Forum:Rate my machina deck

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ok so first off this is my deck. i don't have much money, and i don't have that many cards. i lost a bunch of cards. so plz bear with me. ok well here is the deck. so plz help out as much as you can anyone!!! i will help back out if possible. anyways here we go

FUSION/SYNCHRO

  • x1- stardust dragon
  • x3- chimeratech over dragon
  • x3- cyber twin dragon

MONSTERS X22

  • x3- machina fortress
  • x3- machina gearframe
  • x2- machina force (used for discarding to get out machina fortress from grave more easily) never a dead draw
  • x2- machina peacekeeper (used to get gearframe to my hand quicker when needed)
  • x2- cyber dragon (this is the crv version but i love this card)
  • x1- b.e.s. big core mk-2 (like a cyber dragon except, level 6. 2400atk and it can be normal summoned without a tribute and it can be summoned even without your opponent having a monster on the field.) but you can't normal summon after
  • x2- green gadget
  • x2- red gadget
  • x2- yellow gadget
  • x2- scrap recycler (i have 2 to get fortress to the grave faster)
  • x1- the big saturn (i have him in because its a level 8 good for discarding to get fortress out of grave. so not a dead draw. it can also be summoned though)

SPELLS x12

  • x1- giant trunade
  • x1- heavy storm
  • x1- mystical space typhoon
  • x1- limiter removal
  • x3- fissure
  • x2- nobleman of crossout
  • x1- brain control
  • x1- lightning vortex
  • x1- pot of avarice

i don't like smashing ground. though it would be nice to put in. though i like using fissures more.

TRAPS x6

  • x2- compulsory evacuation device
  • x2- dimensional prison
  • x1- starlight road
  • x1- torrential tribute

SIDE DECK x15

  • x1- jinzo
  • x2- cyber valley
  • x1- power bond
  • x1- overload fusion
  • x1- future fusion
  • x2- magical stone excavation
  • x2- solidarity
  • x2- dust tornado
  • x2- trap hole
  • x1- threatening roar

well i hope to get as much advice as i can for this deck. ill do my best to help anyone else out. thank you for your time

  • The problem with B.E.S. Big Core MK-2 is it dies after one battle with anything, unless it's Special Summoned:
When this card is Special Summoned, place 3 counters on it.
  • Use Call of the Haunted, it's basically a staple that becomes another option to revive your Fortress.
  • Replace your Machina Force (at least one of them) with more The Big Saturn or the better option, Ancient Gear Gadjiltron Dragon. The reason for this is you will usually search Fortress with Gearframe's effect, and probably would only search Force out once in a while.
    • On the same note, you can replace The Big Saturn with Gadjiltron Dragon as well.
  • Solidarity always should be in the main deck for all Machina Gadget decks, which is what your deck is.
  • Bottomless Trap Hole is a staple.
  • If you do add at least one Gadjiltron Dragon, one Geartown will usually defer your opponent from using their Heavy Storm, especially because they will usually know you will have Gadjiltron Dragon waiting in the wings. (Not to mention you can use your own Heavy Storm to get a free 3000 beater)

Ascriptmaster (talkcontribs) 18:51, June 26, 2010 (UTC)