|Japanese translated||Go Onizuka|
|Anime debut||Yu-Gi-Oh! VRAINS episode 1: "Link into the VRAINS"|
|English||Daniel J. Edwards|
George Gore, known as Go Onizuka (
Gore is a tan-skinned young man with a built and bulky body. He has two-toned hair, fashioned in a flattop/hi-top fade: brown from his forehead down, including a neatly trimmed brown chin beard, and blonde on top of his head, fashioned in the flattop style and featuring red-striped highlights. As a kid, Gore's two-toned hair had a small spiky crown on the blonde upper portion, sans the highlights, and the brown parts were that of a mullet. As a young adult, he wears a greenish-grey jacket with a separate collar that is lined with yellow (which glows when he uses his Skill) and a gold, animal-head-shaped necklace. Gore is shirtless, with only dark pants and a golden belt with a red stone in the center. His boots are buckled with gold plates. On his arms and abdomen. he also wears the gold plates and dark, finger-less gloves. The Gore's Avatar in LINK VRAINS remains the same as his appearance in reality.
When he takes on the appearance of Dark Onizuka, Gore wears the same outfit, but with added black shoulder pads with yellow outline, purple spikes on his knees and a black and white wrestler's mask that covers his eyes, ornamented with a purple spike, small yellow details, and a long teal hair.
During the second season, Gore dons a different outfit as a Bounty Hunter for SOL Technologies. As with his first outfit, he wears this outfit both in and out of LINK VRAINS. His blonde hair loses its highlights and becomes messy, and he wears a green visor with a thin black lens. He wears a form-fitting forest green leotard with grey shoulderpads that is belted at the cuffs under olive green torso armor fastened with straps over the shoulders and the SOL Technologies logo over his heart, which is decorated at the torso with a grey plate in a similar manner to the "muscular" plate he wore on his abdomen. He also wears sand green leggings, and olive green boots and gloves with grey soles and hands that are lined by red. He uses a more standardized Duel Disk. After his loss to Soulburner, his appearance becomes more ragged and unkempt. He becomes thinner with sunken cheeks, and his hair lengthens slightly, and he discards his visor, outer shoulder pads, gloves and gauntlets; instead he wraps bandages around his forearms. He initially conceals himself in a charcoal hooded cape with a gold lining before revealing himself. When using Brain Hack, the veins around his eyes bulge and his eyes glow orange.
Gore is shown to have a big ego and pride for being a popular Celebrity Duelist and was angered when Playmaker was (unwittingly) stealing his spotlight. However, this stems from his need to donate his winnings to his former orphanage. He has a soft spot for children, as he often volunteers and donates to them at the orphanage where he grew up. He repeatedly makes it clear that he doesn't Duel for money, as he donates most of it and lives in a rather small warehouse. He also vowed to protect LINK VRAINS in order to make the children smile. According to his manager, Gore prioritizes the audience's entertainment over winning Duels immediately, and subsequently doesn't mind losing, laughing after his defeat against Playmaker.
By the time of the second season, Gore has become bitter and resentful towards Playmaker for effectively claiming his title as the number one Duelist in LINK VRAINS, to the point of joining SOL Technologies as a Bounty Hunter. He has become frustrated by losing and a sore loser, as noted by Flame, refusing Soulburner's hand up after being defeated. He notes that one's true self is revealed after they lose. Despite this, Gore maintains some pride, furiously denying cheating during his Duel with Soulburner and protecting him from Hayami's attempts to attack them with explosives during the Duel.
His surname/stagename is an anagram of "ogre", keeping in with his Japanese name; "Gore" is also the name of a finishing move used by professional wrestler Rhyno, and the notation as "The Gore" is likely a reference to The Rock. His first name shares these letters. "Onizuka" (鬼塚) is written with the characters of "ogre" and "mound". "Go" (豪) can be translated as "strong" or "manly".
When he was little, Gore lived in an orphanage. He met McKendrick Kellenbocker, another orphan, whom he protected from bullies. Gore wanted to convince McKendrick to stand up for himself, but McKendrick refused, being too kind for that. Despite their differences, Gore and McKendrick became good friends, and Gore was able to teach McKendrick Dueling skills to defend himself. Gore became a Celebrity Duelist, using his own name and appearance in LINK VRAINS, and he became the number one Celebrity Duelist in LINK VRAINS.
