PSY-Frame

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PSY-Frame
"Driver" equipping itself with "Alpha", "Beta", "Gamma", "Delta" and "Epsilon" to transform into "Omega" in the artwork of "PSY-Frame Circuit".
"Driver" equipping itself with "Alpha", "Beta", "Gamma", "Delta" and "Epsilon" to transform into "Omega" in the artwork of "PSY-Frame Circuit".
Japanese
  • PSYサイフレーム
  • PSYフレーム (base)
  • サイフレーム (ruby)
  • Saifurēmu (romanized)

French
  • Structure-PSY

German
  • PSI-Hülle

Italian
  • PSI-Struttura

Korean
  • PSY싸이프레임
  • PSY프레임 (base)
  • 싸이프레임 (ruby)
  • Ssaipreim (romanized)

Portuguese
  • PSÍ-Armação

Spanish
  • Armazón-PSÍ


Sets

TCG Sets

OCG Sets

Korea-Only


"PSY-Frame" (PSYサイフレーム Saifurēmu) is an archetype of LIGHT Psychic monsters debuting in Booster SP: Highspeed Riders.

Design[edit]

This archetype is somewhat like "Vylon", as they are similar in appearance, focus on Synchro Summon, share the same Attribute of LIGHT, and are named after letters after the Greek alphabet. Their gameplay also appears similar to the "Genex" archetype, with multiple Effect Monsters supporting one key Normal Monster ("Genex Controller" and "PSY-Frame Driver").

The archetype primarily consists of "PSY-Frame Driver"/"PSY-Frame Multi-Threader" and several "PSY-Framegear" monsters which are donned by "Driver" to form more powerful monsters (the Synchro Monsters and single Link Monster).

Playing style[edit]

The core strategy of the archetype consists of a single basic move: using the "PSY-Framegear" members as hand traps to disrupt the opponent's moves while Special Summoning themselves alongside "PSY-Frame Driver", performing a Synchro Summon during the opponent's turn with "PSY-Frame Circuit" if possible; "Circuit" is also able to provide significant ATK boosts, allowing members to easily beat over a healthy amount of other monsters. The archetype also gains banish-centered additional effects with "PSY-Frame Overload" and the Synchro Monsters, "PSY-Framelord Omega" and "PSY-Framelord Zeta", allowing the player to manipulate their own banished cards while banishing the opponent's to further disrupt their moves. By banishing themselves along with the opponent's cards, the "PSY-Framelord" monsters can temporarily leave the field in order to pave the way for the "PSY-Framegear" to trigger their effects, so the hand trap effects of the "Gear" monsters together with these quick banishing effects can have a great impact on the opponent's strategy, countering many moves they could perform. "PSY-Framelord Lambda" can allow one to use the "Gear" monsters even while controlling a monster, making the archetype more powerful as they can then gather up more materials for Summons if need be. "Multi-Threader" is also highly recommended as it provides protection for the other "PSY-Frame" cards and treats itself as "Driver" in the hand and GY, as well as Special Summoning itself if another member of the archetype is Summoned for potential Xyz Summons or more Synchro material.

Being a Synchro and banish-centered Psychic archetype, "PSY-Frame" has great synergy with general Psychic support such as "Esper Girl", "Psychic Feel Zone", "Psychic Path", "Bright Future" and "Past Image", for example. One may also want to consider Traps such as "Summon Limit" to further disrupt an opponent's plays, as well as "World Legacy Awakens" to quickly get out "PSY-Framelord Lambda" or other Link Monsters. "Mischief of the Yokai" might also be a worthy addition to more easily Summon a powerful monster like "Overmind Archfiend" or "Trishula, Dragon of the Ice Barrier".

Members[edit]

"PSY-Framegears"[edit]

Monster Unique activation condition Unique effect
PSY-Framegear Alpha When the opponent Normal or Special Summons a monster. The controller adds a "PSY-Frame" card from their Deck to their hand, except "Alpha".
PSY-Framegear Beta When the opponent declares an attack. The attacking monster is destroyed, then the Battle Phase ends.
PSY-Framegear Gamma When the opponent activates a monster effect. Negates the activation and destroys the monster.
PSY-Framegear Delta When the opponent activates a Spell Card. Negates the activation and destroys the Spell Card.
PSY-Framegear Epsilon When the opponent activates a Trap Card. Negates the activation and destroys the Trap Card.

"PSY-Framelords"[edit]

Monster Main effect Recovery effect
PSY-Framelord Zeta Banishes itself and an opponent's Special Summoned Attack Position monster from the field until the controller's next Standby Phase. Returns itself from the Graveyard to the Extra Deck and adds another "PSY-Frame" card from the controller's Graveyard to the hand.
PSY-Framelord Omega Banishes itself from the field and a random card from the opponent's hand until the controller's next Standby Phase. Returns itself and another card from the Graveyards to the Deck.
PSY-Framelord Lambda Allows the controller to use "PSY-Framegear" effects while a monster is on the field. Searches a "PSY-Frame" card during the End Phase of the turn a face-up "Psychic" monster was banished.

Weaknesses[edit]

The archetype's dependence to "PSY-Frame Driver" makes it vulnerable to cards such as "Prohibition". Furthermore, the effect of the "PSY-Framegear" members require the player to control no monsters to be activated, so unless you use the self-banishing effects of the "PSY-Frame" Synchro Monsters during your opponent's turn or have "Lambda" present, you usually won't be able to trigger more than one "Gear" per turn. This also makes "PSY-Frame" a tricky archetype, because while they can disrupt the opponent's moves acting as hand traps, they are also dependent to the opponent's moves, meaning that if you don't have the right "Gear" in the right moment, you might not be able to trigger their effects. Since all the "PSY-Framegears" are hand traps, cards like "Mind Drain" and "Debunk" can stop the deck dead in its tracks. This archetype is also vulnerable to cards that can Special Summon monster(s) to your side of the field, such as "Black Garden", "Grinder Golem", etc., since your opponent can play normally while you control a monster and just leave that monster alone until they are prepared to counter the "PSY-Framegear" monster on your hand.

This deck also tends to struggle against the "Kaiju" archetype, and vice-versa. As both decks require the opponent to be able to make plays to counter, each Deck will be forced to stall against the other.

Recommended cards[edit]

Recommended cards

Trivia[edit]

  • In their Japanese names, the names of the "PSY-Framegears" includes a lowercase Greek letters to denote their name whereas the names of the "PSY-Framelords" include uppercase Greek letters.
  • The PSY-Frame archetype as a whole seem to have a Kamen Rider reference, either to Heisei Era Riders as a whole (who have different powers based on their different forms/gear, as well as the main monster being named "Driver", a name also used for every transformation device used by Heisei Phase 2 Riders), or strictly to the show Kamen Rider 555 (which also uses Greek letters in its themes).