Forum:Makyura's Spirit

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Yeah, it's Traditional BS. This could possibly be the best Traditional Format deck. Plus, it's absolutely hilarious to play and very disheartening to play against.

While there may be some dead draws (Namely, Armageddon Knight, Broww without discarding cards, and Hope for Escape without Upstart Goblin), the deck has enough draw power to draw everything (every time I've used this I've been able to accumulate two Broww and a Graceful Charity for +2) in the deck. While Dark World Dealings may seem too risky, as it gives my opponent a Graveyard, I can still win-Momentary Truce and Dark World Dealings are returned to my deck (while I still have a hand of, say, 10 cards), allowing me to draw them again and force my opponent to draw the last 1-3 cards of their deck. I don't think that there's anything that needs to be changed, and this is nothing new, but still, it's absolutely hilarious to play and I would like advice if anything's missing.

Also, what doesn't belong: Card Destruction (unlike Dealings, this fills up their Graveyard too much).

BF2 Talk Deck Guides 15:35, August 29, 2011 (UTC)

Also, while it's pretty inconsequential, 12 0. BF2 Talk Deck Guides 15:39, August 29, 2011 (UTC)

Card Destruction + Soul Release = Benefit. --FredCat 18:58, August 29, 2011 (UTC)

I'd suggest siding "Soul Release" for other reasons.

Designless Square (talkcontribs) 22:01, August 29, 2011 (UTC)

You should take out 2 Duality and 3 Hope for Escape (not really good considering it doesn't work without Upstart) for a Painful Choice, Allure, 2 Hand Destruction and a Soul Release. ShortCircuitFTW (talkcontribs) 22:12, August 29, 2011 (UTC)

Allure is too risky, less useful (since I don't want to Banish Broww and that still leaves me with three or less targets), Hand Destruction hurts me so badly (Exchange of the Spirit) and Soul Release doesn't draw. I've tried Painful Choice, it never helps me. For this specific build, 3 Duality is essential, as it is also unnecessary fodder for Good Goblin Housekeeping and if necessary, Dark World Dealings. BF2 Talk Deck Guides 01:13, August 30, 2011 (UTC)

Perhaps replace 1 "Pot of Duality" with RotA (searches "Armageddon Knight") or "Monster Slot" (once you drop "Armageddon Knight", there's no risk of Summoning "Makyura" by accident).
Designless Square (talkcontribs) 04:16, August 30, 2011 (UTC)

Interesting - Monster Slot COULD work. As for Reinforcement of the Army, I'll try that out. Also, I'd like to point out that unless I wanted to add lots of Hand Destruction (which I don't need anyway), I wouldn't need Hand Destruction as I can draw through my opponent's deck anyway (since I'll be able to draw again and again). BF2 Talk Deck Guides 17:00, August 30, 2011 (UTC)

Make that a round 20 0. BF2 Talk Deck Guides 23:00, August 30, 2011 (UTC)