost Star - Yes, Synchros are great, but you can't even really use the Synchro you bring back, Call of the Haunted is WAY BETTER as Call has no restrictions on what monsters you can bring back, and it lets you attack with them!

The other thing I'd say is to edit the monster line-up, I think Cyber Dragon is better than Vice Dragon and The Tricky, it has a small restriction attached to it, but it's better than Vice Dragon ever will be. Plus, it seems like you have a weird mix-up of Warriors and Fiends, which makes no sense to me what so ever. Anyway, there are a variety of choices to make when making a Synchrocentric deck, whether to max out on Snowman Eater to destroy cards and to summon Gungnir, Dragon of the Ice Barrier with Debris and Snowman, or to max out on Snowman and some useful Level 3 Tuners to create Level 6 and Rank 3 monsters. So yeah, decide which levels you really want to focus on and which cards are actually useful and can survive for a few turns. ---Dark Ace SP (Talk) 03:52, September 14, 2012 (UTC)

I don't even run the v3 deck listed above, still running v2. Swords being ditched makes sense. Scrap-Iron was mainly to get around my friends Stardust but will be able to add the Sakuretsu's, but not the Dimensional Prisons [lack of funds currently]. Chain Disappearance, I don't even have. Descending can be replaced by Haunted or maybe two copies. All of my attempts to acquire Cyber Dragon have failed, and I had a couple of copies of Vice Dragon and The Tricky and that makes up for Cyber Dragon for now [Vice Dragon can also dodge bottomless, and its easy RDA with a lvl 3 Resonator]. As for the Warriors/Fiends mix-up, I was looking at their effects, not type, but does make sense what your saying. The extra [v2's extra] that i'm running has those options in it because I can't always go directly into RDA, and I might need a 3-star tuner and 5-star nontuner, but only have 2x 3-star tuner and a 2-star nontuner, could easily synch for 5 then go RDA. But these tips do help and i can try them out. I'll mess with the deck again and try to lessen [or completely get rid of] the Warriors. Necros165 (talkcontribs) 23:40, September 14, 2012 (UTC)

If you are running Flamevell, I would only advise you to add three-four cards: 1) Dark Bug: Discovered this gem while going through sets, will help you get out a Level 4 Synchro like Armory Arm quickly or if you already have a Firedog on the field, RDA 2) D.D. Unicorn Knight and D.D. Sprite: These monsters have an epic combo with any Resonator: Step 1) Banish the Resonator with Sprite Step 2) Summon Unicorn Knight with it's effect Step 3) Special Summon the Resonator Step 4) Tune in the Knight with Sprite for X-Saber Wayne Step 5) Tune in Catastor with Resonator for RDA!! You still have a Normal Summon left, which sets up RND! If you had a warrior when Wayne was summoned, even better!

Dark Bug would be a great card, adding to list of cards to get. D.D. Unicorn Knight however it cannot revive any tuners, check card effect. Necros165 (talkcontribs) 23:40, September 14, 2012 (UTC)
Well, add in another Vice if you can. But don't get Salvage Warrior, any card that you need to tribute summon is probably useless in this day and age, and only the Monarch series is even worth tribute summoning. ---Dark Ace SP (Talk) 23:56, September 14, 2012 (UTC)

The above build was something a friend made for Decks for Free!, do you see any ideas that you like? The deck is a little old, so some of the card picks are outdated. ---Dark Ace SP (Talk) 23:56, September 14, 2012 (UTC)

2x Reborn Tengu's is a strategy I didn't consider, could be used with 2x Deep Sea Diva's, and Flamvell Magician for a quick RND [or rekindling to bring back Magician or use Firedog instead of Reborn Tengu]. Would love to get Catastor, but too expensive for my current budget. Resonator's and Resonator Call are obvious [just missing an additional copy of Creation, Force, and Clock. As well as 2x more copies of Resonator Call]. T.G. Hyper Librarian would be a better alternative to Scarred Warrior in v2, draw a card instead of protect warriors/itself. A second Call of the Haunted was just added earlier today. I'll take these suggestions and construct a new deck, the post the results i got later. Necros165 (talkcontribs) 00:33, September 15, 2012 (UTC)
The Side Deck is not perfect, that will need more modifications. As for the Extra, Catastor and Hyper Librarian will take quite awhile to acquire, due to their price [unless i snag one or both at my locals tomorrow]. The rest are essentially all I got in my possession that would work the best IMO. Side Deck essentially requires fixing up, so go ahead and modify that. Thanks for this help Dark Ace. Necros165 (talkcontribs) 01:38, September 15, 2012 (UTC)

The Deck is really good, just would suggest you run a Resonator Call in the Main Deck. All the best for Dark Bug, but I think you might need a level 4 synchro like Dark Diviner to go with it. And yes, D.D. Unicorn Knight can't get a Tuner, but, with D.D. Sprite, still gives access to RDA. D.D. Sprite is also good if you have a RDA and your opponent has a bunch of good monsters, use Scarlet Security to destroy any S/T support, then go for the kill with D.D. Sprite by banishing RDA, then play Dark Hole to destroy everything, Normal Summon, Attack and get RDA back in the next Standby Phase, giving you Massive advantage. It's not too expensive either, so all the best to get it!

Your biggest problems will be Psychic-Grandsoil and HERO, so side in a Kinetic Soldier against HERO and possibly a Macro Cosmos and a Helios Primordial Sun against Grandsoil.

