Solid Vision
Solid Vision are interactive holographic projections that appear in all Yu-Gi-Oh! media. They are used to project visual representations of Duel Monsters during Duels to increase the immersion of a Duel. Depending on the setting, Solid Vision holograms are used for various purposes and have varying levels and types of technology behind them, though they most commonly appear in Duel Disks. In some situations, Solid Vision monsters are capable of inflicting real damage, usually either through Shadow Duels or various technological means.
Contents
Usage[edit]
In general[edit]
The original continuity explains that Duel Monsters cards contain microchips. When the cards are played in a compatible device, including Battle Boxes, Dueling Arenas, Duel Disks, and Duel Runners, the microchip is activated. The data it contains is used to created the Solid Vision holograms.[1]
In Yu-Gi-Oh! SEVENS and presumably Yu-Gi-Oh! GO RUSH!! due to their Duel Disks sharing the same origin, Duel Disks instead use advanced card recognition technology and photographic processing that could be seen by the naked eye, technology not dissimilar from the real-life Yu-Gi-Oh! NEURON app.[2]
Anime[edit]
Yu-Gi-Oh![edit]
Two years before the events of the series, Seto Kaiba designed the prototypes for the Solid Vision system during Gozaburo Kaiba's time as CEO of KaibaCorp. He intended to use them in his plans for Kaiba Land, but Gozaburo re-purposed the system as a tool for battle simulations.[3] After taking over KaibaCorp, Kaiba took his ideas to Maximillion Pegasus, who discussed them with him during his match with Bandit Keith.[4] KaibaCorp and Industrial Illusions came to a deal to produce the Duel Arenas. Around the same time, Zigfried von Schroeder had been designing Battle Boxes, a similar system, but Pegasus made his deal with Kaiba just as Zigfried arrived on the scene.[5]
Kaiba continued to develop the system. After his loss to Yugi Muto, he created two Duel Disk prototypes which would both allow him to Duel in any location using Solid Vision and also project holographic cards to help obscure the user's faces; a tactic that Kaiba thought would help him combat Pegasus's apparent mind-reading.[6] He perfected this design with the KC mass production Disk.[7] The organization Paradius appeared to have gained early access to the system; Dartz was shown giving Rafael a Chaos Duel Disk prior to the events of the series.[8]
Yu-Gi-Oh! 5D's[edit]
In Yu-Gi-Oh! 5D's, Solid Vision is also used to play Duel Monsters on Duel Runners. The stadiums project holographic "spheres" that can display images of Turbo Duels, in order to allow spectators to easily observe the Duels while they are motion.[9]
Z-one's ruined future depicted Duel Disks that used teal energy beams as card trays, though it was not stated whether these were Solid Vision.[10]
Yu-Gi-Oh! ZEXAL[edit]
Solid Vision is largely not used in Yu-Gi-Oh! ZEXAL. Instead, a new system, called AR Vision is used in conjunction with the Duel Gazer and the new model of Duel Disks, which can only be seen by a person if they wear a Duel Gazer.[11] Solid Vision still appears on occasion, with Dr. Faker using a hologram to appear to Yuma Tsukumo and Astral in Heartland Tower.[12]
Yu-Gi-Oh! ARC-V[edit]
In Yu-Gi-Oh! ARC-V, Solid Vision has been developed into the ARC (Augmented Reality Combat) System (Real Solid Vision in the Japanese version), described as "Solid Vision with mass", by a collaboration between Leo Akaba and Yusho Sakaki. The former founded the Leo Corporation to mass produce the system for the general public, leading to the creation of Action Duels.[13] The system produces holograms that can be touched and deal physical blows, though the power and hardness of the Solid Vision can be adjusted for younger users.[14] It is only used in Action Duels at the start of the series, though the Duel Disks project a source as a blade, and when the ARC System is damaged, the Duel ends.[15]
The ARC System can also be applied to Duel Disks, allowing it to be used outside of an Action Field.[16] It is widely used by Duel Academy, The Resistance (who may have reverse-engineered the technology) and Sector Security, who were given the technology by Jean-Michel Roget. Sector Security use the ARC System for a wider variety of purposes; energy nets projected by blasters, and projections of "Gate Blocker" to bar exits.[17]
According to Leo Akaba, the ARC System was discovered in the Original Dimension and it lead that Dimension's ruin. Monsters produced with the ARC System become self-aware, as Duel Monsters have souls. This caused Z-ARC and his four dragons to go on a rampage and merge into a single dragon.[18]
