Player (WC10)

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Player
Default male and female appearances of the player
Default male and female appearances of the player
Gender
  • Male
  • Female
OrganizationSigners
Previous organizationArcadia Movement
Decks
WC 2010
  • Starter Deck
  • Supplied Deck
  • Anything
Video game debutYu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia
Appears in
Nintendo DS
Player (WC10)

This article describes the playable character in the video game, Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia. The player choses the name and gender of the character, controls their actions and contents of their Deck.

Appearance[edit]

The player can wear any of the following clothing and customize its color:

Outfit Applicable genders
Arcadia Movement uniform Male, female
The Enforcers Male, female
Dark Signer Male, female
Duel Academia uniform Male, female
Tag Force set Male, female
Denim jacket Male
One-piece Female
Leather top and bottom Male, female
King replica model Male
Witch's dress Female
Security uniform Male, female
Rock 'n Roller Male
Worn-out clothes Female
Wild style Male
Race queen Female
Suit style Male
Career suit Female
Rough style Male, female
Stuffed collar uniform Male
Sailor uniform Female
Dark Magician Male
Dark Magician Girl Female

The player starts off the 5D's standard Disk, but can unlock and use the following Duel Disks too.

Biography[edit]

Awakening - Arcadia Movement[edit]

Chapter 1

The protagonist awakes from a mind-control pod overseen by Sayer. Though it is kept a secret from other members of Arcadia Movement, it is revealed that the protagonist is not actually a Psychic Duelist and is in fact a former member of The Enforcers. The player is then put inside a room with 2 Psychic Duelists named Okita and Liquid. The player then duels Okita to pass the time while the three wait for orders. After the duel, Sayer walks into the room and orders the player, Okita and Liquid to go to the Stadium where the Fortune Cup is being held.

The player then has to finish a Box Duel Puzzle to get to the entrance of the stadium, and there the player finds out that Akiza has lost her duel against Yusei Fudo. Sayer seems to be OK with the result, but Lazar wants to take Akiza from Sayer, for Rex Goodwin needs her. Sayer takes her back to the Arcadia movement and leaves Okita, Liquid and the player to deal with the guards and Lazar. After the duel, Lazar leaves. The player's allies leave. The player is about to leave when Carly sees the player and tries to get information out of them. The duel is prevented when the Crimson Dragon is summoned from to intense duel between Jack and Yusei. Carly and the player go to the arena and see the dragon. While Carly tries to get an interview, the player gets a flashback. The next day, the player is ordered to go to the west of the Arcadia Headquarters to complete their Duel training, which consists of 3 Duel Puzzles and 3 Structure Deck duels. After the Duel Training, the player is ordered to undergo Duel Runner Training. After the Duel Runner training, the player runs into Yusei, which seems to bring back ancient memories of a time where the player and Yusei were friends. Liquid takes the player back to the Headquarters, where the player has a flashback.

Blast from the Past - Old Memories, a Team's Bond[edit]

After defeating several different Duel Gangs and uniting most of Satellite under their control, Kalin lets the power go to his head, ostracizing his friends and saying that he now wishes to take on all the Securities. Shortly afterwards, Kalin is captured by the Securities and the Enforcers break up. The protagonist, who has a connection to the Spirit World similar to Luna's, is captured by Sayer and put through a brainwashing regiment.

The Meeting - The Spirit World and New Allies[edit]

Back in the present, as the brainwashing wears off, the protagonist's connection to the spirit world causes him to receive a distress call from the spirit of a mage, Torunka. As he sleeps, he enters the Spirit World and has to navigate through a forest filled with Minus Staves that cause the Minus Curse, an effect that reverses natural phenomena. Torunka, formerly an elderly wizard but now trapped in the form of a child, helps the protagonist rescue Luna from the castle of Zeman the Ape King. Torunka gives the player his staff (which manifests in the waking world too), which allows him to escape the clutches of Arcadia Movement along with Luna.

