Sky Striker

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Sky Striker
"Sky Striker Ace - Raye" in the artwork of "Sky Striker Mobilize - Engage!"
  • せんとう
  • 閃刀 (base)
  • せんとう (ruby)
  • Sentō (romanized)
  • Flash Sword (translated)
  • Assaut de l'Air
  • Himmelsjäger
  • Assaltatrice del Cielo
  • 섬도
  • 閃刀 (Hanja)
  • Seomdo (romanized)
  • Força Celeste
  • Celestial Force (translated)
  • Caza del Cielo

Startup! Transform! Mow down!

— The theme's tagline in promotional material.

"Sky Striker", known as "Flash Sword" (せんとう Sentō) in the OCG, is an archetype of Machine and Warrior monsters of various Attributes that debuted in Deck Build Pack: Dark Savers (in the OCG) and Dark Saviors (in the TCG).

"Sky Striker" is the first featured archetype of the Yu-Gi-Oh! OCG Stories manga.

The archetype contains a "Sky Striker Ace" sub-archetype.


The crest of Karma, Raye's country.
Sword Maneuvers, sally forth!! ERADICATE 'EM!!

In order to fight against a powerful enemy nation, a new type of weapon, "Sky Striker Mecha", was developed using advanced military tech. The sword "Sky Striker", the ignition device for these weapons, was entrusted to the girl "Raye". To protect the people of her homeland, she flies solo into the heart of the enemy forces!!

"Raye", the girl trained to defeat a powerful nation!!

By activating the power of Sky Striker, she can open special gates, and from there launch an assault with the "Sky Striker Mecha".

Meet any and all battle conditions! Sky Striker Mode Change!!

"Raye" opens the gates with Sky Striker at maximum output, changing into a decisive battle mode to fit the situation. She mows down her enemies with overwhelming firepower!!

Sword Defense Mode (Sky Striker Ace - Shizuku)

A defense-based mode. It can generate barriers to prevent all attacks.

Flash Eradication Mode (Sky Striker Ace - Kagari)

An enemy force eradication mode. It is said that none who look upon her in this form return alive.

Finishing Sky Striker Maneuver Activate!!

Each of her modes has an ultimate attack, a "Sky Striker Maneuver", unleashed without regard for her own safety. [1]


The Japanese name of the "Sky Striker" archetype, Sentō (せんとう), is a multilayered wordplay. The kanji sen (せん "flash") can also mean "brandish", which ties into the kanji (とう "sword"). Together, they form a homophone with sentō (せんとう "battle"), referencing the war theme of the archetype.

The Japanese name of the "Sky Striker Ace" sub-archetype adds the kanji ki ( lit. "princess") to the end of Sentō, forming the name Sentōki (せんとう lit. "Flash Sword Princess"). This creates an additional homophone with Sentōki (せんとう "fighter aircraft"). This likely references how the term for aircraft, kitai (たい lit. "airframe"), is also used in fiction to refer to powered armor and piloted robots.

The Japanese name of the "Sky Striker Mecha" Spell Cards, Sentōki (せんとう, lit. "Flash Sword Machine"), also forms a homophone with the Japanese name of "Sky Striker Ace". The Japanese names of the other "Sky Striker" Spell Cards use kanji that includes ki (き) in their readings for similar wordplay.


As suggested by its Japanese name, the "Sky Striker" archetype is based around fighter aircraft.

"Sky Striker Ace - Raye" is named after the Mitsubishi A6M Reisen (れいせん, "Zero Fighter"). The Reisen was considered to be one of the most capable fighter aircraft of World War II. The Master Guide 6 describes "Sky Striker Ace - Kagari" as a mode specialized for tokkō (とっこう, lit. "special attack"), which alludes to the Japanese Special Attack Units in the Pacific War. This references how the Reisen was later adapted for kamikaze operations toward the end of the war.

The rapid deployment system of the "Sky Striker Mecha Modules - Multirole" is based on the concept of a multirole combat aircraft. The versatile ability to access any "Sky Striker Ace" mode and "Sky Striker Mecha" equipment in response to the situation allows "Raye" to fulfill a wide range of combat roles.

