Deck
|
|
Sided Card
|
Reason
|
Meta
|
Burning Abyss |
+ |
Soul Drain |
This deck focuses heavily on the Graveyard, however it can be bypassed by Virgil, Phoenix Wing Wind Blast or Raigeki Break.
|
Burning Abyss |
+ |
Macro Cosmos |
This deck focuses heavily on the Graveyard, however it can be bypassed by Virgil, Phoenix Wing Wind Blast or Raigeki Break.
|
Burning Abyss |
+ |
Dimensional Fissure |
This deck focuses heavily on the Graveyard, however it can be bypassed by Virgil, Phoenix Wing Wind Blast or Raigeki Break.
|
Burning Abyss |
+ |
Shadow-Imprisoning Mirror |
Negates (and then prevents) the effects of most of the monsters in the deck, however it can be bypassed by Phoenix Wing Wind Blast or Raigeki Break.
|
Burning Abyss |
- |
Consecrated Light |
Restricts basically every monster in this deck.
|
Nekroz |
> |
Vanity's Emptiness |
Prevents all Ritual Summons.
|
Nekroz |
+ |
Mistake |
This Deck relies on adding cards from the Deck to the hand to gain advantage.
|
Nekroz |
- |
Mind Drain |
Prevents their Ritual effects that activate in the hand.
|
Nekroz |
- |
Shared Ride |
Use before they start searching to draw a lot of cards, however it can be bypassed by Denko Sekka.
|
Qliphort |
> |
Cursed Seal of the Forbidden Spell |
Negates Scout or Saqlifice and prevents the activation of any further copies.
|
Qliphort |
+ |
Anti-Spell Fragrance |
Stops all Pendulum Spells, however it can be bypassed with Helix or Stealth.
|
Qliphort |
- |
Mask of Restrict |
Stops Tribute Summons and the effects of Helix/Carrier, though it does not stop Pendulum Summons.
|
Shaddoll |
+ |
Shadow-Imprisoning Mirror |
Negates (and then prevents) the effects of most of the monsters in the deck, however it doesn't stop Winda's Continuous effects and has no effect on the other Fusions.
|
Shaddoll |
+ |
Macro Cosmos |
This deck focuses heavily on the Graveyard, however it can be bypassed by Shaddoll Dragon.
|
Shaddoll |
+ |
Dimensional Fissure |
This deck focuses heavily on the Graveyard, however it can be bypassed by Shaddoll Dragon.
|
Shaddoll |
- |
The End of Anubis |
This deck focuses heavily on the Graveyard, however it can be bypassed by Shaddoll Dragon.
|
Tellarknight |
> |
Light-Imprisoning Mirror |
Negates (and then prevents) the effects of most of the monsters in the deck.
|
Tellarknight |
+ |
And the Band Played On |
This deck focuses heavily on Special Summoning Xyz Material by monster effects.
|
Tellarknight |
+ |
Macro Cosmos |
This deck focuses heavily on the Graveyard.
|
Tellarknight |
+ |
Stygian Dirge |
Derails their Xyz Summons.
|
Competitive
|
Agent |
> |
Light-Imprisoning Mirror |
Negates (and then prevents) the effects of most of the monsters in the deck.
|
Agent |
- |
Dimensional Fissure |
If there is nothing in the Graveyard, Hyperion can't use it's effect, Kristya and BLS Envoy can't be Special Summoned.
|
Agent |
- |
Macro Cosmos |
If there is nothing in the Graveyard, Hyperion can't use its effect, Kristya and BLS Envoy can't be Special Summoned.
|
Agent |
- |
Grave of the Super Ancient Organism |
Stops Hyperion, BLS Envoy, Kristya, Trishula, Stardust, etc.
|
Agent |
- |
Ally of Justice Core Destroyer |
Unless it is the Chaos version, this card is a Catastor and can be Normal Summoned easily. It also cannot be Bottomlessed. However, they can Synchro Summon or use Hyperion's effect to get around it.
|
Agent |
- |
Ally of Justice Cycle Reader |
Acts as a double D.D. Crow.
|
Agent |
- |
Thunder King Rai-Oh |
Prevents The Agent of Mystery - Earth's effect. Can negate the summon and destroy Master Hyperion, Kristya and Black Luster Soldier - Envoy of the Beginning.
|
Agent |
- |
Chain Disappearance |
This is mainly used against The Agent of Mystery - Earth, leaving them with much less Agents to use to Special Summon Hyperion. You can also use it to banish all their T.G. Striker and Mystical Shine Balls if they use them.
|
Agent |
- |
Leeching the Light |
Increases the ATK of all your monsters by a large amount, which can lead to an OTK.
|
Agent |
- |
Chaos Trap Hole |
Almost all large Special Summons are Light or Dark.
|
Agent |
- |
Ally Salvo |
If they don't blow it up with Hyperion, this card destroys any 2 of their cards.
|
Agent |
- |
Hunter of Black Feathers |
Destroys monsters.
|
Chaos Dragon |
+ |
Vanity's Fiend |
This Deck focuses heavily on Special Summons, however it can be bypassed by Ryko, Lightsworn Hunter.
|
Chaos Dragon |
+ |
Shadow-Imprisoning Mirror |
Negates (and then prevents) the effects of REDMD, Dark Armed Dragon, and Chaos Sorcerer, however it can be bypassed with Ryko or Lyla and doesn't stop Darkflare Dragon from dumping Dragons.
|
Chaos Dragon |
+ |
Light-Imprisoning Mirror |
Negates (and then prevents) the effects of Lightpulsar Dragon, Eclipse Wyvern (when first sent to the Graveyard), and any Lightsworns they run.
|
Chaos Dragon |
+ |
Macro Cosmos |
This Deck focuses heavily on the Graveyard, however it can be bypassed with Ryko or Lyla.
|
Chaos Dragon |
+ |
Imperial Iron Wall |
Stops REDMD, Lightpulsar, Darkflare, Chaos Sorcerer and BLS - Envoy from Summoning themselves, and blocks the effects of Eclipse Wyvern and Dark Armed Dragon, however it can be bypassed with Ryko or Lyla.
|
Chaos Dragon |
+ |
Skill Drain |
Stops the effects of REDMD and Dark Armed Dragon as well as any Lightsworns they run.
|
Chaos Dragon |
- |
Chaos Trap Hole |
Nearly all monsters used will be LIGHT or DARK.
|
Geargia |
+ |
Mistake |
This Deck relies on adding cards from the Deck to the hand to gain advantage.
|
Geargia |
+ |
Skill Drain |
This deck relies on the effects of face-up monsters to gain advantage.
|
Geargia |
+ |
Thunder King Rai-Oh |
This deck relies on adding cards from the Deck to the hand to gain card advantage, however it can't run over Geargiarmor, so Geargiarsenal can destroy it eventually.
|
Geargia |
- |
Cyber Dragon |
Used to make Chimeratech Fortress Dragon and clear their field.
|
Geargia |
- |
System Down |
Removes them from play all their monsters on both the field and Graveyard. It does not Destroy. It's hilarious when used at the right moment.
|
Geargia |
- |
Electric Virus |
Acts as a Brain Control, allowing you to get rid of a monster and then Synchro or Tribute it for one of your own.
|
Geargia |
- |
Deck Devastation Virus |
Eliminates most of their monsters.
|
Geargia |
- |
Hunter of Black Feathers |
Destroys monsters.
|
Gravekeeper's |
+ |
Consecrated Light |
Disables Spies, Descendants, Recruiters Etc. This card can be attacked with Gravekeeper's Commandant because its Attribute is EARTH.
|
Gravekeeper's |
+ |
Cursed Seal of the Forbidden Spell |
Permanently shut down Necrovalley (which also shuts down Royal Tribute) or Gravekeeper's Stele.
|
Gravekeeper's |
+ |
Field Barrier |
Prevents Necrovalley from being played.
|
Gravekeeper's |
- |
4-Starred Ladybug of Doom |
Destroys all commonly used Gravekeeper's monsters other than Recruiter.
|
Gravekeeper's |
- |
Nobleman of Crossout |
Gets rid off all their Spies and Guards.
|
Gravekeeper's |
- |
Shadow-Imprisoning Mirror |
Stops Descendant, Spy, Assailant and Recruiter.
|
Gravekeeper's |
- |
Closed Forest |
Seals off Necrovalley for a long while.
|
Gravekeeper's |
- |
Dimensional Prison |
Stops Visionary and Recruiter.
|
Gravekeeper's |
- |
Puppet Plant |
Against this deck, this card is a Brain Control.
|
Gravekeeper's |
- |
Dust Tornado |
If you have problems with Necrovalley.
|
Gravekeeper's |
- |
Gemini Imps |
If you often get hit by Royal Tribute during the first turn or so, you could try some of these.
|
Gravekeeper's |
- |
Goldd, Wu-Lord of Dark World |
If you often get hit by Royal Tribute during the first turn or so, you could try some of these.
|
Gravekeeper's |
- |
Sillva, Warlord of Dark World |
If you often get hit by Royal Tribute during the first turn or so, you could try some of these.