The Journey - An Old Encounter, the Escape and a New Menace[edit]

Sayer, attempting to recapture the player and Luna, as they are in the Arcadia Movement and are trying to escape, and stop Yusei, who is also in Arcadia Movement to rescue Akiza, is attacked by the Dark Signer version of Carly, who he killed moments before. Meanwhile, Akiza is assaulted by Dark Signer Misty. When the player discovers Akiza being assaulted by Misty, Sayer is seen falling from the top Deck of the Arcadia Movement, just like the anime. Then, outside of the building it shows Jack and Mina and Jack finds Carly's glasses on the ground.

Fate - Signers vs Dark Signers[edit]

All the main characters recover at Blister's hideout, while Blister asks the protagonist to deliver a package (this introduces the protagonist to the rest of the DAIMON area of the city). Not long after, their hideout is attacked by people wearing the Spider Mark of those under the control of the Dark Signers (specifically Roman). Afterwards, they are invited to Rex Goodwin's mansion, where Rex explains the destiny of the Signers and their enemies,the Dark Signers, who will use various towers erected around the Old Enerdy System in the B.A.D. Area to summon the King of the Underworld to destroy everything. It is postulated that the player character is the Fifth Signer due to his connection to the Spirit World, but this is denied by Rex Goodwin, who says that the fifth Signer already knows who he is and will reveal himself when the time is right.

The significance of being Signers is denied by several of the group, but it is revealed that their signature dragon cards are each keys that can be used to shut down the towers in the B.A.D. Area; Akiza's Black Rose Dragon, Yusei's Stardust Dragon, Jack's Red Dragon Archfiend, and Luna's stolen Ancient Fairy Dragon.

The next day, the Dark Signers issue their formal challenge to their respective rivals; Kalin, who wishes revenge upon Yusei for abandoning him to the Securities, Misty, who blames Akiza for her brother's death, and Carly, who wants revenge on Jack Atlas for leaving her. If they are not defeated and their towers in the Old Enerdy System sealed, the King of the Underworld will rise within 24 hours. Before heading off to stop them, Luna begs the protagonist to go to the Spirit World with her to free the spirit of the Ancient Fairy Dragon from Zeman the Ape King, which is needed to seal the fourth tower.

Upon arriving in the Spirit World, the player runs directly into the Ape King's castle and defeats him in a duel to free Ancient Fairy Dragon. With the Ancient Fairy Dragon free, Torunka returns the player and Luna to the human world, only to find Leo losing to Devack. The player and Luna duel Devack and defeat him, allowing Luna to seal the Enerdy System Tower. After Luna and Leo leave, Greiger appears in his Duel Runner. The player is required to defeat Greiger only after he summons his Earthbound Immortal. Upon victory, Greiger leaves, and the player races to Yusei and Kalin's location while dodging the attacks of Kalin's Earthbound Immortal. When the player reaches Yusei, the player duels Kalin, as Yusei's Duel Runner has broken down and he cannot duel. Kalin proposes that both players start with no cards in their hands, in an underhanded attempt to give himself an advantage with his Infernity cards. The player defeats Kalin, and Yusei seals the Enerdy System Tower.

The player goes on to defeat the other Dark Signers, Carly Carmine and Misty Tredwell, allowing the other Enerdy System Towers to be sealed. However, Roman Goodwin appears and states that the King of the Underworld has been summoned and will rise in 20 turns. The player thus defeats Roman before the King of the Underworld rises.

After the duel, the Crimson Dragon teleports the main characters to Rex Goodwin's mansion. The player defeats Lazar to gain entry into the mansion. Once inside, Goodwin reveals himself as both a Dark Signer and later a Signer. The player must then catch up to him in a Duel Runner, defeat him in a duel along with Yusei, and a Turbo Duel. The Crimson Dragon then abandons Goodwin, and selects the player as the fifth Signer. The player then defeats Goodwin in one last duel, of which his Deck is at its toughest.

After the game, the player has become friends with Yusei and his group, abandoning all ties to the Arcadia Movement. Akiza has now become a Turbo Duelist.

Decks[edit]

The player begins the game with 2 Decks that have the same name - one is used for Ground Duels, and the other is used for Turbo Duels. They can be edited in any way the player wishes.

  • This Deck is the player's Starter Deck for Ground Duels.
  • This Deck is the player's Starter Deck for Turbo Duels.
  • The player uses this Deck only during the first chapter of Story Mode.