"Sky Striker Ace - Roze", who serves the enemy 'Spectra Union', is also named after a name for the Mitsubishi A6M. Instead of Reisen, her namesake is "Zero", a name commonly used by Allied forces to refer to the Mitsubishi A6M. It may also refer to Zerosen, an alternative reading of Reisen. "Roze" serving an enemy nation is possibly based on the Akutan Zero, an intact Mitsubishi A6M that was seized by the United States during the war.

In contrast to the Japanese-style names of the other "Sky Striker Ace" modes, "Sky Striker Ace - Zeke" is named after "Zeke", the official Allied reporting name of the Mitsubishi A6M. "Strategic Striker - H.A.M.P." (another weapon belonging to 'Spectra') is named after "Hamp", the Allied reporting name of the Mitsubishi A6M3-32. This implies that the naming scheme of 'Spectra' reflects the Allied powers of World War II, while the naming scheme of 'Kama' (the homeland of "Raye") reflects the Axis powers (specifically Japan).

Ironically, the "Sky Striker Mecha" devices that support "Raye" are instead named after various American aircraft, implying a connection to the technology of 'Spectra'.


All "Sky Striker Ace" monsters possess 1500 ATK. The "Sky Striker Ace" Main Deck monsters are Level 4 Warrior monsters: "Raye" and "Roze". The "Sky Striker Ace" Machine Link Monsters are alternate combat modes of "Raye" and "Roze" equipped with various armaments.

The "Sky Striker Mobilize" and "Sky Striker Maneuver" Spells are various skills and maneuvers performed by "Raye" and/or "Roze".

The majority of "Sky Striker" cards are designated with codes. The codes for the different combat modes are divided between an X-series for "Raye" and a Z-series for "Roze".


Code Sky Striker Attribute Associated "Sky Striker" Spell Combat role Name origin
000 Ace - Raye DARK DARK.svg Mobilize - Engage! Mobilize - Linkage! Ace pilot Mitsubishi A6M Reisen
000 Ace - Roze LIGHT LIGHT.svg - Rival pilot Mitsubishi A6M "Zero" / Akutan Zero
X-002 Ace - Shizuku WATER WATER.svg Manuever - Jamming Waves! Base defense mode Shizuku (雫, "raindrop")
X-003 Ace - Kagari FIRE FIRE.svg Maneuver - Afterburners! Special operations mode Kagari (篝, "bonfire")
X-004 Ace - Hayate WIND WIND.svg Maneuver - Vector Blast Long-range interception mode Hayate (疾風, "gale") / Nakajima Ki-84 Hayate
X-005 Ace - Kaina EARTH EARTH.svg Maneuver - Scissors Cross Close-quarters combat mode Kaina (腕, "arm")
Z-000 Ace - Zeke DARK DARK.svg - Reinforced powered armor "Zeke", the Allied reporting name of the Mitsubishi A6M
- Strategic Striker - H.A.M.P. - Surgical strike weapon "Hamp", the Allied reporting name of the Mitsubishi A6M3-32
- Aileron WIND WIND.svg - Android assistant Aileron

The "Sky Striker Mecha" Spells depict various support equipment and machines that assist "Raye" on the battlefield, and they are designated with S-series codes.


Code Sky Striker Combat role Name origin
S-015 Mecha - Eagle Booster Support boosters McDonnell Douglas F-15 Eagle
S-018 Mecha - Hornet Drones Support drones McDonnell Douglas F/A-18 Hornet
S-020 Mecha - Shark Cannon Support weapon Northrop F-20 Tigershark
S-061 Mecha - Widow Anchor Support ECM device Northrop P-61 Black Widow
S-130 Mecharmory - Hercules Base Mobile command center Lockheed C-130 Hercules
- Mecha Modules - Multirole Weapons deployment system Multirole combat aircraft
AREA-0 Airspace - Area Zero Area of operations -

Playing style[edit]

The "Sky Striker" strategy is an exclusively control focused playstyle where the goal is to generate more card advantage than the opponent and prevent them from making plays through disruption. The general playstyle of "Sky Striker" involves using "Sky Striker" Spell Cards to generate card advantage and disrupt the opponent, using "Sky Striker Ace" Link Monsters to gain access to "Sky Striker" Spell Cards, and winning the game by out-grinding the opponent's resources.