|
Gravekeeper's |
- |
Reign-Beaux, Overlord of Dark World |
If you often get hit by Royal Tribute during the first turn or so, you could try some of these.
|
Gravekeeper's |
- |
Ceasefire |
Stops Spy and Guard, then takes out a large chunk of the opponent's Life Points.
|
Gravekeeper's |
- |
Last Day of Witch |
Probably works best if comboed with the above card. But be aware that they could regain advantage with Gravekeeper's Stele, and Visionary can be protected against this card.
|
Inzektor |
> |
Macro Cosmos |
Prevents monsters treated as Equip Cards from being sent to the Graveyard and blocks the recycling effect of Zektkaliber.
|
Inzektor |
> |
Skill Drain |
Restricts basically every monster in this deck.
|
Inzektor |
> |
Shadow-Imprisoning Mirror |
Restricts basically every monster in this deck.
|
Inzektor |
+ |
Chain Disappearance |
Banishes all their Dragonflies, Hornets or Tour Guides. However, they can make Leviair to get them back.
|
Inzektor |
+ |
Consecrated Light |
Restricts basically every monster in this deck, however it can be bypassed by Fiendish Chain.
|
Inzektor |
+ |
D.D. Crow |
Chain this when they try to equip, and if there are no other Inzektors in the Graveyard, they have to equip one from the hand. It can also be used against Zektkaliber and Giga-Mantis.
|
Inzektor |
+ |
Necrovalley |
Prevents Inzektors from being equipped from the Graveyard and blocks the recycling effect of Zektkaliber, however it can be bypassed by equipping Inzektor Hornet from the hand.
|
Inzektor |
- |
Banisher of the Radiance |
Prevents monsters treated as Equip Cards from being sent to the Graveyard and blocks the recycling effect of Zektkaliber.
|
Inzektor |
- |
Effect Veiler |
Prevents the effect to equip a monster.
|
Inzektor |
- |
Doomcaliber Knight |
Prevents the effect to equip a monster.
|
Inzektor |
- |
Safe Zone |
When this is targeted by Hornet, chain it to destroy your opponent's monster.
|
Mermail / Atlantean |
> |
Macro Cosmos |
This deck focuses heavily on the Graveyard.
|
Mermail / Atlantean |
> |
Dimensional Fissure |
This deck focuses heavily on the Graveyard.
|
Mermail / Atlantean |
+ |
Soul Drain |
This deck focuses on effects that activate in the Graveyard.
|
Mermail / Atlantean |
+ |
The End of Anubis |
This deck focuses on effects that activate in the Graveyard.
|
Mermail / Atlantean |
- |
Banisher of the Radiance |
This deck focuses heavily on the Graveyard.
|
Mermail / Atlantean |
- |
Debunk |
This deck focuses on effects that activate in the Graveyard.
|
Mermail / Atlantean |
- |
Mind Crush |
They search for cards quite a lot, use this after they search for something.
|
Mermail / Atlantean |
- |
Thunder King Rai-Oh |
Prevents Genex Undine, Mermail Abysspike and Mermail Abyssmegalo from using their search effects. Can also negate a Synchro Summon from Deep-Sea Diva.
|
Scrap |
> |
Necrovalley |
This deck focuses heavily on the Graveyard.
|
Scrap |
> |
Macro Cosmos |
This deck focuses heavily on the Graveyard.
|
Scrap |
> |
Dimensional Fissure |
This deck focuses heavily on the Graveyard.
|
Scrap |
- |
Fairy Wind |
Destroys Scrap Factory and Supply Unit.
|
Scrap |
- |
Spell Shattering Arrow |
Destroys Scrap Factory and Supply Unit.
|
Scrap |
- |
Mind Crush |
They search for cards quite a lot, use this after they search for something.
|
Scrap |
- |
Crevice into the Different Dimension |
This deck focuses heavily on the Graveyard.
|
Scrap |
- |
Mind Crush |
They search for cards quite a lot, use this after they search for something.
|
Scrap |
- |
Caius the Shadow Monarch |
Banishes Scrap Dragon.
|
Scrap |
- |
Big Burn |
This deck focuses heavily on the Graveyard.
|
Scrap |
- |
D.D. Crow |
This deck focuses heavily on the Graveyard.
|
Scrap |
- |
Different Dimension Ground |
This deck focuses heavily on the Graveyard. Works well when chained to Scrapstorm.
|
Scrap |
- |
The Huge Revolution is Over |
Stops Scrap Dragon.
|
Sylvan |
> |
Macro Cosmos |
This deck focuses heavily on the Graveyard.
|
Sylvan |
> |
Dimensional Fissure |
This deck focuses heavily on the Graveyard.
|
Sylvan |
> |
Soul Drain |
This deck focuses heavily on effects that activate in the Graveyard.
|
Sylvan |
- |
Debunk |
This deck focuses heavily on effects that activate in the Graveyard. Can also stop Sylvan Sagequoia.
|
Sylvan |
- |
Different Dimension Ground |
This deck focuses heavily on the Graveyard.
|
Yang Zing |
+ |
Macro Cosmos |
This deck focuses heavily on the Graveyard.
|
Yang Zing |
+ |
Dimensional Fissure |
This deck focuses heavily on the Graveyard.
|
Yang Zing |
+ |
Soul Drain |
This deck focuses heavily on the Graveyard.
|
Yang Zing |
+ |
Necrovalley |
This deck focuses heavily on the Graveyard.
|
Yang Zing |
+ |
The End of Anubis |
This deck focuses heavily on the Graveyard.
|
Yang Zing |
+ |
Different Dimension Ground |
This deck focuses heavily on the Graveyard.
|
Other Themed Decks
|
Hieratic |
> |
Vanity's Fiend |
This deck focuses heavily on Special Summons.
|
Hieratic |
> |
Fossil Dyna Pachycephalo |
Their strongest monster will be Eset with 1000 ATK.
|
Hieratic |
> |
Testudo erat Numen |
Their strongest monster will be Eset with 1000 ATK.
|
Hieratic |
+ |
Ally of Justice Quarantine |
Until they draw REDMD, they won't be doing much.
|
Hieratic |
+ |
Dimensional Fissure |
The deck relies on the Tribute effect that activates in the Graveyard, however it can be bypassed by A Wingbeat of Giant Dragon.
|
Hieratic |
+ |
Macro Cosmos |
The deck relies on the Tribute effect that activates in the Graveyard, however it can be bypassed by A Wingbeat of Giant Dragon.
|
Hieratic |
+ |
Light-Imprisoning Mirror |
Restricts basically every monster in this deck, however it can be bypassed by A Wingbeat of Giant Dragon.
|
Hieratic |
+ |
Mask of Restrict |
The deck relies on the Tribute effect that activates in the Graveyard, however it can be bypassed by A Wingbeat of Giant Dragon.
|
Hieratic |
+ |
Soul Drain |
The deck relies on the Tribute effect that activates in the Graveyard, however it can be bypassed by A Wingbeat of Giant Dragon.
|
Hieratic |
+ |
Deck Lockdown |
This deck focuses heavily on Special Summons from the Deck.
|
Hieratic |
+ |
Summon Limit |
The deck needs several Special Summons to OTK, however it can by bypassed by A Wingbeat of Giant Dragon.
|
Hieratic |
- |
Absolute Crusader |
Destroys a Level 5 or higher monster when it is Special Summoned.
|
Hieratic |
- |
Chain Disappearance |
Banishes all of their Wattaildragon (when Summoned by the Tribute effect) or REDMD (when Summoned by Hieratic Dragon King of Atum).
|
Hieratic |
- |
Chaos Trap Hole |
Almost all Summons are Light or Dark.
|
Hieratic |
- |
Debunk |
The deck relies on the Tribute effect that activates in the Graveyard, however it can be bypassed by A Wingbeat of Giant Dragon.
|
Hieratic |
- |
Different Dimension Ground |
The deck relies on the Tribute effect that activates in the Graveyard.
|
Hieratic |
- |
Skull Meister |
The deck relies on the Tribute effect that activates in the Graveyard.
|
Hieratic |
- |
The End of Anubis |
The deck relies on the Tribute effect that activates in the Graveyard.
|
Hieratic |
- |
Thunder King Rai-Oh |
Can negate the Special Summons of the big Hieratic monsters or the Xyz Monsters.
|
Hieratic |
- |
Hunter of Black Feathers |
Destroys monsters.
|
Hieratic |
- |
Mirror of Oaths |
Destroys Wattaildragon (when Summoned by the Tribute effect) or REDMD (when Summoned by Hieratic Dragon King of Atum) and draws you 1 card, however it can be bypassed by A Wingbeat of Giant Dragon.
|
Laval |
> |
Necrovalley |
This Deck focuses heavily on the Graveyard. Blocks the effect of Laval Lakeside Lady.
|
Laval |
> |
Vanity's Fiend |
This Deck focuses heavily on Special Summons.
|
Laval |
> |
Testudo erat Numen |
This Deck focuses heavily on Special Summons.