The Gore was set to Duel in LINK VRAINS when a Knight of Hanoi attacked. He watched Playmaker's Duel against the Knight, and was angered that Playmaker was stealing his spotlight. The Gore and Blue Angel approached Playmaker and challenged him to Duel after he defeated the Knight, but Playmaker expressed disinterest in them and logged off. Playmaker's rising popularity infuriated Gore, and he raged in his warehouse about it. Akira Zaizen, the head of security of SOL Technologies, showed up, offering Gore a Duel Board for his help in defeating Playmaker and explaining that Playmaker had stolen an Ignis from them. Gore angrily rejected the offer, claiming that he didn't take orders from anybody.
Later, Gore visited his old orphanage with gifts for the children, only to find that the children were engrossed in videos of Playmaker, despite Gore having informed them that he was visiting. Shocked by this, Gore accepted Zaizen's offer, and he drew Playmaker out by using the Avatar of a Knight of Hanoi that Zaizen gave him. The Gore revealed his identity and he challenged Playmaker to a Duel, declaring that the true hero of LINK VRAINS would unmask Playmaker. SOL Technologies used a program to trap them and prevent Playmaker from logging out, and Gore announced that Playmaker could only leave by defeating him. Playmaker asked who hired him, and Gore replied that he wasn't telling a hacker that and that he just wanted to defeat Playmaker. The two began their Speed Duel, with Gore swiftly Summoning two "Gouki" monsters. Playmaker brought out two monsters of his own, amusing Gore, who compared the situation to a pro-wrestling tag match, declaring that he would win by the count of 3. Playmaker took out half of The Gore's LP, bringing him to his knees, but Gore got up before the count of three, staying true to his entertainment style of deliberately putting himself in danger to heighten his audience's emotions. He used the effect of his destroyed "Suprex" and his Skill, "Pain and Gain" to bring back "Suprex", replenishing his resources. On the next turn, he Link Summoned "Gouki The Great Ogre" and increased its ATK, confident that it was enough to finish off Playmaker.
As The Gore moved in for the finisher, Playmaker activated a Trap that allowed him to survive with 100 LP. An escape route opened before them, but despite the opportunity to leave, Playmaker stayed in LINK VRAINS, much to The Gore's satisfaction. Playmaker Link Summoned Link Spider, and Gore called it a weakling due to its low ATK, but he was annoyed when he realized that Playmaker took his attacks deliberately to satisfy the condition for his Skill, claiming that Playmaker was copying his entertainment style. To his shock, Playmaker performed multiple Link Summons to bring out a formation of three Link Monsters, including "Decode Talker", whose ATK he made equal to that of "The Great Ogre". "Decode Talker" and "The Great Ogre" clashed in the ring, but neither was destroyed due to the effects of Playmaker's "Honeybot" and "The Great Ogre" itself, who protected itself by sacrificing Gore's other "Goukis". Playmaker's newly acquired "Link Bumper" allowed him to attack multiple times, starving "The Great Ogre" of "Goukis" to protect itself and destroying it, costing Gore the Duel. He laughed as he got up, having enjoyed his Duel with Playmaker. When he logged out, he stumbled, feeling the fatigue from the Speed Duel. He was surprised and moved to see the children from his orphanage waiting and clapping for him despite his loss, and the reassured him that he was still their number one. He held up his champion belt that they'd made for him and roared happily with a big grin on his face.
After his defeat against Playmaker, Gore studied Playmaker's tactics. He realized his battling style was outdated, and had to change. Regardless, he swore he'd still fight for entertainment, while his manager thought his fans would accept if he changed his battling style.
Gore saved McKendrick, who had been knocked unconscious and fallen off a cliff in LINK VRAINS. Gore emerged from the data sea and failed to wake him up, but was visited by the person that attacked McKendrick. The person noted Gore was a Celebrity Duelist, who wanted to know what was done to McKendrick. The person explained they placed a virus into him, and if Gore wished to cure him, he'd have to join the Knights of Hanoi to hunt Playmaker down. Gore yelled out he wouldn't be their lackey and was disgusted that the person would let McKendrick stay infected. Instead, Dr. Genome ordered him to tell Playmaker that if the latter wished to stop people from being infected, Playmaker should simply surrender himself to Dr. Genome. Genome left the offer to join the Knights of Hanoi and teleported away, infuriating Gore.