I personally, think that the D.D. cards are really pointless here. I think that the D.D. Monster will just get in the way of consistency. -Ace

Dark Ace SP, Unicorn Knight might, but the Sprite is a quick tuner and can also help by banishing RDA, then using Dark Hole can be lethal. Sprite can also be a quick access to RND, which practically wins the game.

Anyways, if possible, since you're running Flamvell, why not go for Goka, the Pyre of Malice? The fireball token can be used for synchros, and Goka too!

Goka is pretty useless, and your not really running things that benefit from being destroyed. Also, if you need Red Nova Dragon, then you might as well run 3 Deep Sea Diva or something. ---Dark Ace SP (Talk) 15:20, September 15, 2012 (UTC)
Magical Android can work as a cheaper Level 5 Substitute. ---Dark Ace SP (Talk) 15:23, September 15, 2012 (UTC)

So no luck with getting great synchro's, but I got a few decent ones. Since my new cards came in I was able to reconstruct my deck. This is currently what is in it. I think it runs way better and i was able to pull off consistent wins/hand for test duels. If you think there's anything that would benefit it more [besides Catastor, Hyper Librarian, or Magical Android] then by all means say so. Also any idea's for the side deck? Mainly I was thinking Majestic Dragon and Resonator Call are going to have to be in there, but any other ideas? — This unsigned comment was made by Necros165 (talkcontribs)

Hmm, let's see:

  • Drop Double Summon
  • Drop Lightning Vortex
  • Drop Seven Tools
  • Drop Sakuretsu Armor
  • Add in Dark Hole, it's better than Vortex, because it has no cost and is a staple.
  • Add in 2 Dimensional Prison, it's easier to get things back from the graveyard than it is from the Banished Zone.
  • Add in 1 Forbidden Lance or another Fiendish Chain.

That's about all I can really say. ---Dark Ace SP (Talk) 22:11, September 18, 2012 (UTC)

Finished - Worm

HI, here i am again with a new deck: worms

so for the deck:


The goal from this deck is to disrupt the opponent, creating field advance and thinning his Resources. Then finish him of with King, Anata, Triforce or his own bossmonster (Alien Brain)

I think just the 2 tour guide isn't enough. I've got a few duels in wich i got both in my hands (W Nebula or opening hand) So i think to add in Sangan/Night Assailant or both. But have no idea what to take out :p What do you think of the deck? what should be improved? Thanks in advance :D --InvictaNL (talkcontribs) 11:35, September 16, 2012 (UTC)

You might want to move the Maxx "C" to the side deck? I mean it's great and all, but it's a bit situational, maybe add in 2 Effect Veilers instead? Run either a Sangan or Night Assailant, they're both good, so it really shouldn't matter which one you run, although Night Assailant might be useful to reuse Cartaros.

Drop Alien Brain, it's really pointless when you can either run over the attacking monster with Forbidden Lance or just remove the monster from the game with Dimensional Prison. Also try to add in 2 Solemn Warning. Also, if your going to run Utopia Ray, then you should also run 1 Mind Control. ---Dark Ace SP (Talk) 12:30, September 17, 2012 (UTC)


So here's version 2 I've swapped MSt for Lance since it can, like you said, run over my opponents monster. Maxx C swapped for Effect Veiler ALien Brain gone for 2 Prison and 2 warning But, This is bringing me to 42 cards and i don't know what to leave out. Thought about Nebula, but it's an important card for getting out King quickly --InvictaNL (talkcontribs) 04:39, September 18, 2012 (UTC)

You can probably drop both Bottomless Trap Hole AND Evil Dragon Ananta (She's really a late-game ender, and you shouldn't really need her...), and add in another Solemn Warning. Also, add in Number 50: Blackship of Corn to the extra Deck. ---Dark Ace SP (Talk) 22:06, September 18, 2012 (UTC)

I edited the above list

  • I already used 2 warning, just forgot the 2x mark :P
  • I left out bottomless
  • I switched Anata for BLS. I thougt with 5 darks (birdman, tour guide and Night Assailant)
  • It would be enough
  • I switched zenmaister for blackship of corn
  • Just never used zenmaister, becouse there are better targets :P

--InvictaNL (talkcontribs) 04:45, September 19, 2012 (UTC)

It looks better, just test it out and tell me how you think it works out.

---Dark Ace SP (Talk) 13:43, September 23, 2012 (UTC)

Finished - GK or Scrap?

Hi its me again I just need a bit of advice on what deck to take to a torny this weekend and what you think I could take out/add in.

or

So what do you think?

82.13.190.4 (talk) 22:24, September 16, 2012 (UTC)

Maybe you should make an account first, or maybe sign in with your account? ---Dark Ace SP (Talk) 02:56, September 17, 2012 (UTC)

Lol I didn't realise I wasn't signd in its Taylor_ace

I personally like GK, but the Scrap might work as well. Although Beast Stun might work too. Anyway, I'd use GK, and I'd drop the Torrential for Mirror Force. Also, try adding in a few Forbidden Lance? ---Dark Ace SP (Talk) 12:34, September 17, 2012 (UTC)

Finished - Budget T.G. Psychics

Hey Ace, I haven't been using the cards for years so I believe its time for me to update my collection. I'm not really one of those who would go and spend a lot of money on my deck, but the mix of T.G. and Psychics was pretty cheap and deciced that it would most likely become my main deck. My budget was around $150 USD but willing to go to a little over $170, and this is what I have come up with.