The "Sky Striker" Spell Cards all share the activation requirement that there must be no monsters in the Main Monster Zone to activate them, except "Sky Striker Mecha Modules - Multirole" and "Sky Striker Airspace - Area Zero". In addition, each "Sky Striker" Spell Card has an extra advantageous effect when there are 3 or more Spell Cards in the GY. As such, a "Sky Striker" player must find a way to put 3 Spell Cards in the GY as quickly as possible, in order to maximize their card advantage.

Summary of Sky Striker Normal/Quick-Play Spells
Sky Striker Spell Spell Type Effect Extra Effect Immediate Card Economy[a]
Maneuver - Afterburners Normal Target 1 face-up monster; destroy it Destroy 1 Spell/Trap +0 (+1)
Maneuver - Jamming Waves Target 1 Set Spell/Trap; destroy it Destroy 1 monster +0 (+1)
Maneuver - Scissors Cross Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand Special Summon it +0
Maneuver - Vector Blast Each player sends the top 2 cards of their Deck to the GY Shuffle all your opponent's monsters from the Extra Monster Zones into the Deck Highly variable
Mecha - Eagle Booster Quick-Play Target 1 face-up monster; it is unaffected by other card effects this turn It cannot be destroyed by battle this turn -1
Mecha - Hornet Drones Special Summon 1 "Sky Striker Ace Token" (in Defense; cannot be Tributed) Token's ATK/DEF become 1500 +0
Mecha - Shark Cannon Target 1 monster in your opponent's GY; banish it Special Summon it to your field (it cannot attack) -1 (+0)
Mecha - Widow Anchor Target 1 face-up Effect Monster; negate its effects this turn Take control of it this turn -1 (+1)
Mobilize - Engage Normal Add 1 "Sky Striker" card from your Deck to your hand (except another "Engage") Draw 1 card +0 (+1)
Mobilize - Linkage Quick-Play Send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone[b] Summoned monster gains 1000 ATK[c] -1

The two key "Sky Striker" Spell Cards that enable their grind strategy are "Sky Striker Mobilize - Engage!" and "Sky Striker Mecha Modules - Multirole". "Engage!" can search out a "Sky Striker" card when activated, and provide an additional card draw afterwards if there are 3 or more Spell Cards in the GY, giving an immediate +1 in card advantage when activated. "Multirole" meanwhile can re-Set used "Sky Striker" Spell Cards in the GY during the End Phase, providing a massive boost in card advantage for disruptions.

Three "Sky Striker Ace" Link Monsters, "Kagari", "Shizuku", and "Hayate", are the primary ways in which a "Sky Striker" player gains access to their Spell Cards; "Kagari" can add one from the GY to the hand when Summoned; "Shizuku" can add one from the Deck to the hand during the End Phase of the turn it was Summoned; and "Hayate" can send one from the Deck to the GY after it battles. "Kagari", "Shizuku", and "Hayate" (along with "Kaina") are all Link 1 Monsters that require a different "Sky Striker Ace" monster as Link Material, meaning that 1 "Sky Striker Ace" monster can provide access to all of them and cycle through them to use all of their effects.

To push for an OTK, the archetype typically uses the "Crystron Halqifibrax" + "Effect Veiler" → "Selene, Queen of the Master Magicians" → "Accesscode Talker" link-climbing line to make a 5300 ATK Accesscode, who can destroy multiple cards thanks to the multi-Attribute Link Monsters provided by the archetype.

Recommended cards[edit]



  1. Card Economy after extra effect indicated in brackets.
  2. Also applies Extra Deck Special Summoning restriction for the rest of this turn.
  3. Rather than requiring 3 Spells in the GY for the extra effect, this extra effect requires the player having at least 1 LIGHT and 1 DARK "Sky Striker Ace" monster on their field and/or in their GY instead.