Mayakashi

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Mayakashi
The transformation of the "Mayakashi" monsters in the artwork of "Mayakashi Metamorphosis"
The transformation of the "Mayakashi" monsters in the artwork of "Mayakashi Metamorphosis"
Japanese
  • 魔妖まやかし
  • 魔妖 (base)
  • まやかし (ruby)
  • Mayakashi (romanized)
French
  • Mayakashi
German
  • Mayakashi
Italian
  • Mayakashi
Korean
  • 마요괴
  • 魔妖怪 (Hanja)
  • Mayogoe (romanized)
Portuguese
  • Mayakashi
Spanish
  • Mayakashi
Sets
TCG
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"Mayakashi" (魔妖まやかし Mayakashi) is an archetype of Zombie monsters that debuted in Deck Build Pack: Hidden Summoners.

Lore[edit]

The archetype is related by lore to the "Shiranui" archetype.

Etymology[edit]

The Japanese name of "Mayakashi" combines the kanji ma (魔, "evil spirit") and the kanji ayakashi (妖, "attractive; calamity"), a general term for spirits or yōkai. The reading for Mayakashi (まやかし) is also a homophone of the Japanese word for "deception" (贋 mayakashi), which refers to the archetype's theme of specters disguised as humans.

Design[edit]

The members of this archetype are based on various yōkai from Japanese folklore. The Main Deck monsters appear to be the human disguises of the Extra Deck monsters of the same kind of "Mayakashi" (e.g. "Dakki, the Graceful Mayakashi" transforms into "Yoko, the Graceful Mayakashi").

"Yuki-Onna, the Ice Mayakashi" and her counterparts are the only Extra Deck monsters that are Link Monsters. The rest of the Extra Deck monsters are all Synchro Monsters.

Members[edit]

Attribute Main Deck "Mayakashi" Name origin Extra Deck "Mayakashi" Name origin
WATER WATER.svg Yuki-Musume, the Ice Yuki-musume (another name for Yuki-onna) Yuki-Onna, the Ice / the Icicle / the Absolute Zero Yuki-onna
EARTH EARTH.svg Shafu, the Wheeled Shafu (rickshaw puller) Oboro-Guruma, the Wheeled Oboroguruma
Tsukahagi, the Poisonous Yatsukahagi (rebellious aborigines) Tsuchigumo, the Poisonous Tsuchigumo
WIND WIND.svg Hajun, the Winged Hajun Tengu, the Winged Tengu
FIRE FIRE.svg Dakki, the Graceful Daji Yoko, the Graceful Yōko (Japanese name for Huli jing)
DARK DARK.svg Yasha, the Skeletal Yaksha Gashadokuro, the Skeletal Gashadokuro

Playing style[edit]

The "Mayakashi" playstyle is focused on using the effect of "Dakki, the Graceful Mayakashi" to repeatedly Special Summon it from the GY after using it as Synchro or Link Material, and Synchro/Link climb through the archetype's entire Extra Deck. Secondarily, the archetype is focused on triggering monster effects by Special Summoning its monsters, including Extra Deck monsters, from the GY.

"Dakki, the Graceful Mayakashi" has the non-once per turn effect where when a "Mayakashi" monster is Special Summoned to the player's field from the Extra Deck, while it is in the GY, it can Special Summon itself back onto the field. This effect also triggers when "Dakki" itself is used as a material for the summon of the "Mayakashi" Extra Deck monster, allowing the archetype to perform its Synchro and Link climbs.

The archetype's other Main Deck monsters provide more utility and board building capabilities. The two most valuable ones are "Hajun, the Winged Mayakashi", who can Special Summon "Dakki" from the Deck and immediately set up the Deck's Synchro and Link plays, and "Yuki-Musume, the Ice Mayakashi", who is an extender that can mill "Mezuki" for another extension. Notably, all "Mayakashi" Main Deck monsters prevents the player from Special Summoning non-"Mayakashi" monsters from the Extra Deck, either as a Continuous Effect, or as a Condition attached to their effect activations. This strict restriction greatly limits the Deck's Extra Deck options.

The archetype has five Synchro Monsters at Levels 3, 5, 7, 9, 11, and three Link Monsters at Link Ratings 2-4. Each of them have a side-unique condition. Using the effect of "Dakki", each of these monsters can be summoned one after another, cycling through the archetype's entire Extra Deck.

Each "Mayakashi" Synchro Monster has 2 effects. The first effect is a "level down" effect, where, if a friendly Link Monster (for "Gashadokuro") or Synchro Monster whose original Level is 2 higher than themselves (for all except "Gashadokuro") is destroyed by battle or an opponent's card effect, they can banish 1 other Zombie monster from GY to Special Summon themselves from the GY. Their second effect is a trigger effect activated if they're Special Summoned from the GY.

Mayakashi Level GY Summon Trigger Effect
Gashadokuro 11 Activate this effect; this turn, this face-up card is unaffected by other cards' effects.
Yoko 9 Destroy 1 monster your opponent controls.
Tengu 7 Destroy 1 Spell/Trap your opponent controls.
Tsuchigumo 5 Have each player send the top 3 cards from their Deck to the GY.
Oboro-Guruma 3 Activate this effect; this turn, your monsters cannot be destroyed by battle.

These effects can be preemptively used with generic effects like "Book of Life", "Mezuki", and "Call of the Haunted", or with in-archetype cards like "Mayakashi Metamorphosis", "Mayakashi Winter", and "Yuki-Onna, the Icicle Mayakashi". "Yoko" and "Tengu" in particular can be Special Summoned in the opponent's turn as disruption.

The archetype has three Link monsters, the Link-2 "Yuki-Onna, the Ice Mayakashi" and her Link-3 and Link-4 evolutions.

  • The Link-2 "Yuki-Onna" has conditional protection and stat reduction effects. Both effects are very situational, so she's primarily used as a bridge for Link climbing.
  • The Link-3 "Yuki-Onna" can negate the effects of 1 opposing monster when Special Summoned, and can banish itself from the GY as a Quick Effect to Special Summon a Zombie Synchro Monster from banish pile or GY. Her effects are useful for board-breaking, board building, and Quick Effect disruption (by Special Summoning "Yoko" and "Tengu" in the opponent's turn).
  • The Link-4 "Yuki-Onna", as a trigger effect, can negate the effects of 1 monster and reduce its ATK to 0, triggered if any monster is Special Summoned from the GY, or if a monster effect is activated in the GY. Due to her high ATK, and relatively more flexible effect activation requirements, she is the main board presence for the archetype.

"Mayakashi" Spell/Traps back up its playstyle with more consistency, board suppression, and conditional tools. The most valuable "Mayakashi" Spell/Traps are "Mayakashi Return", the Deck's search Spell, and "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga", a powerful suppression Trap that prevents the opponent from Special Summoning from all locations except the Graveyard for a turn, if the player Tributes a "Mayakashi" or "Shiranui" Synchro or Link Monster.

Because the archetype Special Summons so many Zombie monsters in one turn, the archetype is an excellent enabler for a "Soul-Absorbing Bone Tower" mill strategy. The archetype can Special Summon at least 28 times in a single turn (10 in Synchro climb, 6 in Link Climb, then repeat Link climb twice more), letting "Soul-Absorbing Bone Tower" mill 56 cards in one turn, enough to Deck out all Decks regardless of Deck size.

Since this deck can place many different monster in the GY in one turn, "Orbital Hydralander" can be easily summoned and its effect allows the player to destroy a opponent's card while milling the deck.

Recommended cards[edit]

Recommended cards

Weaknesses[edit]