|
Laval |
> |
Royal Prison |
To block Rekindling.
|
Laval |
> |
Prohibition |
To block Rekindling or Molten Transmission Field.
|
Laval |
+ |
Macro Cosmos |
This deck focuses heavily on the Graveyard, however it can be bypassed with Laval Cannon.
|
Laval |
+ |
Dimensional Fissure |
This deck focuses heavily on the Graveyard, however it can be bypassed with Laval Cannon.
|
Laval |
+ |
Cursed Seal of the Forbidden Spell |
Permanently stops Rekindling or Molten Transmission Field, however it can be bypassed by Laval Lakeside Lady.
|
Laval |
- |
Soul Drain |
Blocks the effects of Tender of the Laval Volcano and Laval Lakeside Lady.
|
Laval |
- |
The End of Anubis |
Blocks the effects of Tender of the Laval Volcano and Laval Lakeside Lady.
|
Laval |
- |
Different Dimension Ground |
Chain to Molten Transmission Field to hinder their general tactics.
|
Laval |
- |
D.D. Crow |
Interferes with Rekindling. However, they can retrieve the banished monster with Laval Cannon.
|
Laval |
- |
Skull Meister |
Negates the effects of Tender of the Laval Volcano and Laval Lakeside Lady.
|
Laval |
- |
Crevice Into the Different Dimension |
Interferes with Rekindling. However, they can retrieve a banished monster with Laval Cannon.
|
Laval |
- |
Debunk |
This deck focuses on effects that activate in the hand and in the Graveyard, however it can be bypassed with Laval Lakeside Lady and the banished monster can be retrieved with Laval Cannon.
|
Laval |
- |
Volcanic Queen |
If they Summon Shooting Quasar Dragon on the first turn, you can Tribute it for this card and your opponent will miss the timing to Summon Shooting Star Dragon.
|
Chain Burn |
> |
Des Wombat |
Prevents all Burn Damage, the Deck has few outs in Game 1.
|
Chain Burn |
> |
Prime Material Dragon |
Requires a Tribute Summon but is more effective than Des Wombat as the Deck has even fewer outs.
|
Chain Burn |
> |
Royal Decree |
Negates most of their draw cards and several of their burn cards.
|
Chain Burn |
+ |
Vanity's Call |
While costing half your Life Points, it negates every card in the chain, often leaving your opponent with no cards to use.
|
Chain Burn |
- |
Rainbow Life |
Activate at the end of a chain to gain lots of Life.
|
Chain Burn |
- |
Lifeforce Harmonizer |
Doesn't have to be set and doesn't cost as much but is less effective than Rainbow Life.
|
Dark World |
> |
Macro Cosmos |
They can't be discarded from the hand to the Graveyard if there is no Graveyard. Works well if you chain this to cards such as Card Destruction.
|
Dark World |
> |
Dimensional Fissure |
They can't be discarded from the hand to the Graveyard if there is no Graveyard.
|
Dark World |
> |
Banisher of the Radiance |
They can't be discarded from the hand to the Graveyard if there is no Graveyard.
|
Dark World |
> |
Banisher of the Light |
They can't be discarded from the hand to the Graveyard if there is no Graveyard.
|
Dark World |
> |
Shadow-Imprisoning Mirror |
Negates pretty much every monster, preventing their Special Summons and effects.
|
Dark World |
- |
Different Dimension Ground |
When they activate an effect to Discard, chain this and laugh.
|
Dark World |
- |
Debunk |
Most effects activate in the Graveyard, this card will Negate their effects and Banish them.
|
Dark World |
- |
Gravekeeper's Watcher |
This is to stop effects that Discard, such as Card Destruction and Dark World Dealings.
|
Dark World |
- |
Forbidden Graveyard |
Similar to Shadow-Imprisoning Mirror, this card prevents their effects in the Graveyard, but is not Continuous.
|
Dark World |
- |
Reign-Beaux, Overlord of Dark World |
In case of cards that make both players Discard such as Dragged Down into the Grave and Dark World Dealings.
|
Dark World |
- |
Goldd, Wu-Lord of Dark World |
In case of cards that make both players Discard.
|
Dark World |
- |
Sillva, Warlord of Dark World |
In case of cards that make both players Discard.
|
Dark World |
- |
Grapha, Dragon God of Dark World |
In case of cards that make both players Discard.
|
Dark World |
- |
Marionette Mite |
All Dark World monsters are Fiend-Types, so you can use this as a free Brain Control and take control of their monster to attack, tribute, Synchro Summon, etc. You could also Special Summon your Grapha if you had one, if you also have a way to stop it when the opponent tries to Special Summon the returned monster again later in the duel.
|
Dark World |
- |
D.D. Crow |
If the Dark World monster is banished before its effect resolves, the effect will resolve without effect, but this can only stop 1 Dark World monster.
|
Dark World |
- |
Gemini Imps |
Negates a card that makes both players discard and destroys it, stopping your opponent from activating the effect, and then lets you draw a card, giving you a +1.
|
Dino Rabbit |
> |
Gozen Match |
Prevents Sabersaurus and Kabazauls from making Evolzars. However, it does not affect Jurrac Guaiba.
|
Dino Rabbit |
> |
Rivalry of Warlords |
No more Xyz Summons.
|
Dino Rabbit |
> |
Zombie World |
Their monsters need to be Dinosaurs to make Laggia and Dolkka.
|
Dino Rabbit |
+ |
Imperial Iron Wall |
Prevents the effect of Rescue Rabbit, though the opponent can still use Jurrac Guaiba or just Normal Summon two Dinosaurs.
|
Dino Rabbit |
+ |
Skill Drain |
Prevents the effects of the Evolzars, Tour Guide, and Jurrac Guaiba, however it can be bypassed by Forbidden Lance.
|
Dino Rabbit |
+ |
Stygian Dirge |
Derails their Xyz Summons.
|
Dino Rabbit |
+ |
Summon Limit |
Summoning Rescue Rabbit and activating its effect uses up 2 Summons.
|
Dino Rabbit |
+ |
Vanity's Fiend |
Prevents Xyz Summons and is too big to run over with most of their monsters, however it can be bypassed by Forbidden Chalice.
|
Dino Rabbit |
- |
Bottomless Trap Hole |
Destroys both monsters Summoned by Rescue Rabbit, or destroys Leviair before it can use its effect. Can also be used to either get rid of Laggia or waste its negation effect.
|
Dino Rabbit |
- |
Chain Disappearance |
Banishes all 3 Rabbits or Tour Guides, however it can be bypassed by Forbidden Lance, and if you hit Rabbit they can use Leviair to get it back.
|
Dino Rabbit |
- |
Effect Veiler |
Prevents the effects of Rabbit and Tour Guide. It can also be chained to a card like Compulsory Evacuation Device to get rid of Laggia.
|
Dino Rabbit |
- |
Lava Golem |
Use it to Tribute an Evolzar and another monster. Best with monsters that can't be destroyed by battle like Gellenduo.
|
Dino Rabbit |
- |
Mirror of Oaths |
Destroys the monster(s) Summoned by Rescue Rabbit or Tour Guide and draws 1 card.
|
Dino Rabbit |
- |
Chaos Hunter |
Use it when Laggia is Summoned. Prevents the effects of Rescue Rabbit, Bottomless Trap Hole and Dimensional Prison.
|
Dino Rabbit |
- |
Tragoedia |
Gets around the effect of Laggia.
|
Dino Rabbit |
- |
Volcanic Queen |
Use it to Tribute an Evolzar. You cannot Normal Summon in the same turn, but you can Special Summon and then attack over her 1200 DEF.
|
Dino Rabbit |
- |
Wave-Motion Cannon |
Laggia can't negate the effect of a card that has already been activated. Best with monsters that can't be destroyed by battle like Gellenduo.
|
Dino Rabbit |
- |
Giant Trap Hole |
Activate after Rescue Rabbit activates its effect to stop the Xyz summon.
|
Evol |
> |
Vanity's Fiend |
This Deck focuses heavily on Special Summons.
|
Evol |
> |
Rivalry of Warlords |
Prevents Evoltiles from Special Summoning Evolsaurs or being Tributed for Evo-Force.
|
Evol |
- |
Corridor of Agony |
Prevents attacks and effects from monsters Summoned by Evoltile Westlo, Evoltile Najasho and Evo-Force.
|
Evol |
- |
Nobleman of Crossout |
Gets rid of all 3 Westlo.
|
Evol |
- |
Acid Trap Hole |
Sidesteps Westlo, and can also sidestep Najasho as they generally Set it before Tributing it for Evo-Force.
|
Evol |
- |
The End of Anubis |
Stops the effects of Evoltile Najasho and Evolsaur Vulcano.
|
Evol |
- |
Mirror of Oaths |
Destroys a monster Summoned by Westlo, Najasho or Evo-Force and draws 1 card.
|
Evol |
- |
Mask of Restrict |
Prevents the effects of Evo-Force and thereby Evoltile Najasho.
