Forum:The Seal of Orichalcos and the Legendary Dragons

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Okay the lore of the seal on this wikia SUCKS. Shouldnt it be something like this: The activation of this card cannot be negated. This card cannot be removed from the field once it is activated. All face-up monsters you control gain 500 ATK. You can summon monsters in any unoccupied Monster card zone or in any unoccupied Spell & Trap card zone. Monsters summoned in the Spell & Trap card zone cannot be destroyed by battle if you control a Monster in the monster card zone in the same column. All damage calculation is applied normally. The effects of this card can only be used by the controller of this card.

Just a thought. I love that there are only 15 copies of this card. Thedarkdoor (talkcontribs) 00:32, April 24, 2011 (UTC)thedarkdoor

God, if only that card was allowed in tournaments. Everyone would run at least 1 copy, especially if Konami removed the "This card cannot be destroyed once it comes into play" part. P.S. I know, it's kinda off-topic. MachinaMan (talkcontribs) 01:08, April 24, 2011 (UTC)

Oh, and reprinted it, so it's a lot more common. MachinaMan (talkcontribs) 01:09, April 24, 2011 (UTC)

Lol this card would be TOO good. It would be banned in the OCG and it would dominate the TCG to the point where it wouldnt even be fair. Especially with cards like Terraforming

if it had a heavy cost or an extremely negative and unavoidable effect when removed from the field, maybe it would be reprinted.--DoitForTheLulZ! (talkcontribs) 04:14, April 24, 2011 (UTC)

This card would be awesome in a Malefic or an Earthbound deck if it was allowed. Especially Malefic. Fallensilence (talkcontribs) 13:54, April 24, 2011 (UTC)

Malefics make Earthbound Immortals cry. Anyhow...the Seal wouldn't have the "can't be destroyed" effect. Or the "soul sealing" effect (sadly, this would ruin my plans to steal all of your souls and combine them to unlock the true power of Thousand-Eyes Idol).BobaFett2 (talk)

You do that but remember, if you suck my soul out, you die. Fallensilence (talkcontribs) 15:48, April 24, 2011 (UTC)

I think it will be nerfed fairly if it became legal (just like the anime-based cards). That "soul ripping" part is very cheesy and really, WTF? But I might point out its indestructible nature, it seems pretty wild. It would be more viable if "if this card is removed from the field, inflict 4000 damage to its controller." to offset its notorious effects. I would give it some protection though like giving it some support monster or cards ("while being face-up on the field" shenanigans). But seriously, Malefics will surely scream for this if ever this this card will be made. --SilentHero26 (talkcontribs) 17:35, April 24, 2011 (UTC)

Agreed. You can't beat two villain cards together. Fallensilence (talkcontribs) 16:07, April 25, 2011 (UTC)

Well they weaken the Gods maybe they'll weaken this as well.

They probably will not release the seal. If they actually did, it would probably be an extremely weak cards (like Ra) instead of the incredibly powerful anime card. BobaFett2 (talk)

Are you wondering when Konami is going to release the cards from the Orichalcos season as legal cards? ..... Me too! :P Here's what I think their effects should be;

"The Seal of Orichalcos"

This card's activation and effects cannot be negated, except by the effect of "Legend of Heart". This card cannot be removed from the field, except when you activate an "Orichalcos" Field Spell Card with a different name. This card gains these effects while face-up on the field: ● Destroy all cards you control that list "The Eye of Timaeus", "The Claw of Hermos", or "The Fang of Critias" in their card texts, and immediately Special Summon any monsters from your Graveyard written in the card texts of those cards. ● This card cannot be flipped face-down. ● Neither player can activate Field Spell Cards, except for your "Orichalcos" Field Spell Cards. ● All face-up monsters you control gain 500 ATK and are also treated as DARK monsters. ● Your Spell & Trap Card Zones are also treated as Monster Card Zones. Monsters in your Spell & Trap Card Zones cannot be attacked unless your Monster Card Zones are unused. During your Main Phase, you can move monsters from your original Monster Card Zones to your Spell & Trap Card Zones, and vice-versa. ● If this card's effects are negated, place as many monsters from your Spell & Trap Card Zones in your Monster Card Zones as possible, before destroying all monsters in your Spell & Trap Card Zones. ● The loser of this Duel loses their soul.

Other cards that belong to the Orichalcos: "Orichalcos Deutros", "Orichalcos Tritos", "Orichalcos Dexia", "Orichalcos Gigas", "Orichalcos Soldier", "Orichalcos Sword of Sealing", "Orichalcos Kyutora", "Orichalcos Shunoros" (Anime Version), "Orichalcos Aristeros" and "Divine Serpent"

"Divine Serpent"

Type: Reptile/Effect Attribute: DARK Level: 10 ATK/DEF: ∞/∞

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Orichalcos Shunoros". When this card is Special Summoned, send all cards from your hand to the Graveyard and reduce your Life Points to 0. As long as this monster remains on your field, you cannot lose the Duel. This card cannot declare an attack unless you send the top 10 cards of your Deck to the Graveyard.

The Legendary Dragons

"The Eye of Timaeus":

Type: Dragon/Effect Attribute: LIGHT ATK/DEF: Konami can make a fixed ATK & DEF. Level: ?

Effect: Send this card and 1 monster you control to the Graveyard to Special Summon 1 Fusion Monster from your Extra Deck, which lists this card and the sent monster as its Fusion Material Monsters (This Special Summon is treated as a Fusion Summon).