I don't have a lot of the deck, but most of the staples I do have. I would add Warning but that would push me over my limit so Bottomless was a cheaper replacement. The deck works very quickly to Xyz summon Rank 3's and Synchro fairly easily in the beginning of the duel, I just don't know if it would be able to compete with the new meta that is going to be forming. Also I don't want to spend more than $20 USD on a single card, and I know that Tour Guide was kind of pushing that limit but I felt as if she had a reason to be here, and the Zenmaines I got in the 2012 tins so I didn't have to buy it seperate. Thanks again Ace. Hastydemon2 (talkcontribs) 05:29, September 23, 2012 (UTC)

It looks solid from the list, I personally like maybe 1 Psychic Jumper (A walking Creature Swap), then you could justify running 3 Teleport (Maybe?). But it looks good from here. ---Dark Ace SP (Talk) 01:39, September 26, 2012 (UTC)

I thought about Jumper but decided not to use it, although I'll give it a try. And 3 Teleports would be nice if I could get a good price, but at like $17 for a single copy I think 2 should be fine until I get more money. Consider this finished. Hastydemon2 (talkcontribs) 03:20, September 26, 2012 (UTC)

Finished - HEROES

Hi This is a HERO deck that I've been trying out and it's worked fantastically

Is this good VyomoVyomo (talkcontribs) 08:02, September 19, 2012 (UTC)

Well, your not running Elemental HERO Stratos, so that's like a huge mistake right there. R - Righteous Justice, H - Heated Heart, and O - Oversoul just plain suck, really they do, and Hero Flash!! is just too damn situational. Polymerization is also just crap to use now-a-days, it's a huge -2 in card presence, and if your Fusion gets killed by a Bottomless Trap Hole or Compulsory Evacutaion Device, then your've just taken a -4. Most HERO duelists have abandoned that way of making a HERO deck because it's just too much loss of card presence if your HERO Fusion get's killed or removed from the field, which is really easy to do with 2 Torrential Tribute, 2 Mirror Force, 2 Bottomless Trap Hole, and Dark Hole, plus popular tech cards like Compulsory Evacuation Device/Dimensional Prison. Most of us have moved on to Miracle Fusion, you don't lose any card presence, because you just lost monsters in the grave, which you really didn't have use for besides becoming Miracle fodder, and it combos really well with Elemental HERO The Shining, Elemental HERO Voltic (Voltic combos well with other Voltic and Stratos), and to a lesser extent Parallel World Fusion, but people only run maybe just 1 of that if they really want to, as it makes Shining's effect less useful. Most people also only run 2 Super Poly, as 3 clogs and such.

Destiny HERO - Defender, Elemental HERO Woodsman (Don't use regular Poly it sucks!!!) and Elemental HERO Bladedge are fairly useless, and most people only run 1 Necroshade if they plan on using Neos. There's actually a really great way to get a free Elemental HERO Neos out from just 2 cards. Use Summoner Monk -> Special Summon Elemental HERO Prisma, use Prisma to dump a Elemental HERO Neos into the graveyard, overlay Monk and Prisma for Daigusto Emeral, use Emeral's effect to summon the Neos in grave, a quick way to get 4300 ATK on the board in a flash, and even better if you have a Mircale Fusion in hand.

Desperate Tag, Hero Barrier, and Hero Signal? Why? Just remove the monster BEFORE it can hurt you with a Dimensional Prison. Fake Hero is also just plain useless, it's outclassed by A Hero Lives.

So overall, based on my 3-5 years of playing Elemental HERO decks competitively, the deck really isn't that great, and it seems like you hit a bunch of beginner HERO duelist potholes. Just how I see it.

Also, there are about maybe 4-5 different variants or ways to play Elemental HERO, so yeah.

---Dark Ace SP (Talk) 03:33, September 20, 2012 (UTC)

Hi Bladedge is good only because I can get Plasma Vice with it, because Plasma Vice is an amazing fusion. I only have Parallel World Fusion because of Fusion Gate, because it can make some really good combos. Also, I've decided to run 1 polymerization because it can help me swarm the field and gather material in the graveyard for Divine Neos Woodsman has really good defense, can even beat Rai-Oh and Firedog which can be crucial, if it stays a turn, a free Terra Firma Also, finally got Miracle Contact, so have added it

Drop D - Time, Hero Signal, and Hero Barrier for 2 Solemn Warning and another Bottomless, also drop Defender for another A Hero Lives. --Ace

Did that,but did not drop Defender because it can be a very good defender and a target for HERO's Bond which I FINALLY managed to procure online!

Also, Signal is decent and can get me a Woodsman to defend and serves as a backup if Dimensional Prison is negated by Dolkka or Laggia or Shi-En.

Why not just run 2 Summoner Monk? Most of the HEROes are Level 4 or less. Also, add in staples like MST or Forbidden Lance. You'll need it as we're going into a heavy backrow type format again. -Ace

Finished - GB Deck Help for a Friend

It's me again, this time with a deck for a friend that I've been wanting to help him streamline. He runs pure GB, and I'm not too familiar with them, aside from how badly he kicks my butt with them, so I'm pretty much going in blind on this. I've read suggestions online, but they prove confusing. Ultimately, this is the deck that I came up for him on, but he's concerned that with 16 monsters, he's not going to be able to get out the monsters he needs. I need you to help allay his fears and figure out what's wrong with this deck and how to fix it. Any suggestions would be helpful, even suggestions for Tigerless GBs, as long as it stays as pure GB (so no AHL/Prisma plays, please). Thanks. Vorpal Storm Pony (talkcontribs) 23:06, September 22, 2012 (UTC)

Well, I don't like the looks of it off the bat. When people use Gladiator Beasts in today's metagame, they don't pick it because it's a fast deck that kills the opponent really fast (Granted it can happen at times with Gyzarus), but people mostly play Gladiator Beasts because the deck plays to a slower and more controlling pace.