|
Lightsworn |
> |
Macro Cosmos |
This deck focuses heavily on the Graveyard.
|
Lightsworn |
> |
Dimensional Fissure |
This deck focuses heavily on the Graveyard.
|
Lightsworn |
> |
Dimension Fortress Weapon |
This deck focuses heavily on the Graveyard.
|
Lightsworn |
> |
Necrovalley |
This deck focuses heavily on the Graveyard.
|
Lightsworn |
> |
The End of Anubis |
This deck focuses heavily on the Graveyard.
|
Lightsworn |
> |
Light-Imprisoning Mirror |
Restricts basically every monster in this deck, however it doesn't stop Honest's main effect.
|
Lightsworn |
- |
Skill Drain |
Only if you think you can overpower their attacks; or if you're not affected by it, it would be similar to Light-Imprisoning Mirror.
|
Lightsworn |
- |
D.D. Crow |
This deck focuses heavily on the Graveyard.
|
Lightsworn |
- |
Big Burn |
This deck focuses heavily on the Graveyard.
|
Lightsworn |
- |
Soul Release |
This deck focuses heavily on the Graveyard.
|
Lightsworn |
- |
Crevice Into the Different Dimension |
This deck focuses heavily on the Graveyard.
|
Lightsworn |
- |
My Body as a Shield |
Stops Judgment Dragon, Celestia, Ryko (if it was Flip Summoned), etc.
|
Lightsworn |
- |
Starlight Road |
Stops Judgment Dragon, Celestia, etc.
|
Lightsworn |
- |
Ally of Justice Cycle Reader |
Acts as a double D.D. Crow, which can make Wulf and Lumina resolve without effect and also stalls Judgment Dragon from being Special Summoned.
|
Lightsworn |
- |
Kycoo the Ghost Destroyer |
This deck focuses heavily on the Graveyard. Cannot be blocked by Necro Gardna.
|
Twilight |
+ |
Light-Imprisoning Mirror |
Negates (and then prevents) the effects of half of the monsters in their deck.
|
Twilight |
+ |
Shadow-Imprisoning Mirror |
Negates (and then prevents) the effects of half of the monsters in their deck.
|
Blackwing |
+ |
Consecrated Light |
Restricts basically every monster in this deck, however it can be bypassed by cards like Book of Moon, Smashing Ground, Fissure, Lightning Vortex, Icarus Attack, etc.
|
Blackwing |
+ |
Shadow-Imprisoning Mirror |
Restricts basically every monster in this deck, however it can be bypassed by cards like Icarus Attack, or they can just play by Swarm and Synchro without using Effects. It also doesn't stop Kalut.
|
Blackwing |
- |
Black Return |
You can activate this card when your opponent Special Summons a Blackwing monster. This is best used against their Synchro Monsters.
|
Blackwing |
- |
Imperial Iron Wall |
Mainly against Graveyard Black Feathers (Vayu Turbo) build, stops cards including DAD, Necro Gardna, Vayu and Allure of Darkness.
|
Blackwing |
- |
Trap Hole |
Screws with their Blackwing - Sirocco the Dawn and Black Whirlwind xD
|
Blackwing |
- |
Compulsory Evacuation Device |
Similar to Trap Hole (above), but also stops their Synchro Monsters.
|
Blackwing |
- |
Blackwing - Sirocco the Dawn |
Note how you can use the Opponent's Blackwings to power up your own Sirroco.
|
Blackwing |
- |
D.D. Crow |
You can discard this to the Graveyard so you can Remove from play your opponent's Blackwing - Vayu the Emblem of Honor before they Synchro Summon another Blackwing Synchro Monster.
|
Blackwing |
- |
Mind Crush |
They search for cards quite a lot, use this after they search for something.
|
Blackwing |
- |
Starlight Road |
Stops Icarus Attack, Delta Crow - Anti Reverse, Dark Hole, Black Rose Dragon, etc.
|
Blackwing |
- |
Nobleman of Extermination |
Stops Icarus Attack, Delta Crow - Anti Reverse, Solemn Warning, Bottomless Trap Hole, etc.
|
Blackwing |
- |
Seven Tools of the Bandit |
Stops Icarus Attack, Delta Crow - Anti Reverse, Solemn Warning, Bottomless Trap Hole, etc.
|
Blackwing |
- |
Trap Stun |
Stops Icarus Attack, Delta Crow - Anti Reverse, Solemn Warning, Bottomless Trap Hole, etc.
|
Blackwing |
- |
Hunter of Black Feathers |
Destroys monsters.
|
Exodia OTK |
> |
Skill Drain |
Most of these types of decks rely on Royal Magical Library, so stopping that would most likely stop their draw engine.
|
Exodia OTK |
> |
Light-Imprisoning Mirror |
Most of these types of decks rely on Royal Magical Library, so stopping that would most likely stop their draw engine.
|
Exodia OTK |
> |
Dragged Down into the Grave |
You get to choose the card you discard from your opponent's hand. Try and banish it once it gets to the grave with D.D. Crow, Macro Cosmos, Dimensional Fissure, etc.
|
Exodia OTK |
> |
D.D. Designator |
Exodia decks don't have cards that can return their pieces from the RFP zone, so if you're lucky enough (or if they Sarc'd a piece), then you've basically won.
|
Exodia OTK |
- |
Mistake |
Stops The White Stone of Legend, Sangan, Emissary of the Afterlife, Toon Table of Contents, etc.
|
Exodia OTK |
- |
Thunder King Rai-Oh |
Stops The White Stone of Legend, Sangan, Emissary of the Afterlife, Toon Table of Contents, etc.
|
Exodia OTK |
- |
Protector of the Sanctuary |
Stops any draw power they may use, such as Trade-In, Royal Magical Library, Super Rejuvenation, Cards of Consonance, Upstart Goblin, etc. Also is strong enough that the Deck normally cannot take it out through brute force.
|
Exodia OTK |
- |
Macro Cosmos |
If they don't FTK you, these cards can mess their strategies up a bit; e.g. Broww, Huntsman of Dark World, Pot of Avarice, etc.
|
Exodia OTK |
- |
Dimensional Fissure |
If they don't FTK you, these cards can mess their strategies up a bit; e.g. Broww, Huntsman of Dark World, Pot of Avarice, etc.
|
Exodia OTK |
- |
Droll & Lock Bird |
These are to stop the deck's FTK. Best if used against Into the Void.
|
Exodia OTK |
- |
Effect Veiler |
These are to stop the deck's FTK, it would be used against Royal Magical Library.
|
Exodia OTK |
- |
Herald of Orange Light |
These are to stop the deck's FTK, it would be used against Royal Magical Library.
|
Exodia OTK |
- |
Hand Destruction |
Quite a few Exodia decks don't use cards to return pieces to their hand and focus more on a FTK. These cards work well against those. Generally, Pot of Avarice, Backup Soldier, Dark Eruption and Dark Factory of Mass Production are the only cards to can use to return the pieces, so be sure to be prepared with another card of they actually do have those in their deck.
|
Exodia OTK |
- |
Mind Crush |
Quite a few Exodia decks don't use cards to return pieces to their hand and focus more on a FTK. These cards work well against those. Generally, Pot of Avarice, Backup Soldier, Dark Eruption and Dark Factory of Mass Production are the only cards to can use to return the pieces, so be sure to be prepared with another card of they actually do have those in their deck.
|
Exodia OTK |
- |
Exchange |
Now, this is hilarious. Grab a piece beforehand and then laugh when they get their 5th (now 4th) piece.
|
Exodia OTK |
- |
Heavy Slump |
They'll be drawing a bunch of cards, so hit them with this and they have to start all over again.
|
Gadgets / Machina Gadget |
> |
Skill Drain |
This deck relies on their Effect when being Summoned to gain card advantage. Stops the Gadgets and Machina Gearframe from doing this.
|
Gadgets / Machina Gadget |
+ |
King Tiger Wanghu |
The monsters in this deck as mostly weak Gadgets. This card kills all Gadgets, however can be destroyed by cards like Smashing Ground, Fissure, etc.
|
Gadgets / Machina Gadget |
+ |
Thunder King Rai-Oh |
This deck relies on adding cards to their hand from the Deck to gain card advantage, however can be destroyed by cards like Smashing Ground, Fissure, etc.
|
Gadgets / Machina Gadget |
- |
Deck Devastation Virus |
Kills all Gadgets for a while.
|
Gadgets / Machina Gadget |
- |
System Down |
Removes them from play all their monsters on both the field and Graveyard. It does not Destroy. It's hilarious when used at the right moment.
|
Gadgets / Machina Gadget |
- |
Cyber Dragon |
To be used with Chimeratech Fortress Dragon. It clears your opponent's monsters and allows you to gain a potentially strong monster.
|
Gadgets / Machina Gadget |
- |
Pulling the Rug |
Works well against Machina Gearframe or the Gadgets.
|
Gadgets / Machina Gadget |
- |
Electric Virus |
Acts as a Brain Control, allowing you to get rid of a monster and then Synchro or Tribute it for one of your own.