Ex. of Fusion monster; Amulet Dragon:

Type: Dragon/Effect Attribute: DARK ATK/DEF: Konami can make a fixed ATK & DEF. Level: 8

"Dark Magician" + "The Eye of Timaeus" You can only Special Summon this card from your Extra Deck by sending the above Fusion Material Monsters you control to the Graveyard by the effect of "The Eye of Timaeus" (This Special Summon is treated as a Fusion Summon). This card gains 300 ATK for each Spell Card in your Graveyard.

Other Fusion Monsters created using this card: "Dark Magician Girl the Dragon Knight"

"The Claw of Hermos"

Type: Dragon/Effect Attribute: LIGHT ATK/DEF: Konami can make a fixed ATK & DEF. Level: ?

Effect: Send this card and 1 monster you control to the Graveyard to Special Summon 1 Fusion Monster from your Extra Deck, which lists this card and the sent monster as its Fusion Material Monsters (This Special Summon is treated as a Fusion Summon).

Ex. of Fusion Monster; "Red-Eyes Black Dragon Sword":

Type: Dragon/Effect ... Equip Attribute: DARK ... Spell ATK/DEF: 0/0 Level: 8

"Red-Eyes B. Dragon" + "The Claw of Hermos"

This card cannot be Special Summoned, except by the effect of "The Claw of Hermos". When this card is Special Summoned, it is no longer treated as a Monster. This card becomes treated as an Equip-Spell Card. The equipped monster gains 1000 ATK and an additional 500 ATK for each Dragon-Type monster on the field.

Other Fusion Monsters created using this card: "Time Magic Hammer", "Rocket Hermos Cannon" and "Big Bang Dragon Blow".

"The Fang of Critias"

Type: Dragon/Effect Attribute: LIGHT ATK/DEF: Konami can make a fixed ATK & DEF. Level: ?

Effect: Send this card and 1 Trap Card you control to the Graveyard to Special Summon 1 Fusion Monster from your Extra Deck, which lists this card and the sent Trap Card as its Fusion Material Monsters (This Special Summon is treated as a Fusion Summon).

Ex. of Fusion Monster; "Mirror Force Dragon": Type: Dragon/Effect Attribute: LIGHT ATK/DEF: Konami can make a fixed ATK & DEF. Level: 8

"Mirror Force" + "The Fang of Critias"

You can only Special Summon this card from your Extra Deck by sending the above Fusion Material Monsters you control to the Graveyard by the effect of "The Fang of Critias" (This Special Summon is treated as a Fusion Summon). When this card battles with an opponent's monster with equal or more ATK, destroy all face-up monsters your opponent controls at the start of the Damage Step, and inflict damage to your opponent equal to the total difference in ATK between this card and each of the destroyed monsters with lower ATK than this card.

Other Fusion Monsters that are created using this card: "Doom Virus Dragon", "Tyrant Burst Dragon" and "Blue-Eyes Tyrant Dragon".

The Legendary Knights:

The 3 Legendary Dragons released by the Spell card "Legend of Heart";

Type: Normal Attribute: Spell

Effect: Pay 1000 Life Points, Tribute 1 monster, and remove from play 1 "The Eye of Timaeus", "The Claw of Hermos", and "The Fang of Critias" from your hand, Deck, side of the field, or Graveyard. Special Summon 1 "Legendary Knight Timaeus", "Legendary Knight Hermos", and "Legendary Knight Critias" from your hand, Deck, or Graveyard. While you control those face-up monsters, negate the effects of a face-up "Orichalcos" Field Spell Card.

"Legendary Knight Timaeus"

Type: Warrior/Effect Attribute: LIGHT Level: 8 ATK/DEF: 2800/1800

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Legend of Heart". Once per turn, you can activate 1 Spell Card from your hand, Deck or Graveyard.

"Legendary Knight Hermos"

Type: Warrior/Effect Attribute: LIGHT Level: 8 ATK/DEF: 2800/1800

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Legend of Heart". During either player's turn, you can remove from play 1 Effect Monster from your Graveyard to have this card gain that monster's effects until the End Phase. When a monster you control is selected as an attack target, you can switch the target to this card. When this card is attacked, you can remove from play any number of monsters from your Graveyard. If you do, until the End Phase, redirect any attacks this card receives back to the attacking monster, and multiply the ATK value by an amount equal to the number of monsters removed.

"Legendary Knight Critias"

Type: Warrior/Effect Attribute: LIGHT Level: 8 ATK/DEF: 2800/1800

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned with "Legend of Heart". When this card battles an opponent's monster, you can activate 1 Trap Card from your Graveyard at the start of the Damage Step. When it resolves, remove it from play instead of sending it to the Graveyard.

Now last, but not least of the Legendary monsters...; "Knight of Destiny"

Type: Warrior/Fusion/Effect Attribute: LIGHT Level: 12 ATK/DEF: ∞/∞

"Legendary Knight Critias" + "Legendary Knight Hermos" + "Legendary Knight Timaeus"

Effect: This card cannot be Special Summoned except from your Extra Deck by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) The Special Summon of this card cannot be negated. This card cannot be destroyed by battle or by card effects.


And so.. with all of this, said and done; I really HOPE that Konami will consider creating ALL of these cards, without watering down their effects, like they did the Egyptian God cards.