Forum:Space Machines

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I wanted to get an opinion on my Qliphoth deck. Here's what is in it's current iteration:

So far tests have been successful, having bested both Fire Fists and Gravekeeper's multiple times, among other high tier decks. But I'm always open to improvement. Please don't just say "You should drop X and add Y". Give reasons, please. Thank you! Jet-Black Nova (talkcontribs) 13:34, August 1, 2014 (UTC)

could they work with the machina's?

Probably not, given that if they're sent from hand to grave they don't go into the Extra Deck for reuse. Also the Pendulum conditions that prohibit all non-Qliphoth special summons, practically making Machina Fortress useless. Jet-Black Nova (talkcontribs) 14:43, August 1, 2014 (UTC)

I would sign my post but the touch keypad doesn't have the tilde mark

Bump. Jet-Black Nova (talkcontribs) 21:58, August 1, 2014 (UTC)

From my experiences, finding Qliphoth Tool becomes amongst top priority, especially if your opponent subsequently pops Tool on sight. Once Tool is in place, the tempo from the Deck reaches impressive scales, what with your repeated ability to pull out Qliphoth Genome and Qliphoth Archive to check threats on the field. Which is why my build was running Odd-Eyes Pendulum Dragon and Summoner's Art as searchers. Imperial Iron Wall looks better off in the sideboard as the main banish sources would usually be Bottomless Trap Hole and Dimensional Prison, which are easily checked by Qliphoth Fortran. Apoqliphoth can be cut to 2 as it tends to be best used mid-late game, and Apoqliphoth Killer often becomes a dead draw until you've accumulated enough Qlips (once again, mid-late game) and so you can afford to reduce Killer to 1 copy. The wild Mask of Restrict or Zombie World can really throw off your game, especially since you can't get rid of it with Advance Zone or Genome, so the usual Mystical Space Typhoon really comes in handy. --Gadjiltron (talkcontribs) 02:19, August 2, 2014 (UTC)