Megalith

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Megalith
"Ophiel", "Och", and "Hagith" in the artwork of "Megalith Portal".
"Ophiel", "Och", and "Hagith" in the artwork of "Megalith Portal".
Japanese
  • メガリス
  • Megarisu (romanized)
French
  • Mégalithe
German
  • Megalith
Italian
  • Megalito
Korean
  • 메가리스
  • Megariseu (romanized)
Portuguese
  • Megálito
Spanish
  • Megalítico/a
Sets
Lists

"Megalith" (メガリス Megarisu) is an archetype of EARTH Rock Ritual Monsters introduced in Ignition Assault.

Lore[edit]

Design[edit]

The "Megalith" monsters are based on the seven Olympian spirits, which are spiritual entities mentioned in Renaissance and post-Renaissance works such as Arbatel de magia veterum, The Secret Grimoire of Turiel and The Complete Book of Magic Science. Visually, the monsters can be divided into three groups based on their Level:

  • The Level 4 monsters are static statues made of white and black stone adorned with gold, situated upon a heptagonal base: these monsters are "Ophiel", "Och", and "Hagith".
  • The Level 8 monsters are animate statues of powerful monsters emerging from the heptagonal base of their respective base form: "Aratron" ("Och"), "Bethor" ("Hagith"), and "Phaleg" ("Ophiel").
  • The Level 2 "Megalith Phul" is a feminine humanoid statue made out of shimmering crystals emerging from "Megalith Unformed", which is a portal made up of the shattered pieces of "Aratron", "Bethor", and "Phaleg".

Based on the artworks and the effects of "Megalith Emergence", "Megalith Promotion", and "Megalith Unformed", the Level 8 "Megalith" monsters are transformed versions of the Level 4 monsters, transforming themselves by breaking out of their static statue forms into their powerful forms. They would eventually be shattered to form a portal, from which the lowest base form of these monsters, "Phul", emerges.

Members[edit]

Monster Olympian spirit
Megalith Aratron Aratron
Megalith Bethor Bethor
Megalith Hagith Hagith
Megalith Och Och
Megalith Ophiel Ophiel
Megalith Phaleg Phaleg
Megalith Phul Phul

Playing style[edit]

The "Megalith" archetype is focused on Ritual Monsters, but is unique in that the archetype's monsters can perform Ritual Summons with their own effects, without the need of Ritual Spells.

The "Megalith" monsters can be divided by Level into three types, each of which have their own pattern of Ritual Summoning effects. All "Megalith" monsters' Ritual Summoning effects can only be activated in the Main Phase, and require Tributing monsters from the hand or field whose total Levels equal or exceed the Level of the Ritual Monster being Summoned.

Level Monster(s) Ritual Summoning effect
Effect activates in Ritual Summons Ritual Summons from Requires tributing itself for the Ritual Summon?
8 Bethor
Phaleg
Aratron*
Hand (discard as cost) Only "Megalith" Ritual Monsters Hand N/A
4 Hagith
Ophiel
Och*
Field All Ritual Monsters Hand Yes
2 Phul* Field Only "Megalith" Ritual Monsters Hand or Deck No
*: Ritual Summoning effect is a Quick Effect.

The individual effects of the "Megalith" monsters besides their Ritual Summoning effects are much more varied. In general, the Level 8 "Megalith" monsters serves as the main beaters, and the Levels 4 and 2 "Megalith" monsters provide consistency or generate advantage.

Level 8 "Megalith"
Megalith Effects
Bethor If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them.
Phaleg Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.
Aratron When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it.
Level 4 & 2 Megalith
Megalith Effects (If this card is Ritual Summoned:)
Hagith You can add 1 "Megalith" Spell/Trap from your Deck to your hand.
Ophiel You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel".
Och You can draw 1 card, then discard 1 card.
Phul You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand.

Taken together, "Megalith Phul" is the deck's central combo enabler; its effect to Special Summon from the Deck is a major consistency boost, and its ability to recover Ritual Monsters and modulate its own levels greatly increases the amount of levels available to the player for Ritual Summoning (for the low cost of 2 levels to Ritual Summon "Phul").

"Megalith" Spell/Traps further support the deck's Ritual-based game plan. The key "Megalith" Spell is "Megalith Unformed", a Quick-Play Spell capable of Ritual Summoning "Megalith" monsters directly from the Deck, with the restriction that the monsters Tributed must have total Levels that are exactly twice the Level of Summoned monster. Other Spell/Traps provide situational utility: "Megalith Promotion" provides more Levels for Tributing, "Megalith Emergence" revives "Megalith" monsters from the GY, and "Megalith Portal" provides battle protection and extra recursion.

Generally, the "Megalith" game plan aims to tutor out "Phul" with "Hagith" (via "Unformed") and "Ophiel", and then use "Phul" to tutor out the Level 8 "Megalith" boss monsters for board control. The ability for "Phul" and "Unformed" to Ritual Summon at Spell Speed 2 enables the powerful play of Ritual Summoning "Bethor" on the opponent's turn for a disruptive mass destruction.

Externally, "Megalith" synergizes with generic Ritual support, such as the "Impcantation" engine, as well as Rock support, such as "Block Dragon" .

Weaknesses[edit]

  • Since they are a Ritual-focused archetype, they rely heavily on Special Summoning and Tributing, so any cards that shut down Special Summoning and Tributing can really cripple this deck. The Deck also suffers from a major lack of recovery effects, the only in-theme ones being "Megalith Portal" and "Phul", both of which are hard once per turn.

Trivia[edit]