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Sky Striker
Sky Striker | |
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![]() "Sky Striker Ace - Raye" in the artwork of "Sky Striker Mobilize - Engage!" | |
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Startup! Transform! Mow down!
— The theme's tagline in promotional material.
"Sky Striker", known as "Flash Sword" (
"Sky Striker" is the first featured archetype of the Yu-Gi-Oh! OCG Stories manga.
The archetype contains a "Sky Striker Ace" sub-archetype.
Contents
Lore[edit]

- Sword Maneuvers, sally forth!! ERADICATE 'EM!!
In order to fight against a powerful enemy nation, a new type of weapon, "Sky Striker Mecha", was developed using advanced military tech. The sword "Sky Striker", the ignition device for these weapons, was entrusted to the girl "Raye". To protect the people of her homeland, she flies solo into the heart of the enemy forces!!
- "Raye", the girl trained to defeat a powerful nation!!
By activating the power of Sky Striker, she can open special gates, and from there launch an assault with the "Sky Striker Mecha".
- Meet any and all battle conditions! Sky Striker Mode Change!!
"Raye" opens the gates with Sky Striker at maximum output, changing into a decisive battle mode to fit the situation. She mows down her enemies with overwhelming firepower!!
- Sword Defense Mode (Sky Striker Ace - Shizuku)
A defense-based mode. It can generate barriers to prevent all attacks.
- Flash Eradication Mode (Sky Striker Ace - Kagari)
An enemy force eradication mode. It is said that none who look upon her in this form return alive.
- Finishing Sky Striker Maneuver Activate!!
Each of her modes has an ultimate attack, a "Sky Striker Maneuver", unleashed without regard for her own safety. [1]
Etymology[edit]
The Japanese name of the "Sky Striker" archetype, Sentō (
The Japanese name of the "Sky Striker Ace" sub-archetype adds the kanji ki (
The Japanese name of the "Sky Striker Mecha" Spell Cards, Sentōki (
Design[edit]
As suggested by its Japanese name, the "Sky Striker" archetype is based around fighter aircraft.
"Sky Striker Ace - Raye" is named after the Mitsubishi A6M Reisen (
The rapid deployment system of the "Sky Striker Mecha Modules - Multirole" is based on the concept of a multirole combat aircraft. The versatile ability to access any "Sky Striker Ace" mode and "Sky Striker Mecha" equipment in response to the situation allows "Raye" to fulfill a wide range of combat roles.
"Sky Striker Ace - Roze", who serves the enemy 'Spectra Union', is also named after a name for the Mitsubishi A6M. Instead of Reisen, her namesake is "Zero", a name commonly used by Allied forces to refer to the Mitsubishi A6M. It may also refer to Zerosen, an alternative reading of Reisen. "Roze" serving an enemy nation is possibly based on the Akutan Zero, an intact Mitsubishi A6M that was seized by the United States during the war.
In contrast to the Japanese-style names of the other "Sky Striker Ace" modes, "Sky Striker Ace - Zeke" is named after "Zeke", the official Allied reporting name of the Mitsubishi A6M. "Strategic Striker - H.A.M.P." (another weapon belonging to 'Spectra') is named after "Hamp", the Allied reporting name of the Mitsubishi A6M3-32. This implies that the naming scheme of 'Spectra' reflects the Allied powers of World War II, while the naming scheme of 'Kama' (the homeland of "Raye") reflects the Axis powers (specifically Japan).
Ironically, the "Sky Striker Mecha" devices that support "Raye" are instead named after various American aircraft, implying a connection to the technology of 'Spectra'.
Members[edit]
All "Sky Striker Ace" monsters possess 1500 ATK. The "Sky Striker Ace" Main Deck monsters are Level 4 Warrior monsters: "Raye" and "Roze". The "Sky Striker Ace" Machine Link Monsters are alternate combat modes of "Raye" and "Roze" equipped with various armaments.
The "Sky Striker Mobilize" and "Sky Striker Maneuver" Spells are various skills and maneuvers performed by "Raye" and/or "Roze".
The majority of "Sky Striker" cards are designated with codes. The codes for the different combat modes are divided between an X-series for "Raye" and a Z-series for "Roze".