Anyway, I can assure him that decks with low monster counts are successful (HERO for example can win and always have a monster ready with a max monster count of 12-13 monsters). HERO helps to alleviate it's low monster count by using the lot of search spells, and your friend should do the same, so run 3 Gladiator Proving Ground.

My recommendations would be:

Drop:

  • Drop Gladiator Beast Samnite - It's up to you, but it's really not needed with 3 Proving Ground.
  • Both Gladiator Beast Secutor - His effect might be great, but his low attack really doesn't help him.
  • Drop theGladiator Beast's Respite - It seems like a great card, but you it's really like Moray of Greed and Reload, your just trading good monsters for stuff that might not help you.
  • Gladiator Beast's Battle Archfiend Shield - Equips spells are generally bad, only a few good Equip spells actually exist, and the Gladiator series isn't one of them.
  • Drop Double Tag Team - We want to make sure our Glads get their effect when they are summoned, and Tag Team won't let them gain their effects, don't worry we can still cover for our Glads with some better cards.
  • Drop Trap Stun - He won't need it, with 2 MST and 2 Dark Bribe, 2 Trap Stun is a little bit much, don't worry I have a better card in mind to replace it.
So far we've drop 11 cards, that gives us quite a bit of breathing room for better cards.

Add::

  • 1 Neo-Spacian Grand Mole - Out of the pure Glad theme, but it really helps Glads by making it easy for them to attack and it gets rid of annoying and powerful monsters, that Glads can't really run over.
  • 2 Forbidden Lance - It can protect our monsters from being taken out by a Torrential Tribute or Mirror Force, and it can help our Gladiators run over stuff in battle, that's a really versatile card, and it's just worth the card space in Glads.
  • 1 Gladiator Proving Ground - Consistency is KING.
  • 1 Solemn Judgment - It's a Staple, and it's worth the LP cost (The cost is actually fair, as you pay more if your winning, than if your losing), plus it's going to make sure your Gyzarus play isn't nerfed by a Solemn Warning, or stop that game-winning summon of a boss monster. It's worth the space, and decks run it if they can.
  • 2 Solemn Warning - As I said before, Glads used today are more of a control oriented deck that strives to take away the opponent's ability to fight over the course of a duel.
  • 1 Mirror Force - You may as well enjoy the semi-limited status, if you don't want to, run either a Compulsory Evacuation Device or a Dimensional Prison.
  • 2 Waboku - It triggers the Glads effects, but save you from taking damage and losing Life Points, and a cool way to set up a Gladiator Gyzarus play for your turn during your opponent's turn. (Usually players commit monsters to the field and then attack, and most won't be prepared for Glads that can't be killed in battle, and they probably won't kill all the monsters they took time to summon, if that monster is useful.)
  • Add 1 X Card - Run either a Starlight Road, Dimensional Prison, or Compulsory Evacuation Device depending on your tastes for the last card.

---Dark Ace SP (Talk) 00:18, September 23, 2012 (UTC)

No go on removing the Secutors; he considers them to be the ace in his deck; he loves going into Secutor from a Tigered GB for a one-turn Gyzarus or Heraklinos, and he'd freak if it was taken out entirely. Also not sure if he'll take to Grand Mole, but I'll talk to him about it. I know he hates the Solemns, because of their high LP cost, but I think I can turn him around to them, if I can convince him they do well in my Tiger Stun deck and they'll work well in his deck, as well. As for Waboku... I do have a few he could borrow, but he's already got Defensive Tactics in his deck, and since it's pure GB, I'm wondering if he's better off just using those, instead. He jsut got a CED today, so I can convince him of using it in his deck in lieu of a second Mirror Force. Vorpal Storm Pony (talkcontribs) 00:32, September 23, 2012 (UTC)
Tactics can work, it fulfills that role. Hmm...Secutors are just really bad truthfully, and he has Test Tiger and Darius to make Gyrzarus, but if he can't part with a 400 ATK monster, try to run a few more defensive traps, like Dimensional Prison (Sakuretsu Armor can work too). ---Dark Ace SP (Talk) 01:37, September 23, 2012 (UTC)
Secutor, in his hands, really is his ace, from what I've experienced, but I agree that he shouldn't rely on it too much, which is why I cut a Secutor from his usual 3. What would you suggest for a Tigerless build? He and I've been talking about it, but we don't know how well we can make one. Vorpal Storm Pony (talkcontribs) 01:46, September 23, 2012 (UTC)
Okay, after talking to my friend, we made a few changes to the deck. We're going to test out Infected Mail, but so far, it doesn't look to be that great, so any suggestions on what to replace it with would be appreciated. Vorpal Storm Pony (talkcontribs) 00:29, September 26, 2012 (UTC)
Post up the newest version you've come up with. ---Dark Ace SP (Talk) 01:33, September 26, 2012 (UTC)
It's in the original post, I edited it so it wouldn't take up more room. Vorpal Storm Pony (talkcontribs) 02:01, September 26, 2012 (UTC)
Add in a 3rd Gladiator Proving Ground, and drop 1 Test Tiger, 3 is overkill, like really overkill. I would also replace Gladiator Beast's Battle Archfiend Shield and Gladiator Beast's Battle Manica with Forbidden Lance, they don't really suck too much, but Lance at least helps them run over stuff instead of just surviving and going back to the deck. ---Dark Ace SP (Talk) 02:05, September 26, 2012 (UTC)
We can't get a hold of Lance, and the equips have been doing well for him, in tests, so for now, we're keeping them. And, honestly, if we wanted to run over monsters with power, we could just add in Indomitable Gladiator Beast and call it good; just about does the same thing, really. Vorpal Storm Pony (talkcontribs) 02:08, September 26, 2012 (UTC)