|
Gadgets / Machina Gadget |
- |
4-Starred Ladybug of Doom |
Destroys all Gadgets and Machina Gearframe
|
Wind-Up |
> |
Vanity's Fiend |
This deck focuses heavily on Special Summons, however it can be bypassed by Fiendish Chain.
|
Wind-Up |
> |
Gozen Match |
This deck uses all different Attributes.
|
Wind-Up |
> |
Macro Cosmos |
This deck focuses on the Graveyard. Unlike Dimensional Fissure, this card also banishes monsters that are Xyz Material.
|
Wind-Up |
> |
Rivalry of Warlords |
This deck uses many different Types.
|
Wind-Up |
> |
Skill Drain |
This deck focuses heavily on the effects of face-up monsters.
|
Wind-Up |
+ |
Big Burn |
This deck focuses on the Graveyard.
|
Wind-Up |
+ |
Dimensional Fissure |
This deck focuses on the Graveyard.
|
Wind-Up |
+ |
Necrovalley |
This deck focuses on the Graveyard.
|
Wind-Up |
+ |
King Tiger Wanghu |
This deck relies on small monsters for Xyz Summons, however it can be bypassed by Fiendish Chain.
|
Wind-Up |
+ |
Summon Limit |
This deck Special Summons many times in a turn.
|
Wind-Up |
- |
Chain Disappearance |
Banishes all of their Tour Guides, Rats, or Magicians, though they can make Leviair to get them back.
|
Wind-Up |
- |
D.D. Crow |
This deck focuses on the Graveyard.
|
Wind-Up |
- |
Doomcaliber Knight |
This deck focuses heavily on the effects of face-up monsters.
|
Wind-Up |
- |
Effect Veiler |
This deck focuses heavily on the effects of face-up monsters.
|
Wind-Up |
- |
Fiendish Chain |
This deck focuses heavily on the effects of face-up monsters.
|
Wind-Up |
- |
Thunder King Rai-Oh |
Stops Wind-Up Factory and can prevent a Special Summon, however it can be bypassed by Mind Control.
|
X-Saber |
> |
Vanity's Fiend |
This deck focuses heavily on Special Summons.
|
X-Saber |
+ |
Ancient Forest |
This deck focuses on Battle, however it can be bypassed by cards like Saber Slash.
|
X-Saber |
+ |
Macro Cosmos |
This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash.
|
X-Saber |
+ |
Dimensional Fissure |
This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash.
|
X-Saber |
+ |
Necrovalley |
This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash.
|
X-Saber |
+ |
The End of Anubis |
This deck focuses heavily on the Graveyard, however it can be bypassed by cards like Saber Slash.
|
X-Saber |
- |
Chain Disappearance |
Removes all 3 XX-Saber Darksouls.
|
X-Saber |
- |
Prohibition |
Call XX-Saber Faultroll to hinder their general tactics.
|
X-Saber |
- |
Gottoms' Emergency Call |
You can Special Summon from either player's Graveyard.
|
X-Saber |
- |
Thunder King Rai-Oh |
Stops their XX-Saber Darksoul, and stops their XX-Saber Gottoms/XX-Saber Hyunlei if they choose to Synchro Summon.
|
X-Saber |
- |
D.D. Crow |
This deck focuses on the Graveyard.
|
X-Saber |
- |
Crevice Into the Different Dimension |
This deck focuses on the Graveyard.
|
X-Saber |
- |
Sillva, Warlord of Dark World |
XX-Saber Gottoms/X-Saber Airbellum just got owned!
|
X-Saber |
- |
Goldd, Wu-Lord of Dark World |
XX-Saber Gottoms/X-Saber Airbellum just got owned!
|
X-Saber |
- |
Reign-Beaux, Overlord of Dark World |
XX-Saber Gottoms/X-Saber Airbellum just got owned!
|
X-Saber |
- |
Gemini Imps |
It's more reliable that Goldd but packs less of a punch (although you do draw 1 card as well).
|
X-Saber |
- |
Hero's Rule 2 |
Negates and destroys cards like Gottom's E Call and Faultroll.
|
X-Saber |
- |
Swallow Flip |
Negates and destroys cards like Hyunlei, Ragigura, Wayne, etc.
|
X-Saber |
- |
Starlight Road |
Works really well against Hyunlei, however note that it doesn't work against Saber Slash.
|
X-Saber |
- |
Effect Veiler |
Stops cards including XX-Saber Hyunlei and Debris Dragon.
|
Batteryman |
> |
Deck Lockdown |
Stops the effects of 9-Volt, Charger and Micro-Cell.
|
Batteryman |
+ |
Light-Imprisoning Mirror |
Restricts basically every monster in this deck, however it can be bypassed with Trap Stun.
|
Batteryman |
+ |
Skill Drain |
This deck focuses heavily on the effects of face-up monsters, however it can be bypassed with Trap Stun.
|
Batteryman |
+ |
Vanity's Emptiness |
This deck focuses heavily on Special Summons, however it can be bypassed with Trap Stun.
|
Batteryman |
+ |
Vanity's Fiend |
This deck focuses heavily on Special Summons, however it can be bypassed with The Monarchs Stormforth.
|
Batteryman |
- |
Starlight Road |
Works well against Batteryman Industrial Strength and Short Circuit.
|
Cyber Dragon OTK |
> |
Vanity's Fiend |
Stops all their Fusions and Cyber Dragon.
|
Cyber Dragon OTK |
> |
Vanity's Emptiness |
Stops all Special Summons for a while.
|
Cyber Dragon OTK |
- |
System Down |
Removes them from play all their monsters on both the field and Graveyard. It does not Destroy. It's hilarious when used at the right moment.
|
Cyber Dragon OTK |
- |
Cyber Dragon |
To be used with Chimeratech Fortress Dragon. It clears your opponent's monsters and allows you to gain a potentially strong monster.
|
Cyber Dragon OTK |
- |
Magic Cylinder |
Works well against Power Bond, or just the regular Fusions.
|
Cyber Dragon OTK |
- |
Electric Virus |
Acts as a Brain Control, allowing you to get rid of a monster and then attack, Synchro or Tribute it for one of your own.
|
Disaster Dragon / Hopeless Dragon |
> |
Zombie World |
This deck focuses heavily on having Dragon-Type monsters. Stops cards like Red-Eyes Darkness Metal Dragon and Stamping Destruction.
|
Disaster Dragon / Hopeless Dragon |
> |
Vanity's Fiend |
This deck focuses heavily on Special Summons.
|
Disaster Dragon / Hopeless Dragon |
+ |
Grave of the Super Ancient Organism |
Many of the monsters in this deck are high level monsters and are Special Summoned by Red-Eyes Darkness Metal Dragon, however it can be bypassed by cards like Stamping Destruction.
|
Disaster Dragon / Hopeless Dragon |
+ |
Shadow-Imprisoning Mirror |
Works well against several key cards including Red-Eyes Darkness Metal Dragon, however it can be bypassed by cards like Stamping Destruction.
|
Disaster Dragon / Hopeless Dragon |
+ |
Prohibition |
Works well against several key cards including Red-Eyes Darkness Metal Dragon, however it can be bypassed by cards like Stamping Destruction.
|
Disaster Dragon / Hopeless Dragon |
- |
Different Dimension Ground |
Works well against Dragon Ravine, Foolish Burial, etc. To remove the strong monsters before they are sent to the Graveyard for revival.
|
Disaster Dragon / Hopeless Dragon |
- |
Necrovalley |
This deck focuses heavily on the Graveyard.
|
Disaster Dragon / Hopeless Dragon |
- |
The End of Anubis |
This deck focuses heavily on the Graveyard, however there aren't too many effects that Target the Graveyard. Red-Eyes Darkness Metal Dragon does not Target.
|
Disaster Dragon / Hopeless Dragon |
- |
Macro Cosmos |
This deck can focus on the Graveyard.
|
Disaster Dragon / Hopeless Dragon |
- |
Dimensional Fissure |
This deck can focus on the Graveyard.
|
Disaster Dragon / Hopeless Dragon |
- |
Kycoo the Ghost Destroyer |
This deck can focus on the Graveyard.
|
Disaster Dragon / Hopeless Dragon |
- |
D.D. Crow |
This deck can focus on the Graveyard.
|
Disaster Dragon / Hopeless Dragon |
- |
Electric Virus |
Acts as a Brain Control, allowing you to get rid of a monster and then Synchro or Tribute it for one of your own.
|
Dragunity |
> |
Macro Cosmos |
This deck focuses heavily on the Graveyard.
|
Dragunity |
> |
Dimensional Fissure |
This deck focuses heavily on the Graveyard.
|
Dragunity |
> |
Skill Drain |
Stops effects including the effects that equip a Dragunity from the Graveyard when the monster is Summoned, making their monsters useless.
|
Dragunity |
+ |
Cursed Seal of the Forbidden Spell |
Gets rid of all of their Dragon Ravine, crippling the deck.
|
Dragunity |
- |
Closed Forest |
Stops them from activating their Field Spell for a least a turn, crippling them by preventing their searches.