Later, Gore was at the hospital, waiting at the operating room. His manager arrived, and Gore informed him someone called the paramedics to pick McKendrick up. Gore blamed himself for McKendrick's condition, and his manager remembered McKendrick became a Duelist, and even won certain tournaments, when Gore became famous in LINK VRAINS. At this point, it is revealed that McKendrick and Gore were childhood friends during their orphanage days. The two met when Gore scared off bullies who were picking on McKendrick, and McKendrick convinced Gore to be more gentle with fragile things, like a butterfly he captured to show McKendrick. Gore realized he should've stopped McKendrick from his Duelist path, due to the danger it placed on him, but Gore's manager assured him McKendrick would not give up, and it wasn't Gore's fault for this condition. The medics pushed McKendrick's bed, and Gore was informed the doctors could not wake him up. Gore swore to save McKendrick by defeating Dr. Genome. Yusaku, who overheard the conversation, left. Gore saw him and realized Yusaku was also concerned about McKendrick, who attended the same school. Yusaku gave out his name to Gore and left.
In LINK VRAINS, posing as Playmaker, Gore Onizuka confronted the Knights of Hanoi, tossing them from their Duel Boards and intercepting their programs. Dr. Genome arrived, and saw through Gore's disguise. Gore confirmed this, and removed his program. Dr. Genome was pleased, believing Gore would join their hunt after Playmaker. Gore denied this, replying he only came for McKendrick, and knew Playmaker's identity. Dr. Genome doubted Gore knew Playmaker's identity, but agreed to Duel him, betting the virus-removal program for that identity. Before the Speed Duel began, Dr. Genome activated the Data Gale, conjuring black tornadoes that nearly threw Gore off his Duel Board.
Dr. Genome knew Gore's tactic was to let the weak gain the upper hand, then make a counterattack, like an entertainment style. Gore confirmed this, surprising Genome for his answer. Gore rushed Genome, who summoned "Helixx Marmotroll", which would prevent Gore's strategy of boosting his monster's ATK. Gore was disappointed by Genome's turn, and summoned three of his "Gouki" monsters to Link Summon "Gouki Thunder Ogre". He used the monsters he used as Link Summon materials to search his Deck for more "Gouki" monsters. Genome anticipated this, seeing his observations were correct. Much to his fans' surprise, Gore equipped "Gouki Thunder Ogre" with "Gouki Dark Mask", and placed a mask on himself, declaring he'll fight as a heel, adding the "Dark" prefix to himself and his monster. In addition, using "Gouki Poison Mist", Dark Onizuka spat out a purple liquid on Genome's face, dealing 700 LP damage. In addition, Dark Onizuka summoned another "Gouki Riscorpio", which "Dark Thunder Ogre" threw on "Helixx Marmotroll". The attack destroyed Dark Onizuka's monster, inflicting 300 LP damage on Dark Onizuka, whose "Dark Thunder Ogre" dealt 500 LP damage on Genome. Genome wanted Dark Onizuka's DNA, and wished to combine it with Playmaker's DNA to create an even more powerful DNA.
Dark Onizuka was grossed out by his weirdness, and used his "Pain and Gain" Skill to return "Gouki Riscorpio" on the field. Repeating his tactic, Dark Onizuka destroyed "Gouki Riscorpio", shaving his LP off by 300, to inflict 500 LP damage on Genome, and boosting "Dark Thunder Ogre's" ATK to 3000. "Dark Thunder Ogre" destroyed Genome's "Helixx Marmotroll", but the latter's effect protected Genome's LP. Dark Onizuka claimed he evolved, though Genome remembered his defeat against Playmaker. Thus, he changed his battling style, to a dark, heel one, that would do anything to win. Genome ignored this story, and still wished to find if Dark Onizuka had some DNA he could use, for that was something that cannot be changed, and preordained one's destiny. Resurrecting two of his "Helixx Mamortroll" with "Graveyard Incubation", Genome Link Summoned "Helixx Gothiclone", and had it attack "Dark Thunder Ogre". Both monsters could not be destroyed, and fell to the ground in a double knockout. Genome recalled this happened in the Duel against Playmaker, when "Decode Talker" and "Gouki The Great Ogre" clashed with each other. With that, Genome tributed "Helixx Dreadrat" to inflict 1200 LP damage to Dark Onizuka.