Well, we put in Indomitable Gladiator Beast, and he's been getting some awesome use out of it, so we're likely going to use it above Forbidden Lance. Secutor at 1 for his deck doesn't seem to be working very well, so we're thinking of adding back a second one, just for more consistency, maybe replacing a second Test Tiger. Interestingly, with the way he plays GB, we're thinking 16 monsters is too little; even with the draw and searching power, he ends up with a lot of instances where he pulls nothing but spells and traps and can't do anything. Got any suggestions to fix that? Vorpal Storm Pony (talkcontribs) 19:39, September 28, 2012 (UTC)

I can't really think of anything to help with the consistency, maybe Upstart Goblin or Pot of Duality? As for Secutor, if he needs 2, then use 2, just make sure to back it up with a few traps, you can probably drop 1 Tiger for it. ---Dark Ace SP (Talk) 00:55, September 30, 2012 (UTC)

Finished - Yuma deck.

Hey its me, I wanted to build my own yuma deck. Here it is:

[1]

I really need ur advice on this deck. Thank you! Guardmaster (talkcontribs) 01:53, September 23, 2012 (UTC)

Could you just use a Template? I don't really want to look up a few cards. ---Dark Ace SP (Talk) 02:03, September 23, 2012 (UTC)

There. Howzat? Guardmaster (talkcontribs) 13:15, September 23, 2012 (UTC)

Better. Let me look it over before I give comments. ---Dark Ace SP (Talk) 13:39, September 23, 2012 (UTC)
Why not use Photon Thrasher over Kagetokage? I mean they both kinda serve the same purpose, but Thrasher is more versatile, plus Kagetokage can't really do anything without a Level 4 to go with it, in the worst case for Thrasher, it can be a 2100 Beater. I'd also add in a 3rd Giant (2000 ATK is killer). ZW - Unicorn Spear is good and all, but you can drop it, truthfully, another Thrasher or Giant would be better, plus they have higher ATK. Hmm, would you ever want to use Xyz Reborn? I think it might be better than Relect, but that's just me. ---Dark Ace SP (Talk) 01:45, September 26, 2012 (UTC)



I followed ur advice, and took out reflect and kagetokage, and added reborn, Thrasher, and another giant. I still need some support cards like Mystic Tomato and such Guardmaster (talkcontribs) 13:10, September 26, 2012 (UTC)

Actually, there might be a way to make it have a toolbox thing to it, and keep the Gagaga, but you might have to drop the Gogogo cards. Go see Forum: Deck Contest 24: ZEXAL Archetypes, we did Gagaga as an archetype in that contest, and you might get some ideas from the 2 Gagaga decks that are posted there. ---Dark Ace SP (Talk) 01:37, September 27, 2012 (UTC)


I added more of a chaos theme to my yuma deck, with BLS in there. I also teched in the powerful DAD as well as making room for Tour guide. Hows that? Ill test it too. Guardmaster (talkcontribs) 18:38, September 28, 2012 (UTC)


Test #1:

I summoned my force focus on my first turn through a gagaga/monk/resonance combo. The opponent managed to take control of it vy creature swaping it with warm worm, but i played mirror force to save myself. I then played TGU and summoned sangan, then overlayed TGU with the swapped worm to summon leviathan dragon, and detached warm worm w/ eff, then banished monk and focus to summon BLS and directed attack him. He then attempted to destroy my monster with sakeretsu, but i MST it and that was game. It was a sigle duel btw. any issues so far? Guardmaster (talkcontribs) 14:09, September 29, 2012 (UTC)


Test #2

I set goblinbergh, as it is the only monster in my hand and set Torrential, Judgement, and MST.my opponent sets a monster and Book of Eclipse. which i destroyed with MST. I then attacked the set monster, which is D.d. assasailant. he plays Future vision, but i solemned it. he then destroys goblin with d.d. I summoned sangan and used torrential tribute to destroy both monster, and i added gagaga magician with sangan's effect. i Reborned goblin and attacked directly withit On my next turn i was able to summon utopia with the summoner monk i normal summoned and goblinbergh, but not before summoning gagaga girl with monk eff, in order to summon magi magi magician gal next turn with it and the magician in my hand, but the opponent forfeited and left before i could do that. Guardmaster (talkcontribs) 14:29, September 29, 2012 (UTC)

Seems like it's working for you, but in game 1, you MST the Set Armor right, since MST can't be used to stop Armor once it has been activated. ---Dark Ace SP (Talk) 15:04, September 29, 2012 (UTC)

any other suggestions? Guardmaster (talkcontribs) 16:32, September 29, 2012 (UTC)