|
Dragunity |
- |
Fairy Wind |
Destroys Dragon Ravine and any equips they have.
|
Dragunity |
- |
Spell Shattering Arrow |
Destroys Dragon Ravine and any equips they have.
|
Dragunity |
- |
Necrovalley |
Prevents effects which equip cards from the graveyard. It also replaces their field spell Dragon Ravine.
|
Dragunity |
- |
Kycoo the Ghost Destroyer |
Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and Light and Darkness Dragon.
|
Dragunity |
- |
D.D. Crow |
Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and Light and Darkness Dragon.
|
Dragunity |
- |
Crevice into the Different Dimension |
Remove some of the monsters that they might equip from the graveyard. Common ones include Brandistock, Phalanx and Light and Darkness Dragon.
|
Dragunity |
- |
Electric Virus |
Acts as a Brain Control against most of their monsters, allowing you to get rid of a monster and then Synchro or Tribute it for one of your own.
|
Evil Hero Dark Gaia OTK |
> |
Skill Drain |
0 ATK Dark Gaia xD
|
Evil Hero Dark Gaia OTK |
- |
Macro Cosmos |
This deck focuses quite a lot on the Graveyard with Dark Calling.
|
Evil Hero Dark Gaia OTK |
- |
Dimensional Fissure |
This deck focuses quite a lot on the Graveyard with Dark Calling.
|
Evil Hero Dark Gaia OTK |
- |
Zombie World |
Stops Dark Calling which is more of a threat than Dark Fusion. However, it can't stop Dark Fusion.
|
Evil Hero Dark Gaia OTK |
- |
Necrovalley |
Stops Dark Calling which is more of a threat than Dark Fusion. However, it can't stop Dark Fusion.
|
Evil Hero Dark Gaia OTK |
- |
Effect Veiler |
0 ATK Dark Gaia, however cannot be used on Dark Fusioned Gaia right away.
|
Evil Hero Dark Gaia OTK |
- |
Battle Fader |
Ends Battle Phase, next turn Monarch or something.
|
Evil Hero Dark Gaia OTK |
- |
Honest |
Dark Gaia just got owned.
|
Evil Hero Dark Gaia OTK |
- |
Crevice Into the Different Dimension |
This deck focuses quite a lot on the Graveyard with Dark Calling.
|
Evil Hero Dark Gaia OTK |
- |
D.D. Crow |
This deck focuses quite a lot on the Graveyard with Dark Calling.
|
Evil Hero Dark Gaia OTK |
- |
Magic Cylinder |
They won't even see what hit them.
|
Evil Hero Dark Gaia OTK |
- |
Dimension Wall |
They won't even see what hit them.
|
Evil Hero Dark Gaia OTK |
- |
Flip Flop Frog |
Sends Dark Gaia back to the Extra Deck, since it's not a Flip Effect.
|
Evil Hero Dark Gaia OTK |
- |
Nightmare Penguin |
Sends Dark Gaia back to the Extra Deck, since it's not a Flip Effect.
|
Evil Hero Dark Gaia OTK |
- |
Amazoness Swords Woman |
Set this, then hope they attack and activate the effect to switch this card to face-up attack mode. However, they'll probably learn after getting hit a few times, so be sure to have something else up your sleeve as well.
|
Fabled |
> |
Macro Cosmos |
Fabled cards need to be Discarded to the Graveyard.
|
Fabled |
> |
Dimensional Fissure |
Fabled cards need to be Discarded to the Graveyard.
|
Fabled |
> |
Fossil Dyna Pachycephalo |
Fabled Decks rely on Special Summoning and have few strong monsters, and this robs them of their Special Summons.
|
Fabled |
- |
Crevice Into the Different Dimension |
Acts as a double D.D. Crow.
|
Fabled |
- |
Ally of Justice Cycle Reader |
Acts as a double D.D. Crow, making their Special Summoning effects resolve without effect.
|
Fish |
> |
Royal Oppression |
This deck focuses heavily on Special Summons.
|
Fish |
- |
Eternal Drought (OCG Only) |
No cost and Destroys all your Opponent's monsters.
|
Fortune Lady |
> |
Royal Oppression |
This deck focuses heavily on Special Summons.
|
Fortune Lady |
> |
Skill Drain |
All Fortune Ladies and Tragoedia will have 0 ATK.
|
Fortune Lady |
> |
Gozen Match |
Cripples any deck with many Attributes.
|
Fortune Lady |
- |
Overworked |
No cost and Destroys all your Opponent's Fortune Ladies. If it is a Solidarity build, it would destroy all their monsters.
|
Fortune Lady |
- |
Last Day of Witch |
Same as Overworked, but is a Spell Card. It can also destroy Chaos Sorcerers and other powerful Spellcasters they may use.
|
Fortune Lady |
- |
Shrink |
Using this card against a Fortune Lady will make their ATK 0 (unless they have Solidarity, in that case, 800 ATK). Best used against a Darky when they try and attack.
|
Frognarchs / Sea Lancer |
> |
Skill Drain |
This deck focuses heavily on their Effects.
|
Frognarchs / Sea Lancer |
> |
Zombie World |
This deck focuses heavily on Tribute Summons.
|
Frognarchs / Sea Lancer |
> |
Mask of Restrict |
This deck focuses heavily on Tribute Summons.
|
Frognarchs / Sea Lancer |
> |
Rivalry of Warlords |
If they have Treeborn Frog, Swap Frog or Ronintoadin out, they cannot Tribute it to Tribute Summon a Monarch or Sea Lancer.
|
Frognarchs / Sea Lancer |
+ |
Gozen Match |
If they have Treeborn Frog, Swap Frog or Ronintoadin out, they cannot Tribute it to Tribute Summon a Monarch; unless they Tribute for Mobius.
|
Frognarchs / Sea Lancer |
+ |
Dimensional Fissure |
This deck can focus on certain cards in the graveyard (e.g. Treeborn Frog, Ronintoadin)
|
Frognarchs / Sea Lancer |
+ |
Macro Cosmos |
This deck can focus on certain cards in the graveyard. Unlike Dimensional Fissure, this will also banish Gachi's Xyz Material and prevent Poison Draw Frog from working when equipped to Sea Lancer.
|
Frognarchs / Sea Lancer |
- |
Power Filter |
Stops their main tribute fodders, including Battle Fader, Gachi Gachi Gantetsu, Treeborn Frog, Swap Frog and Ronintoadin.
|
Frognarchs / Sea Lancer |
- |
Pulling the Rug |
Negates a Monarch's effect or the effect of Swap Frog and Destroys the monster.
|
Frognarchs / Sea Lancer |
- |
By Order of the Emperor |
Negates a Monarch's effect or the effect of Swap Frog.
|
Frognarchs / Sea Lancer |
- |
Intercept |
Unlike Pulling the Rug, it doesn't Negate the effect, but you gain the monster/the Opponent loses a relatively strong monster, and it works against Sea Lancer.
|
Frognarchs / Sea Lancer |
- |
Chain Disappearance |
There goes all 3 Ronintoadins, Battle Fader, Treeborn Frog, etc. This can also remove Extra Deck monsters such as Gachi Gachi Gantetsu.
|
Frognarchs / Sea Lancer |
- |
Crevice Into the Different Dimension |
This deck can focus on certain cards in the graveyard (e.g. Treeborn Frog, Ronintoadin)
|
Frognarchs / Sea Lancer |
- |
D.D. Crow |
This deck can focus on certain cards in the graveyard (e.g. Treeborn Frog, Ronintoadin)
|
Frognarchs / Sea Lancer |
- |
Karma Cut |
This deck can focus on certain cards in the graveyard (e.g. Treeborn Frog, Ronintoadin)
|
Frogs |
> |
King Tiger Wanghu |
Destroys many of the monsters in Synchro builds, basically all monsters in Frog Driver FTK and the Tribute fodder for Frognarchs. However, it does not affect the Solid/Wetlands builds.
|
Frogs |
> |
Skill Drain |
This deck focuses heavily on Effects.
|
Frogs |
> |
Infinite Dismissal |
This card will hinder them, badly.
|
Frogs |
- |
Possessed Dark Soul |
Your 'Frog-Lock' is now my 'Frog-Lock'! (Dupe-Dupe and Sub-Dupe Locks)
|
Frogs |
- |
Deck Devastation Virus |
No more frogs for you! xD
|
Frogs |
- |
Necrovalley |
Stops Ronintoadin and Pot of Avarice, however instead of Synchro Summoning, they could use an alternate strategy and lock you down and attack directly or something. Doesn't stop Treeborn Frog or Fishborg Blaster.
|
Frogs |
- |
The End of Anubis |
Stops Fishborg Blaster, Ronintoadin and Pot of Avarice, however instead of Synchro Summoning, they could use an alternate strategy and lock you down and attack directly or something.
|
Gladiator Beasts |
+ |
Vanity's Fiend |
This deck focuses heavily on Special Summons.