Monsters[edit]
Code | Sky Striker | Attribute | Associated "Sky Striker" Spell | Combat role | Name origin | |
---|---|---|---|---|---|---|
000 | Ace - Raye | DARK ![]() |
Mobilize - Engage! | Mobilize - Linkage! | Ace pilot | Mitsubishi A6M Reisen |
000 | Ace - Roze | LIGHT ![]() |
- | Rival pilot | Mitsubishi A6M "Zero" / Akutan Zero | |
X-002 | Ace - Shizuku | WATER ![]() |
Manuever - Jamming Waves! | Base defense mode | Shizuku (雫, "raindrop") | |
X-003 | Ace - Kagari | FIRE ![]() |
Maneuver - Afterburners! | Special operations mode | Kagari (篝, "bonfire") | |
X-004 | Ace - Hayate | WIND ![]() |
Maneuver - Vector Blast | Long-range interception mode | Hayate (疾風, "gale") / Nakajima Ki-84 Hayate | |
X-005 | Ace - Kaina | EARTH ![]() |
Maneuver - Scissors Cross | Close-quarters combat mode | Kaina (腕, "arm") | |
Z-000 | Ace - Zeke | DARK ![]() |
- | Reinforced powered armor | "Zeke", the Allied reporting name of the Mitsubishi A6M | |
- | Strategic Striker - H.A.M.P. | - | Surgical strike weapon | "Hamp", the Allied reporting name of the Mitsubishi A6M3-32 | ||
- | Aileron | WIND ![]() |
- | Android assistant | Aileron |
The "Sky Striker Mecha" Spells depict various support equipment and machines that assist "Raye" on the battlefield, and they are designated with S-series codes.
Spells[edit]
Code | Sky Striker | Combat role | Name origin |
---|---|---|---|
S-015 | Mecha - Eagle Booster | Support boosters | McDonnell Douglas F-15 Eagle |
S-018 | Mecha - Hornet Drones | Support drones | McDonnell Douglas F/A-18 Hornet |
S-020 | Mecha - Shark Cannon | Support weapon | Northrop F-20 Tigershark |
S-061 | Mecha - Widow Anchor | Support ECM device | Northrop P-61 Black Widow |
S-130 | Mecharmory - Hercules Base | Mobile command center | Lockheed C-130 Hercules |
- | Mecha Modules - Multirole | Weapons deployment system | Multirole combat aircraft |
AREA-0 | Airspace - Area Zero | Area of operations | - |
Playing style[edit]
The "Sky Striker" strategy is an exclusively control focused playstyle where the goal is to generate more card advantage than the opponent and prevent them from making plays through disruption. The general playstyle of "Sky Striker" involves using "Sky Striker" Spell Cards to generate card advantage and disrupt the opponent, using "Sky Striker Ace" Link Monsters to gain access to "Sky Striker" Spell Cards, and winning the game by out-grinding the opponent's resources.
The "Sky Striker" Spell Cards all share the activation requirement that there must be no monsters in the Main Monster Zone to activate them, except "Sky Striker Mecha Modules - Multirole" and "Sky Striker Airspace - Area Zero". In addition, each "Sky Striker" Spell Card has an extra advantageous effect when there are 3 or more Spell Cards in the GY. As such, a "Sky Striker" player must find a way to put 3 Spell Cards in the GY as quickly as possible, in order to maximize their card advantage.