I edited the above list. I just took out kaiser and included Chaos Sorcerer. also, heres a side:

I think you can drop 1 Kycoo and the Transmigration Prophecy for 2 System Down, Machines are kinda big this year. ---Dark Ace SP (Talk) 00:20, September 30, 2012 (UTC)

Finished - Malefic Orichalcos

So i have here a Malefic Orichalcos deck as i want to try them out. Its like the Malefic Geartown with Necrovalley but splashed The Seal too. One problem is that when i activate The Seal when AGGD is present then AGGD will die. So i am thinking of removing the Geartown but i do not know what to put. Malefic World maybe? Hmmm so i also need your thoughts with this. Thanks for the help Ace ----SharkTenjo 02:35, September 23, 2012 (UTC)

I actually think it looks fine, the Seal is just 1 card, and even if it dose kinda interfere with AGGD, you probably summoned that AGGD for free, besides a 4500 ATK MCED is better. I'm not really sure about the 3 Trade-In, but you have like 8 targets for go for it. ---Dark Ace SP (Talk) 01:35, September 26, 2012 (UTC)
But i always draw it and with Terraforming too. ----SharkTenjo 11:25, September 26, 2012 (UTC)
Maybe drop 1 Terraforming, it's important to get a field spell, but you have a total of 6 actual field spells + 3 Terraforming + 3 Trade-In + 1 Allure of Darkness, you can probably drop 1 Terraforming. As for other field spells, what did you have in mind? I mean only Necrovalley is really great, and besides that there isn't much else.
On a side note, it might be that you just had a few bad draws with that. ---Dark Ace SP (Talk) 01:33, September 27, 2012 (UTC)

Finished - Fleur

I now want to build a fleur deck based around chevalier and fleur synchron. I need some ideas for support and strategy Guardmaster (talkcontribs) 00:46, September 30, 2012 (UTC)

Hmm, I can't think of any. The Fleur series really just kinda isn't amazing, the bosses are great, but the other 2 aren't. If you just wanted a Sorciere de Fleur deck, then I'd tell you to make Prophecy. But all of them together just kinda scream Chaos Spellcaster Village, with a few Magical Dimension. Or you could mill the Sorciere de Fleur out of the deck and then revive with Spellbook of Life. ---Dark Ace SP (Talk) 01:00, September 30, 2012 (UTC)


I've got an idea. Maybe we can make use of instant fusion to summon a lv 6 fusion to tune with fleur synchron, and possibly add some useful level 2 monsters as well Guardmaster (talkcontribs) 15:31, September 30, 2012 (UTC)

I'd still use Spellcaster Village with it, but anyway Sanwitch is the only Fusion that is level 6 and a Spellcaster. ---Dark Ace SP (Talk) 00:54, October 1, 2012 (UTC)


Any good level 2 or lower monsters to use? Guardmaster (talkcontribs) 18:54, October 1, 2012 (UTC)

Use Konami's Card Database. Anyway, there Apprentice Magician, Magicat, Saambell the Summoner, and Old Vindictive Magician to name a few Level 2 Spellcasters. ---Dark Ace SP (Talk) 22:15, October 1, 2012 (UTC)


Actually, screw the spellcaster thing. I'm stil doing instant fusion, but now I'm doing warriors. There ARE plenty of level 2 and lower warriors. Any good ones to use. P. S. Im searching the database for them Guardmaster (talkcontribs) 18:32, October 5, 2012 (UTC)

I was able to build a deck, but i need help maintaining consistency


basically, all the lv 2 and lower monster either have to do with disruption, stalling, or for synchro summoning, backed up by various traps and staple spells. Guardmaster (talkcontribs) 19:13, October 5, 2012 (UTC)

What about something like this?

---Dark Ace SP (Talk) 22:42, October 5, 2012 (UTC)

any problems with the extra first? Guardmaster (talkcontribs) 22:43, October 5, 2012 (UTC)

cant fond anything i dislike about the deck. I just found out that instant fusion only works for lv 5 or lower, but that can easily be solved by little trooper. Next time, try not to post a full decklist, unless u really want to Guardmaster (talkcontribs) 23:19, October 5, 2012 (UTC)

Make the extra deck as versatile as possible, just because we're using Tuners doesn't mean that we can't have a couple of cool Xyz monsters. ---Dark Ace SP (Talk) 02:25, October 6, 2012 (UTC)

Finished - Moja Deck help

Normally, I don't usually try netdecking other people's decks, but in this case, I felt compelled to do it to get a feel for the deck in question. I recently snagged three of each of the Moja trio, and I've wanted to build a deck with them, but I'm pretty ignorant on what to do with this deck. So, I found the deck made by Josh Thomas, and tried to match it as much as I could. I know the deck's pretty bad, nowadays, seeing as it was made in 2009 and the meta's changed so much since then. I have other cards I can put into this deck, but they're all being used in other decks of mine, and I don't feel comfortable taking them out whenever I wanted to use this deck (safety precaution, in case someone steals the deck or I lose a few cards; I'll have backups in my other decks I can use), but I know, right now, the deck as-is isn't strong enough to even do well in a casual local tournament. What would you suggest I do with it? Vorpal Storm Pony (talkcontribs) 23:26, October 7, 2012 (UTC)