|
Gladiator Beasts |
+ |
Corridor of Agony |
It may seem like it would Cripple the deck, however it can be bypassed by cards like Dust Tornado. It also doesn't stop the Extra Deck monsters like Gyzarus.
|
Gladiator Beasts |
+ |
Skill Drain |
It may seem like it would Cripple the deck, however it can be bypassed by Forbidden Lance or the Book of Moon combo.
|
Gladiator Beasts |
+ |
G.B. Hunter |
It may seem like it would Cripple the deck, however it can be bypassed by cards like Book of Moon and Smashing Ground.
|
Gladiator Beasts |
+ |
Legendary Jujitsu Master |
Stops the GB from tagging out. Top decks the monster. High DEF (No Non-Tribute Effect Monster GB can beat it by itself), however it can be bypassed by cards like Enemy Controller, Smashing Ground, Test Tiger and Gyzarus.
|
Gladiator Beasts |
- |
Swallow Flip |
Stops almost every Monster in this deck.
|
Gladiator Beasts |
- |
Chivalry |
Stops almost every Monster in this deck.
|
Gladiator Beasts |
- |
Mirror of Oaths |
It doesn't negate the Effect, but it does destroy the monster, and you draw 1 card so you don't lose card advantage.
|
Gladiator Beasts |
- |
D.D. Warrior Lady |
When attacked, she removes the monster that attacked. GBs generally run 1 Equeste, Bestiari, etc. and without that 1 monster, the deck would be hindered to a certain extent.
|
Gladiator Beasts |
- |
Prohibition |
Call Bestiari and they won't be able to destroy S/T cards at all since it stops both Bestiari and Gyzarus, however it can be bypassed by cards like Dust Tornado.
|
Gladiator Beasts |
- |
Jowls of Dark Demise |
Let the Opponent attack into this monster, Triggering its Effect. Take control of the GB so they can't 'Tag-out'. This works even better if you have a GB in your own deck. That way, you can return your Opponent's GB that attacked to their deck to Summon your GB from your Deck. This strategy is used in a Mirror Match, but it works as a side strategy like this as well.
|
Gladiator Beasts |
- |
Rafflesia Seduction |
Let the Opponent attack into this monster, Triggering its Effect. Take control of the GB so they can't 'Tag-out'. This works even better if you have a GB in your own deck. That way, you can return your Opponent's GB that attacked to their deck to Summon your GB from your Deck. This strategy is used in a Mirror Match, but it works as a side strategy like this as well.
|
Gladiator Beasts |
- |
Gladiator Taming |
Similar to Jowls of Dark Demise and Rafflesia Seduction (mentioned above), this card not only lets you take your opponent's GB for free (and then allowing you to tag with it if you have your own GBs), it also has an effect to change battle positions. This will stop an opposing GB's attack, preventing it from tagging out. You can also use the Gladiator Beast for a Synchro Summon or an Xyz Summon.
|
Gladiator Beasts |
- |
Nobleman of Extermination |
Hopefully you hit Chariot. Generally, after they add it with Equeste, they set it right away, so you know where it is.
|
Gladiator Beasts |
- |
Dimensional Prison |
This really annoys them when used correctly.
|
Heralds |
> |
Vanity's Fiend |
This deck focuses heavily on Special Summons. Just get it out before Herald of Perfection is Summoned.
|
Heralds |
- |
Banisher of the Radiance |
A Continuous Monster Effect, so Herald can't negate it. It prevents cards from being sent to the Graveyard for a cost, so Herald's effect can't be activated, allowing you to destroy Herald by following it up with a card like Smashing Ground.
|
Heralds |
- |
Prohibition |
There are quite a few Herald decks that don't even main MST, so if you can call Herald before it comes out, they don't have much to play with afterwards.
|
Heralds |
- |
Light-Imprisoning Mirror |
Just get this out before Herald of Perfection is able to be Summoned.
|
Heralds |
- |
Mind Crush |
Chain it to the Ritual Spell and declare Herald of Perfection xD
|
Heralds |
- |
Divine Wrath |
If you couldn't stop it before-hand, then use this, as it can't stop Spell Speed 3 cards.
|
Heralds |
- |
Volcanic Queen |
Alternatively, you could just use these to take Herald of Perfection out. However, this can only be done if their Archlord Kristya isn't out yet.
|
Heralds |
- |
Lava Golem |
Alternatively, you could just use these to take Herald of Perfection out. However, this can only be done if their Archlord Kristya isn't out yet.
|
Infernity |
> |
Consecrated Light |
Restricts basically every monster in this deck.
|
Infernity |
> |
Shadow-Imprisoning Mirror |
Restricts basically every monster in this deck.
|
Infernity |
> |
Vanity's Fiend |
This deck focuses heavily on Special Summons.
|
Infernity |
> |
Thunder King Rai-Oh |
The level 4 beatstick in this deck is 1800 ATK, it can't beat 1900 ATK. Stops Infernity Archfiend search. Can negate 1 Special Summon.
|
Infernity |
> |
Macro Cosmos |
This deck focuses heavily on the Graveyard.
|
Infernity |
> |
Necrovalley |
This deck focuses heavily on the Graveyard.
|
Infernity |
> |
Big Burn |
Can be chained to Necromancer, Launcher, Mirage, or Hundred-Eyes' effect. Unless they draw Tour Guide, they won't be able to do anything, and even then they're pretty much through because they have to rely on topdecking.
|
Infernity |
+ |
Dimensional Fissure |
This deck focuses heavily on the Graveyard.
|
Infernity |
+ |
King Tiger Wanghu |
Stops almost all their monsters. Works even better when used with Burden of the Mighty, that way, it can even stop Archfiend and Dark Grepher.
|
Infernity |
+ |
Skill Drain |
Stops Archfiend and Necromancer. That'll severely slow them down.
|
Infernity |
+ |
The End of Anubis |
This deck focuses heavily on the Graveyard.
|
Infernity |
- |
Chain Disappearance |
Removes all 3 Infernity Mirage or Infernity Necromancer.
|
Infernity |
- |
Prohibition |
Call Necromancer or Archfiend to hinder their general tactics.
|
Infernity |
- |
Mistake |
Stops Infernity Archfiend.
|
Infernity |
- |
Swallow Flip |
Stops Infernity Archfiend.
|
Infernity |
- |
Discord |
If it's the variant that relies on Synchro Summons to OTK or gain field advantage.
|
Infernity |
- |
Grave of the Super Ancient Organism |
If it's the variant that relies on Synchro Summons to OTK or gain field advantage.
|
Infernity |
- |
Dark Bribe |
Negates a Spell/Trap Effect, also makes them Draw 1 card so they won't be Handless.
|
Infernity |
- |
Dust Tornado |
"Destroy Launcher as soon as it's activated, make your opponent a very sad person." It can also be used to stop Infernity Barrier.
|
Infernity |
- |
Spell Shattering Arrow |
Destroy Launcher again xD
|
Infernity |
- |
Effect Veiler |
Stops the Archfiend, or leaves the opponent with an ATK position Necromancer.
|
Infernity |
- |
Compulsory Evacuation Device |
When the opponent Special Summons Infernity Archfiend, return it to the hand and they cannot search for a card.
|
Infernity |
- |
Karma Cut |
Removes copies of cards to hinder their Synchro/Xyz Summon ability.
|
Infernity |
- |
D.D. Crow |
Removes copies of cards to hinder their Synchro/Xyz Summon ability.
|
Infernity |
- |
Crevice Into the Different Dimension |
Removes copies of cards to hinder their Synchro Summon ability.
|
Infernity |
- |
Hero's Rule 2 |
Negates and destroys cards like Necromancer and Mirage.
|
Infernity |
- |
Summon Limit |
Greatly hinders their general tactics.
|
Infernity |
- |
Book of Eclipse |
Flips monsters face-down so they can't Synchro Summon yet, at End Phase it makes them Draw to make them not Handless.
|
Karakuri |
- |
Cyber Dragon |
Used to make Chimeratech Fortress Dragon and clear their field.
|
Karakuri |
- |
Karakuri Klock |
If you attack a Defense Position Karakuri monster you can activate this card and clear their field.
|
Karakuri |
- |
System Down |
Banishes all Karakuri monsters in their hand and Graveyard.
|
Miracle Gemini |
+ |
Non-Fusion Area |
If it's the Fusion-spam variant, this card can effectively shut down that part of the deck. However, you need to protect it from Gemini Sparks and MSTs; and also be able to stop their 1900 beatsticks.
|
Miracle Gemini |
- |
Anti-Magic Prism |
Bait for Gemini Spark, Book of Moon and Mystical Space Typhoon. If it is the Beatdown variant, it can also be used against Forbidden Chalice.
|
Miracle Gemini |
- |
Super Polymerization |
If you can afford the Fusions in your Extra Deck just to side in against one particular deck (unless it's YVD, WC11, etc), this card can allow you to use your opponent's monsters as Fusion Materials and then you can attack directly. Note that you can Side Deck Fusion/Synchro Monsters now.
|
Miracle Gemini |
- |
Trap Hole |
If it's the beatdown variant.