Sky Striker Spell | Spell Type | Effect | Extra Effect | Immediate Card Economy[a] |
---|---|---|---|---|
Maneuver - Afterburners | Normal | Target 1 face-up monster; destroy it | Destroy 1 Spell/Trap | +0 (+1) |
Maneuver - Jamming Waves | Target 1 Set Spell/Trap; destroy it | Destroy 1 monster | +0 (+1) | |
Maneuver - Scissors Cross | Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand | Special Summon it | +0 | |
Maneuver - Vector Blast | Each player sends the top 2 cards of their Deck to the GY | Shuffle all your opponent's monsters from the Extra Monster Zones into the Deck | Highly variable | |
Mecha - Eagle Booster | Quick-Play | Target 1 face-up monster; it is unaffected by other card effects this turn | It cannot be destroyed by battle this turn | -1 |
Mecha - Hornet Drones | Special Summon 1 "Sky Striker Ace Token" (in Defense; cannot be Tributed) | Token's ATK/DEF become 1500 | +0 | |
Mecha - Shark Cannon | Target 1 monster in your opponent's GY; banish it | Special Summon it to your field (it cannot attack) | -1 (+0) | |
Mecha - Widow Anchor | Target 1 face-up Effect Monster; negate its effects this turn | Take control of it this turn | -1 (+1) | |
Mobilize - Engage | Normal | Add 1 "Sky Striker" card from your Deck to your hand (except another "Engage") | Draw 1 card | +0 (+1) |
Mobilize - Linkage | Quick-Play | Send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone[b] | Summoned monster gains 1000 ATK[c] | -1 |
The two key "Sky Striker" Spell Cards that enable their grind strategy are "Sky Striker Mobilize - Engage!" and "Sky Striker Mecha Modules - Multirole". "Engage!" can search out a "Sky Striker" card when activated, and provide an additional card draw afterwards if there are 3 or more Spell Cards in the GY, giving an immediate +1 in card advantage when activated. "Multirole" meanwhile can re-Set used "Sky Striker" Spell Cards in the GY during the End Phase, providing a massive boost in card advantage for disruptions.
Three "Sky Striker Ace" Link Monsters, "Kagari", "Shizuku", and "Hayate", are the primary ways in which a "Sky Striker" player gains access to their Spell Cards; "Kagari" can add one from the GY to the hand when Summoned; "Shizuku" can add one from the Deck to the hand during the End Phase of the turn it was Summoned; and "Hayate" can send one from the Deck to the GY after it battles. "Kagari", "Shizuku", and "Hayate" (along with "Kaina") are all Link 1 Monsters that require a different "Sky Striker Ace" monster as Link Material, meaning that 1 "Sky Striker Ace" monster can provide access to all of them and cycle through them to use all of their effects.
To push for an OTK, the archetype typically uses the "Crystron Halqifibrax" + "Effect Veiler" → "Selene, Queen of the Master Magicians" → "Accesscode Talker" link-climbing line to make a 5300 ATK Accesscode, who can destroy multiple cards thanks to the multi-Attribute Link Monsters provided by the archetype.
Recommended cards[edit]
Weakness[edit]
- "Sky Striker" Decks focus heavily on Spell Cards, allowing cards like "Imperial Order", "Secret Village of the Spellcasters" and "Anti-Spell Fragrance" to slow down the Deck. "Cursed Seal of the Forbidden Spell" and "Spell Vanishing" can be particularly effective if used against "Sky Striker Mobilize - Engage!" or "Sky Striker Mecha - Hornet Drones".
- Due to their fairly low ATK, the individual "Sky Striker Ace" monsters are easily defeated if their Spell support can be countered.
- Anti-searching effects can be potent, though the effects of "Sky Striker Ace - Kagari" and "Hayate" can get around this.
- Summoning Tribute-monsters such as "Santa Claws" or "Kaiju" monsters to a "Sky Striker" player's field can also be considered for two reasons. First, this prevents the "Sky Striker" Spell Cards that can disrupt the opponent during their turn from being activated since they are required to control no monsters in the Main Monster Zones (since "Santa Claws" or "Kaiju" monsters can only be Summoned to said Zones) until that Tribute monster is gone. Second, if the "Sky Striker Ace" Link Monsters are Tributed for Summoning those Tribute-monsters, it bypasses the effect of "Sky Striker Ace - Raye" that Special Summons itself from the GY, since the Link Monsters are not considered to have left the field by an opponent's card effect this way.
Notes[edit]
- ↑ Card Economy after extra effect indicated in brackets.
- ↑ Also applies Extra Deck Special Summoning restriction for the rest of this turn.
- ↑ Rather than requiring 3 Spells in the GY for the extra effect, this extra effect requires the player having at least 1 LIGHT and 1 DARK "Sky Striker Ace" monster on their field and/or in their GY instead.