I think there are a few newer ones in the Decks for Free Gallery, you'll find them somewhere in theme or attribute/type, check the latter first for some ideas. ---Dark Ace SP (Talk) 02:46, October 8, 2012 (UTC)
They were in the Attribute/Type category, and they seemed to be fairly similar to my own, except with more staples, of course. I guess I'll just have to endure until I can get more copies of the staples I need for it. Vorpal Storm Pony (talkcontribs) 03:10, October 8, 2012 (UTC)
Other than the random cards like Card Destruction, it looks fairly alright. Maybe add in another Giant Rat for a Swap target? ---Dark Ace SP (Talk) 15:04, October 8, 2012 (UTC)
The random cards are just my extrapolations of what I could replace existing cards with; for instance, Card Destruction I'm using as a replacement for Foolish Burial, since I'm using it in another deck (though I'm thinking of removing it entirely from that other deck, so I could use it in here, if I do). I thought about putting in a full compliment of Giant Rats, but I've noticed that most if not all Moja decks only use 2, so I want to try it at 2, first, to see how well it works. Other than that, and needing to get more staple cards, one thing I'm thinking about for this deck is replacing two of the Airbellums with Green Baboon. What do you think on that? Vorpal Storm Pony (talkcontribs) 15:10, October 8, 2012 (UTC)
Edit: Okay, I managed to find another MST for my deck, so I replaced Seven Tools with it. I'm still not sure if I should replace two of the Airbellums with Green Baboon. Vorpal Storm Pony (talkcontribs) 14:15, October 9, 2012 (UTC)
Green Baboon is alright, but maybe run it if you feel like you'll see a lot of Mass removal cards, otherwise it can be kinda dead as 2 tributes is a bit much. ---Dark Ace SP (Talk) 22:07, October 9, 2012 (UTC)
Well, I thought that, since the deck relies on dumping the required cards into the graveyard to be revived, Green Baboon would be a good choice for it, but if you feel it's a dead draw, then what would you suggest I add to this deck? Vorpal Storm Pony (talkcontribs) 00:07, October 10, 2012 (UTC)
Maybe some cheap traps? Like Dimensional Prison or Compulsory Evacuation Device? If your worried about Mass Destruction, maybe try a Dark Bribe or 2? ---Dark Ace SP (Talk) 12:32, October 11, 2012 (UTC)
Those traps I have in another deck, and as I said, I'm leery about using only one set of cards for multiple decks. I have noticed that a lot of older Moja decks have Lightning Vortex in there at 1, and I managed to find a common copy of it, so should I put that in here? Vorpal Storm Pony (talkcontribs) 13:53, October 11, 2012 (UTC)
Depends really. I mean Dark Hole is usually better in most respects. If you feel like you need that Mass removal, then use just 1. -Dark Ace SP (Talk) 00:54, October 12, 2012 (UTC)
Okay. So, the consensus is: more MST, no Green Baboon, possibly 1 Lightning Vortex (can't get a hold of another Dark Hole, right now). I'm still thinking 3 Airbellums is too much, and I'm not sure if Uniflora is going to be redundant in this deck. What do you think? Vorpal Storm Pony (talkcontribs) 00:58, October 12, 2012 (UTC)
I know 3 Air is too much, 1-2 is just fine. As for Uni, well he's really up to you, but I feel like he's not always worth it, but I haven't had much time to play around with him. ---Dark Ace SP (Talk) 01:13, October 12, 2012 (UTC)

Okay, so the changes I made to the deck are in the OP; I found and put in a third MST, cut Airbellum down to 1 (thinking of replacing him altogether, but dunno with what, yet), and added in the Lightning Vortex I found. I'm still iffy on the Unifloras; I'll test them, see how well they work, but if they don't, I think I'll replace them with a third Ryko and Giant Rat. I think that should work out for a decent start to this deck, so until further notice, I think this deck can be marked as finished. Thanks. Vorpal Storm Pony (talkcontribs) 02:24, October 12, 2012 (UTC)

Finished - Beast-Warrior Toolbox

Well, now that we know that Cosmo Blazer has a cornucopia of new Beast-Warrior support in it, I'm both excited and disappointed with it; excited because my favorite type in the game is being supported, disappointed that a lot of the support are pretty bad or I just don't feel; the Hot-Blooded monsters, being stuck with their effects affecting Fire Attribute monsters (especially Wolfbark) really disappoints me, and I'm really not feeling the Flaming Stars, aesthetically. Which makes me turn to the Flaming Dance cards, specifically Tenki and Tensu; solid support for generic Beast-Warriors, something I can exploit to their fullest, I hope.

So, trying to make a deck using those cards, I hopped on the idea of a Beast-Warrior Toolbox. However, looking at the list of Beast-Warrior Effect monsters, there doesn't seem to be a whole lot I can work with. So, I turn to you: which cards do you think would be best for a Beast-Warrior Toolbox deck? I have no qualms about price, right now, since it'll be a while before Cosmo Blazer comes to the states, and by that time, I should have the money to pay for whatever I need, so all I really need is some suggestions on how to get this deck started, even if it's just a skeleton I can build off of or something. Thanks. Vorpal Storm Pony (talkcontribs) 21:17, October 18, 2012 (UTC)

