Forum:Which deck has the most potential?

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Which deck in yalls option would be good ta use, Constellar, Gusto, or Gem-Knights? And why? --99.64.65.42 (talk)

Constellar has powerful Xyz Monsters, but they're usually Summoned at -1 and the Deck as a whole is vulnerable to Thunder King Rai-Oh. If you can find a way to get around that, more power to you.
Gem-Knight is powerful with Snipe Hunter and Gem-Knight Obsidian. You can also use Gemini Spark with Sanyx for control. It has established power.
Gusto (with Grif) has the best topdecks, but using it requires lots of Special Summons, lots of Graveyard maneuvering, and dead draws. I wouldn't trust it.

207.233.120.2 (talk) 02:20, May 30, 2012 (UTC)

Potential is an interesting term to use.

Gem Knights are probably the most reliable out of them and can allow a veriety of techs but what they try to do is rather straight foward and they can't do much more then that. The Constellers are probaly the quickest out of them and they more so focus as a whole to do thier job which is xyz summon, so it's balanced but overextending is a temptation they present, that and they are easy to side against. I personally think Gusto have the most potential but they require proper resource management and thier levels are kind of wonky so you are likely to need to rely on luck more then anything. That's my two cents eh. 96.249.200.162 (talk) 03:04, May 30, 2012 (UTC)

What other decks are fun and can some-what hold their own against other decks? --99.64.65.42 (talk) 03:14, May 30, 2012 (UTC)

Worms? They work well, giving you field advantage and high ATK monsters. Plus, Xyz(s) make the deck even better, getting around Yagan's banishment condition/cost.

But, Gem-Knights are really linear in their strategy, but they have quite a few options in what they can summon, and how they can use them, so they aren't bad. As for Gusto, the deck needs work and practice, and time, since you have to have a somewhat bloated yard to get the most out of all the effects, but the Synchros are really nice if you can summon them. People usually include Junk Synchron/Krebons to get to the Level 5 and 6 Synchros easier. ---Dark Ace SP (Talk) 03:29, May 30, 2012 (UTC)

I have personally used constellars and i found them having lots of potential.the secret is using no LV 5+ constellars.First turn Omega/Beehive/Pleiades proves to be very dangerous.As well as the ability to turn any used up xyz monster into M7.So yeah,Constellars are very good.probably the best of them.I'm sure they will be meta in TCG when they get released.--LaserGhost (talkcontribs) 12:55, June 3, 2012 (UTC)

I can easily agree on plenty of the points you bring up, Constellars I can accept as my 2nd most sucessful deck eh not like that matters. The effects of thier tribute based ones obviously are not as much of a swarm provider as the others, that and Constellar Kaust easily handles that...1st turn anything doesn't particularly spell impressive now and days...M7 is pretty dandy though. I personally think they are the best of them too but it's just with how quickly it builds momentum, if it loses it there's a good chance it crashes, course that's only if we are going with a half litteral sense ere. I could see them as mid tier meta eh. 96.249.200.162 (talk) 17:02, June 3, 2012 (UTC)

In my opinion, i say that pleiades is the best of them, it can use the eff on ANY card not just monsters.It can be used in the turn it is summoned AND it can be used during either player's turn! so what i like to do is to get pleiades and troll the opponent hard then overlay it for M7.--LaserGhost (talkcontribs) 06:09, June 5, 2012 (UTC)