Forum:My six sams needs help please!!!!
Main Deck
Monsters:20
2x six samurai irou
spirit of six samurai
2 six samurai yaichi
3x Grandmaster of the six samurai
2x great shogun shien\
3x six samurai zanji
enishi shiens chancellor
morphing jar
exiled forces
2x six samurai kamons
2 cyber dargons
Spells: 13
Mst
2x six samurai united
heavy storm
2x reinforcments of the army
2x reasoning
2x cunning of the six samurai
swords of revealing light
premature burial
monster reborn
Traps:8
Mirror force
Trap dustshoot
dust tornado
torrential tribute
2x bottomless trap hole
2 solomn judgment
Side deck: 15
monsters:5
six samurai irou
exiled forces
great shogun shien
2x command knight
Spells: 6
2x The a forces
The warrior returning alive
reasoning
united we stand
Giant trunade
Trpas: 4
Solemn judgment
Transmigration phrophecy
2x sakeretsu armor
it runs ok but thats not the problem the problem is its not fast enough if i dont get a good opening hand i usually get beat or its really hard to pull through and win
so any suggestions would help
Decent build, but could be a bit better. For example:
- Run Shien at 3; you want to be able to get him consistently.
- Kamon is useless against a lot of decks, but not running him is like forfeiting Game 1 against other decks. So, run only 1 Kamon, and use Reinforcement of the Army or Cunning to get him out when he's needed. Side an extra copy or two in case of burn.
- Irou is good enough to be maindecked.
- Yaichi isn't very good this format, since almost all Set cards are chainable. It's the same reason that Mobius is widely considered to be one of the worst Monarchs (second to Granmarg, of course, who is the worst of all). It's still playable, but it has lost some of its former glory.
- Nisashi, by contrast, has gotten a lot better this format, where speed is of the essence. As such, you might want to max him.
- Exiled Force isn't really needed with Zanji and Irou.
- Morphing Jar is too slow.
- Reasoning should be maxed; you need the swarm, and you need the speed.
- Cunning should be maxed; you need the versatility, and you need the speed.
- SORL isn't really worth using. Yes, it was in the deck of that one SJC-winning Six Samurai build. No, it isn't worth using.
- Solemn Judgment should be maxed. You need to protect your Six Samurai monsters from mass removal, and since running less than 3 makes it inconsistent, Solemn is generally a "3 or 0" card anyhow.
In the side deck, ignoring the cards that I've already said should be mained/shoildn't be used at all:
- The A. Forces is bad. It generates no advantage, and the ATK bonus isn't really worth it.
- Command Knight is not worth it. The ATK bonus isn't worth it, and it's not a Six Samurai monster, so it doesn't work for their effects.
- United We Stand normally isn't that good, but unlike most ATK-altering cards, I could see it having use with Nisashi in this format, where quick kills are important.
- The Transmigration Prophecy is bad. If you plan to use it on your graveyard, you remove targets for The Warrior Returning Alive, Cunning of the Six Samurai, Grandmaster of the Six Samurai, Enishi, Shien's Chancellor, and so on. If you plan to use it on the opponent's graveyard, there are usually better options.
- Sakuretsu Armor is terrible. It hasn't been used for several formats now, and with Dimensional Prison out, it's completely pointless.
Just my two cents. --Crab Helmet 23:16, 22 April 2008 (UTC)