There isn't anything to really toolbox beasts, the only ones I can think of are Giant Rat or Flamvell Firedog is some cases. Beasts don't have a type-specific toolboxer, or search card. ---Dark Ace SP (Talk) 22:41, October 18, 2012 (UTC)
But let me think on it. I'm trying to do a bunch of things at once in the real world. ---Dark Ace SP (Talk) 22:46, October 18, 2012 (UTC)
... Okay, I don't think you're understanding what I mean, so let me rephrase it: I want to make a Beast-Warrior (not Beast-Type, Beast-Warrior-Type) Toolbox, like I would a Warrior Toolbox, using "Flaming Dance - "Tenki"" as my main searcher card, much like you'd use RotA as the main searcher for a Warrior Toolbox. However, I've noticed that the effects for level 4 and lower Beast-Warrior monsters aren't as good or diverse as those for level 4 and lower Warrior-Type monsters (so, say, whereas I could put in Exiled Force or D.D. Warrior Lady for monster removal, there really isn't much in the way of monster removal for Beast-Warriors). So, I'm asking for help in deciding which Beast-Warriors would have the effects I would be most likely to benefit from searching out with "Tenki" in this deck. Vorpal Storm Pony (talkcontribs) 22:57, October 18, 2012 (UTC)

That's better. Anyway, refer to the following list for some useful Beast-Warriors:

Level 1:

Level 3:

  • Wind-Up Rabbit - Avoids destruction and is a Level 3 monster for Xyz stuff.

Level 4:

---Dark Ace SP (Talk) 02:59, October 19, 2012 (UTC)

Reborn Tengu is a no-brainer, same with Pitch-Black Warwolf. Urnight seems kinda useless, now that we have Gene-Warped Warwolf, same with Crusader and Vorse Raider, but I'll consider them. I was split on Exarion Universe vs. Enraged Battle Ox for a trampler; I have three of each, so I'm kinda torn on which to use. I agree that Chiron is pretty useless with three MSTs and Dust Tornados available. Wind-Up Rabbit I'm iffy on, mainly because I have an abject aversion to adding in random archetype support into my decks, for some reason, but now that it's easier to get a hold of, I might consider it. I do have a trio of Winged Rhynos, though; would that be a decent substitute until I can test out Rabbit? As for Cat's Ear Tribe, I've heard joking remarks about how good it can be with Tenki (search it out with Tenki, then use Tenki's ATK boost to be able to take out the opponent's monsters with Tribe's effect). I always wanted to test out Tribe in a deck, so I'll consider it.
What is your opinion of the following cards:
  • X-Saber Uruz
  • Goblin Black Ops
  • Shiba-Warrior Taro
Vorpal Storm Pony (talkcontribs) 14:35, October 19, 2012 (UTC)
I saw those cards, but felt like they were sub-par tech cards, that are overshadowed by better cards and more common sense. ---Dark Ace SP (Talk) 23:03, October 19, 2012 (UTC)
Okay. So, since I know what you're going to say about boss monsters I can put into this deck for (Barbaros and the like), how many of each of the monsters you suggested should I have? I know Tengu will have to be at max, the Koa'ki Meirus will likely be at max each, as well, and Warwolf will likely be at 2, if not max, but what about the others? I can't see me using more than 1 Cat's Ear Tribe, for example, but maybe you have a good idea on how to get it to work... Vorpal Storm Pony (talkcontribs) 14:10, October 20, 2012 (UTC)
Well, maybe 2 Wind-Up Rabbit, if you can. It has the ability to mislead your opponent in game 1, and that can at times be an edge. Other than that, I think the deck is looking good. You could even probably main deck in Skill Drain, as you don't really need your monsters effects, plus Tengu will resolve in the graveyard, away from Drain's effect.---Dark Ace SP (Talk) 16:20, October 21, 2012 (UTC)
If I wanted to go with a beatdown strategy with this deck, I wouldn't be asking for cards for a Toolbox deck. If I wanted to go that route, though, Uruz and Winged Rhynos would be good cards to have, I think. I'm not sure of the latter, but the former can get its effect under Skill Drain, I know that. Also, as I said, the Beast-Warrior Koa'ki Meirus I can replace with Gene-Warped Warwolf and Vorse Raider, if I really want to, so if I use the former, I might as well make a full-on Koa'ki Meiru deck. *sigh* I guess there's just not enough good Beast-Warriors to make a toolbox deck out of, huh? Vorpal Storm Pony (talkcontribs) 17:39, October 21, 2012 (UTC)
No, not enough. Usually you combine a few of them into beast stun, but that's all you really can do. ---Dark Ace SP (Talk) 19:35, October 21, 2012 (UTC)
Well, what would you suggest I do? I've already got a pure Beast-Stun with my Flame Tiger deck, I don't want to make a Koa'ki Meiru deck (and if I did, I'd try to make a workable pure one), and I don't want to just make a typical Beast-Warrior beatdown deck. If the Hot-Blooded monsters were Earth like they were in the anime, I could combine them with the Barbaros monsters and Grandsoil to make a Beast-Warrior Trade-In deck. I'm really at a loss at this. Vorpal Storm Pony (talkcontribs) 22:14, October 21, 2012 (UTC)
Yeah, I am too. There just isn't enough to go with. You want a toolbox, but there isn't a way to toolbox them, unless you want to reverse toolbox them? Also, there aren't any great effects for Beast-Warriors in general. I wish this were as easy as making an Ojama deck based around Lightray Daedalus, which I've done already and loved. ---Dark Ace SP (Talk) 00:16, October 22, 2012 (UTC)