Forum:My six sams needs help please!!!!

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Main Deck Monsters:20 2x six samurai irou

spirit of six samurai

2 six samurai yaichi

3x Grandmaster of the six samurai

2x great shogun shien\

3x six samurai zanji

enishi shiens chancellor

morphing jar

exiled forces

2x six samurai kamons

2 cyber dargons


Spells: 13 Mst

2x six samurai united

heavy storm

2x reinforcments of the army

2x reasoning

2x cunning of the six samurai

swords of revealing light

premature burial

monster reborn


Traps:8

Mirror force

Trap dustshoot

dust tornado

torrential tribute

2x bottomless trap hole

2 solomn judgment


Side deck: 15

monsters:5

six samurai irou

exiled forces

great shogun shien

2x command knight


Spells: 6

2x The a forces

The warrior returning alive

reasoning

united we stand

Giant trunade


Trpas: 4

Solemn judgment

Transmigration phrophecy

2x sakeretsu armor



it runs ok but thats not the problem the problem is its not fast enough if i dont get a good opening hand i usually get beat or its really hard to pull through and win so any suggestions would help


Decent build, but could be a bit better. For example:

  • Run Shien at 3; you want to be able to get him consistently.
  • Kamon is useless against a lot of decks, but not running him is like forfeiting Game 1 against other decks. So, run only 1 Kamon, and use Reinforcement of the Army or Cunning to get him out when he's needed. Side an extra copy or two in case of burn.
  • Irou is good enough to be maindecked.
  • Yaichi isn't very good this format, since almost all Set cards are chainable. It's the same reason that Mobius is widely considered to be one of the worst Monarchs (second to Granmarg, of course, who is the worst of all). It's still playable, but it has lost some of its former glory.
  • Nisashi, by contrast, has gotten a lot better this format, where speed is of the essence. As such, you might want to max him.
  • Exiled Force isn't really needed with Zanji and Irou.
  • Morphing Jar is too slow.
  • Reasoning should be maxed; you need the swarm, and you need the speed.
  • Cunning should be maxed; you need the versatility, and you need the speed.
  • SORL isn't really worth using. Yes, it was in the deck of that one SJC-winning Six Samurai build. No, it isn't worth using.
  • Solemn Judgment should be maxed. You need to protect your Six Samurai monsters from mass removal, and since running less than 3 makes it inconsistent, Solemn is generally a "3 or 0" card anyhow.

In the side deck, ignoring the cards that I've already said should be mained/shoildn't be used at all:

Just my two cents. --Crab Helmet 23:16, 22 April 2008 (UTC)