Pointing out Genome's fact that DNA preordains one's destiny, Dark Onizuka swore to crush Genome for such limits. He brought out "Gouki Riscorpio" and "Gouki Twistcobra", and used the latter's effect to tribute the former and boost "Dark Thunder Ogre's" ATK to 5300, and played "Gouki Serpent Splash", to deal 3100 LP damage on Genome to end the Duel. Instead, Genome's "Regeneration Cure" prevented that damage, and summoned a "Helixx Token". Reviving "Helixx Dreadrat", Genome used it and "Helixx Token" to Link Summon "Helixx Necro Darwin". With "Gouki Twistcobra" destroyed, "Dark Thunder Ogre's" ATK was boosted and inflicted 500 LP damage on Genome. This time, Genome was protected by "Helixx Necro Darwin", and its ATK was doubled. "Hellix Gothiclone" clashed with "Dark Thunder Ogre", and the former's effect tributed "Helixx Necro Darwin" to inflict damage equal to its ATK. To save himself, Dark Onizuka discarded "Gouki Octostretch", halving down that damage, but fell on the ground, with 200 LP left.
Dark Onizuka got back on his Duel Board while Genome saw how tough his opponent was, and revived "Hellix Necro Darwin" to active his Preserve Species Skill, that cut Dark Onizuka's LP and "Dark Thunder Ogre's" ATK in half. Dark Onizuka crashed through a wall, having a hundred LP left, and barely able to stand on his Duel Board. Genome forced Dark Onizuka's AI to remind about Genome's tactics, showing Dark Onizuka had no hope to win. Playmaker logged in to LINK VRAINS, and joined the two. Playmaker denied to have come to help Dark Onizuka, and swore if the latter lost, Playmaker would laugh at his defeat. Dark Onizuka listened to Playmaker, who believed Gore would actually evolve and defeat Dr. Genome. Dark Onizuka's mask dissolved, and Gore used "Gouki Face Turn" to destroy "Gouki Dark Mask" and revive his "Gouki Suprex". With his "Gouki Thunder Ogre" and "Gouki Suprex", Gore Link Summoned "Gouki The Master Ogre".
Using "Gouki Re-Match", Gore Special Summoned "Gouki Twistcobra" and "Gouki Riscorpio", then returned them to his hand to negate Genome's "Hellix" monster's effects. "Gouki Master Ogre" attacked Genome's Hellix monsters, winning Gore the Duel. Gore cheered for his victory, and a moment later, took the virus program from Genome. Genome was unamused by Gore evolving from a heel to a hero, but Gore stated this was only to amuse the crowd, being the number 1 entertainer. Genome swore Gore would regret defeating him and disappeared, while Gore was focused on curing McKendrick. Gore also knew Playmaker wanted to encourage him to win, rather than mock him. Gore swore to defeat him one day, but seeing the Knights of Hanoi destroying LINK VRAINS, proposed an alliance. Playmaker joined in, and so did Blue Angel. Later, Gore fought a Knight of Hanoi, having his "Gouki The Master Ogre" destroy the Knight's "Jack Wyvern", finishing the Duel. Gore joined up with Playmaker, asking him about Blue Angel's whereabouts, but Playmaker did not know. Later, Gore, at the orphanage, watched how Kitamura's army confronted the Knights of Hanoi.