|
Miracle Gemini |
- |
Warrior Elimination |
No cost and destroys almost your opponent's monsters.
|
Monarchs |
> |
By Order of the Emperor |
This deck focuses heavily on their Effects.
|
Monarchs |
> |
Skill Drain |
This deck focuses heavily on their Effects.
|
Monarchs |
> |
Zombie World |
This deck focuses heavily on Tribute Summons.
|
Monarchs |
> |
Mask of Restrict |
This deck focuses heavily on Tribute Summons.
|
Monarchs |
+ |
Rivalry of Warlords |
With the ruling updated, currently, even if you have 1 monster on the field, you cannot Tribute 1 Type for another Type for a Tribute Summon.
|
Monarchs |
- |
Pulling the Rug |
Negates the effect and Destroys the monster.
|
Monarchs |
- |
Intercept |
Unlike Pulling the Rug, it doesn't Negate the effect, but you gain the monster/the Opponent loses a relatively strong monster.
|
Morphtronics |
> |
Royal Oppression |
This deck focuses heavily on Special Summons if it is a build which focuses on Morphtronic Celfon and Inferno Reckless Summon.
|
Morphtronics |
> |
Final Attack Orders |
No more Boarden or Magnen locks. Cripples any deck based on Morphtronic Map.
|
Morphtronics |
- |
Gozen Match |
Slows them down, stops Radion spam OTKs.
|
Morphtronics |
- |
Infinite Dismissal |
Hinders almost all their monsters, especially Celfon.
|
Morphtronics |
- |
Possessed Dark Soul |
Take over their Boarden or Magnen locks, along with a few other monsters.
|
Morphtronics |
- |
King Tiger Wanghu |
Until they get Radion out. They're going to struggle quite a bit.
|
Morphtronics |
- |
System Down |
Although there are the occasional Thunder monsters like Magnen and Radion, most of their monsters will be removed from play.
|
Morphtronics |
- |
Chimeratech Fortress Dragon |
Being a deck heavy on Machines, this card would clear their field and give you a strong monster. Some Morphtronic decks even have Cyber Dragon in them.
|
Morphtronics |
- |
Overworked |
Best used against a Radion or Map spamming build.
|
Plants / Naturia |
> |
Vanity's Fiend |
This deck focuses heavily on Special Summons.
|
Plants / Naturia |
> |
Macro Cosmos |
This deck focuses heavily on the Graveyard.
|
Plants / Naturia |
> |
Dimensional Fissure |
This deck focuses heavily on the Graveyard.
|
Plants / Naturia |
> |
Zombie World |
Restricts basically every monster in this deck, it also prevents the use of cards S/T like Wall of Thorns, Pollinosis, etc.
|
Plants / Naturia |
+ |
Chain Disappearance |
Removes all 3 Naturia Pineapples, Debris Dragon, Quickdraw Synchron or Dandylion. This can also remove Extra Deck monsters such as Formula Synchron.
|
Plants / Naturia |
- |
Book of Moon |
Use this before they try to Synchro Summon and LOL at their ATK position Debris Dragon, Dandylion, etc.
|
Plants / Naturia |
- |
Necrovalley |
This deck focuses heavily on the Graveyard.
|
Plants / Naturia |
- |
The End of Anubis |
This deck focuses heavily on the Graveyard, however there aren't too many effects that Target the Graveyard. Gigaplant does not Target.
|
Plants / Naturia |
- |
Crevice Into the Different Dimension |
This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom.
|
Plants / Naturia |
- |
Kycoo the Ghost Destroyer |
This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom.
|
Plants / Naturia |
- |
D.D. Crow |
This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom.
|
Plants / Naturia |
- |
Big Burn |
This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
> |
Vanity's Fiend |
This deck focuses heavily on Special Summons.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
> |
King Tiger Wanghu |
This deck focuses on Summoning lots of weaklings and using them to Synchro Summon for a 'Big Guy'. This card prevents that from happening. Kills cards like Quickdraw Synchron, Dandylion & Fluff Tokens, Lonefire Blossom.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
> |
Macro Cosmos |
This deck focuses heavily on the Graveyard.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
> |
Dimensional Fissure |
This deck focuses heavily on the Graveyard.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
> |
Necrovalley |
This deck focuses heavily on the Graveyard.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
> |
The End of Anubis |
This deck focuses heavily on the Graveyard.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
> |
Power Filter |
Stops cards including Lonefire Blossom, Dandylion, Glow-up Bulb, Spore, Debris Dragon, Quickdraw Synchron; the core of the deck.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
+ |
Royal Prison |
Stops cards including Glow-up Bulb, Spore, Level Eater, Quillbolt Hedgehog, Junk Synchron, Debris Dragon, Graceful Revival, Limit Reverse, Call of the Haunted and Monster Reborn.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
- |
Summon Limit |
Slows them down a lot, since their strategy is to Special Summon lots of weaker monster to Synchro Summon.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
- |
Nobleman of Crossout |
Instantly removes from play all copies of Ryko/Super-Nimble Mega Hamster/Gravekeeper's Spy/etc.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
- |
Zombie World |
Restricts a lot of the monsters in this deck.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
- |
Crevice Into the Different Dimension |
This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
- |
Chain Disappearance |
This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom. This can also remove Extra Deck monsters such as Formula Synchron.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
- |
Karma Cut |
This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom.
|
Quickdraw Plants (Quickdraw DandyWarrior) |
- |
Big Burn |
This deck focuses heavily on the Graveyard, especially on whichever plant the deck is based upon. Common ones include Gigaplant, Dandylion, Lonefire Blossom.
|
Six Samurai |
> |
Gozen Match |
This deck uses all Attributes, so this card would greatly hinder the deck.
|
Six Samurai |
+ |
Skill Drain |
Although they can still swarm a bit, they can't maintain their field as easily. It leaves them with nothing bigger than a 1800 beatstick for the most part. Since Gateway of the Six is now Limited, their ATK can't be boosted much, and then can't maintain advantage as easily.
|
Six Samurai |
- |
Puppet Plant |
Against this deck, this card is a Brain Control.
|
Six Samurai |
- |
Warrior Elimination |
No cost and destroys all your opponent's monsters.
|
Six Samurai |
- |
Kinetic Soldier |
All their monsters will be Warriors, who doesn't like a no tribute 3350 ATK monster?
|
Six Samurai |
- |
Fossil Dyna Pachycephalo |
Destroys most of their monsters (since they'll have a swarm of Special Summoned monsters).
|
Six Samurai |
- |
Dust Tornado |
Mainly used to destroy Gateway of the Six and Six Samurai United.
|
Six Samurai |
- |
Fairy Wind |
Mainly used to destroy Gateway of the Six and Six Samurai United.
|
Six Samurai |
- |
Spell Shattering Arrow |
Mainly used to destroy Gateway of the Six and Six Samurai United.
|
Steelswarm |
> |
Zombie World |
Stops their Tribute Summons.
|
Steelswarm |
- |
King Tiger Wanghu |
Kills Steelswarm Scout and Steelswarm Cell.
|
Steelswarm |
- |
Infestation Wave |
Returns a Steelswarm to your opponent's hand and destroys their card.
|
Steelswarm |
- |
Blackwing - Jin the Rain Shadow |
Works like Ally of Justice Catastor against Steelswarm
|
T.G. |
+ |
Dimensional Fissure |
This deck focuses on the Graveyard.
|
T.G. |
+ |
Macro Cosmos |
This deck focuses on the Graveyard.
|
T.G. |
+ |
Soul Drain |
This deck relies on effects that activate in the Graveyard.
|
T.G. |
- |
Thunder King Rai-Oh |
Prevents searches, however it can be bypassed by T.G. Rush Rhino.
|
T.G. |
- |
Royal Decree |
This deck relies heavily on Trap Cards.
|
Zombies |
> |
Vanity's Fiend |
This deck focuses heavily on Special Summons.
|
Zombies |
> |
Macro Cosmos |
This deck focuses heavily on the Graveyard.
|
Zombies |
> |
Dimensional Fissure |
This deck focuses heavily on the Graveyard.
|
Zombies |
> |
Necrovalley |
This deck focuses heavily on the Graveyard.
|
Zombies |
> |
Royal Prison |
This deck focuses heavily on the Graveyard.
|
Zombies |
> |
The End of Anubis |
This deck focuses heavily on the Graveyard.
|
Zombies |
+ |
Consecrated Light |
Restricts quite a few monsters in this deck, however there are just as many EARTH monsters in this deck.
|
Zombies |
- |
Marionette Mite |
Steals a Zombie so that you can Synchro Summon with it.
|
Zombies |
- |
Kycoo the Ghost Destroyer |
This deck focuses heavily on the Graveyard.
|
Zombies |
- |
D.D. Crow |
This deck focuses heavily on the Graveyard.
|
Zombies |
- |
Big Burn |
This deck focuses heavily on the Graveyard.
|
Zombies |
- |
Book of Life |
If Zombie World is in play, you can use this card to revive a monster, then remove an important monster from the Opponent's Graveyard.
|