Gore, disguised as a bear, went into an alley. A Knight of Hanoi pursued him, until Gore lifted his disguise off and declared a Speed Duel against the Knight, having "Gouki The Great Ogre" attack him. Later, Gore watched the Duel between Blue Angel and Baira at the orphanage. He was pleased to see that Blue Angel had won against Baira. Gore watched as an ominous tower appeared in LINK VRAINS, and wondered what was going on. Seeing avatars being absorbed, Gore asked of the children at the orphanage to stop watching this disaster. He watched Spectre erased Kitamura, and the former threatened to do this to anyone that dared entering LINK VRAINS. Gore decided to leave the orphanage when the kids were asleep, and logged in LINK VRAINS. He quickly met up with Playmaker and Blue Angel, the latter stating she was fighting for everyone, as those people look up to her. Gore exclaimed the same, since he was the hero that needed to protect LINK VRAINS. Ai noted how full of energy Gore was. Gore noted that was the Ignis, who yelled out he had a name, Ai.
Playmaker explained he came to stop the Tower of Hanoi, rescue Ghost Gal and confront the mastermind, Varis. Blue Angel was shocked to hear Ghost Gal vanished, too, at the hands of Varis. Gore asked about the data Ghost Gal gave to Playmaker, who reported Varis intended to destroy LINK VRAINS, using the tower. Blue Angel realized if the network would be destroyed, then all the people absorbed would be destroyed, too, hence why Playmaker exclaimed the importance of stopping the tower's completion, and Ai added it would prevent him from being erased. Gore asked how to stop the tower, and was told Varis had to be defeated. Ai warned the time limit was six hours before the tower was completed. Gore and Blue Angel promised to go there, but Playmaker replied it was better if they stayed home, in safety. This actually motivated Gore and Blue Angel to protect the children and the absorbed people, including Ghost Gal. Playmaker did not care, but asked of them to be careful. He reminded them one of them had to defeat Varis, who, according to Ghost Gal, wielded a powerful card. The trio promised to meet up against and went in different directions. Gore continued his way towards the Tower of Hanoi.
Gore uses a "Gouki" Beatdown Deck His strategy is similar to his attitude towards loyalty; he focuses on gathering his monsters together, both assembling them from his Deck and combining their respective might. His signature tactic in Duels is to start off passively, allowing his opponents to gain a huge lead before turning things around for a single powerful finish, all for the sake of amazing the spectators. In Speed Duels, his Skill, "Pain and Gain", assists with this, Special Summoning all "Goukis" that were destroyed by battle that turn from his GY.
After losing his Duel against Playmaker, feeling that his style was outdated, Gore's tactics became more offensive, utilizing Burn tactics along with relentless attacks. It became deemed a "Heel" tactic as he would recklessly sacrifice his monsters on the field to gain advantage. Regardless, his strategy essentially remained the same, building up the might of his monsters through constantly fortifying his hand and face his opponents direct combat.
During his tenure as a Bounty Hunter for SOL Technologies, Gore uses a "Dinowrestler" Deck. This Deck focuses on battle-related strategies, restricting the opponent to a one-on-one battle either through gaining advantage if they control more monsters or through restrictive effect, and on protecting his monsters from being destroyed. He can also use Fusion and Synchro Summoning in addition to Link Summoning.
|Knight of Hanoi||24||Win|
|Knight of Hanoi||25||Win|
- Yu-Gi-Oh! VRAINS episode 1: "Link into the VRAINS"
- Yu-Gi-Oh! VRAINS episode 51: "Man Who Gave Up Charisma"
- Yu-Gi-Oh! VRAINS episode 4: "Pain and Gain"
- Yu-Gi-Oh! VRAINS episode 22: "The Deleted"
- Yu-Gi-Oh! VRAINS episode 2: "Seize the Wind!"
- Yu-Gi-Oh! VRAINS episode 3: "Contact"
- Yu-Gi-Oh! VRAINS episode 5: "Down for the Count"
- Yu-Gi-Oh! VRAINS episode 23: "A Grim Tale"
- Yu-Gi-Oh! VRAINS episode 24: "To Gore Or Not To Gore"
- Yu-Gi-Oh! VRAINS episode 25: "Suture the Circuit"
- Yu-Gi-Oh! VRAINS episode 26: "Diagnosis: Deletion"
- Yu-Gi-Oh! VRAINS episode 32: "Tower of Hanoi"
- Yu-Gi-Oh! VRAINS episode 33: "Angel With Blue Tears"
- Yu-Gi-Oh! VRAINS episode 52: "Hero in Name Only"
- This card is seen in a flashback in episode 23.