Yu-Gi-Oh! VRAINS[edit]
In Yu-Gi-Oh! VRAINS, outdated Duel Disks that use physical cards materialize the blade of Solid Vision as the Duel Disks in ARC-V did, in addition to virtual copies of Decks. Solid Vision holograms do not inflict physical damage.[19]
Yu-Gi-Oh! SEVENS[edit]
In Yu-Gi-Oh! SEVENS, Solid Vision was created by Goha Enterprises and Mutsuba Heavy Machinery. Rather than including microchips in cards, Solid Vision is stated to use advanced card recognition technology and photographic processing that could be seen by the naked eye.[2] In the present, Goha Enterprises' Duel Disks are the predominant technology to use Solid Vision, though the Heavy Cavalry Duel Club use them in conjunction with their Heavy Cavalry, which contain Solid Vision projectors.[20] Mutsuba Heavy Machinery also developed R0, a mechanical mobile Duel device.[21] The logo atop the Goha Enterprises Main Office is also composed of Solid Vision, and is dispelled to make room for Star Six when the Goha Six return to Earth.[22]
Yu-Gi-Oh! GO RUSH!![edit]
In Yu-Gi-Oh! GO RUSH!!, Solid Vision was reverse-engineered by Yuga Ohdo from the Duel Disk he brought with him from the future and distributed by the Goha Company and Mutsuba Heavy Machinery. It can be physically materialized by Earthdamar, even bringing the monsters to life.[23]
Manga[edit]
Yu-Gi-Oh![edit]
After his Shadow Game with Dark Yugi, where the Summoned monsters became real and Kaiba was subjected to the Experience of Death Penalty Game, Kaiba created Battle Boxes which used holograms to enhance Duel Monsters and Capsule Monster Chess and recreate the Experience of Death. He planned to make a deal with Industrial Illusions to produce them. During Maximillion J. Pegasus's match with Bandit Keith, Kaiba was given a front-row seat. Pegasus handed the Duel over to to a boy in the crowd, Tom, and sat with Kaiba. Apparently reading his mind, he stated that he had taken a look at Kaiba's proposal and loved the idea of the Battle Boxes, proposing that they would make it a reality and that he'd be in touch. Battle Boxes were used during Death-T and Duelist Kingdom.
Kaiba developed Solid Vision as an upgrade to the holograms used by the Battle Boxes. The Solid Vision projects were lifelike and much more realistic. Solid Vision as used in KaibaCorp's Duel Disks to play Duel Monsters. Kaiba hoped that the distance Duel Disks put between players would put him out of range of Pegasus' Mind Scan. However, Pegasus refused to use the system unless Mokuba operated it as a proxy. Croquet later posited his theory that Pegasus had tried to take control of KaibaCorp to obtain the Duel Disk, hoping to recreate the likeness of Cyndia.
Ryuji Otogi used Solid Vision to create the creatures of Dungeon Dice Monsters. Kaiba further refined this system, creating a superior Duel Disk for use in the Battle City tournament. He also used Solid Vision to create a virtual coliseum for his semi-finals Duel with Dark Yugi.
In Yu-Gi-Oh! The Dark Side of Dimensions, Kaiba Corporation develops a new Duel Disk, which creates Solid Vision holograms from images in the user's brain. He also appears to have created similar systems to the ARC System; his technology can create paths from thin air and dematerialize them, materialize a tangible blade and Deck for his personal Duel Disk, and can generate force, but do not inflict real damage unless they directly strike a Duelist.
Yu-Gi-Oh! ZEXAL[edit]
Solid Vision is not used in Yu-Gi-Oh! ZEXAL. Instead, a new system, called AR Vision is used in conjunction with the D-Gazer and the D-Pad, which can only be seen by a person if they wear a Duel Gazer.
Gallery[edit]
An example of a Duel Monsters monster Summoned with Solid Vision in a Duel Disk.
An example of a Duel Monsters Field Spell Card activated in a Duel Disk.
A Dueling Arena as seen in the anime.
The first Duel Disk model created by Kaiba.
The second Duel Disk model created by Kaiba.
A basic Duel Runner model made by Yusei Fudo.
A standard Duel Disk used in the ARC-V series.
The third Duel Disk model created by Kaiba.
Trivia[edit]
- Kazuki Takahashi explained in an interview in Duel Art that Solid Vision was inspired by the holographic Dejarik board from Star Wars Episode IV: A New Hope.[24]
References[edit]
- ↑ Yu-Gi-Oh! Duel 27: "Project Start!"
- ↑ a b Yu-Gi-Oh! SEVENS episode Maximum Mayhem" 25: "
- ↑ Yu-Gi-Oh! episode Courtroom Chaos, Part 1" 104: "
- ↑ Yu-Gi-Oh! episode The Scars of Defeat" 16: "
- ↑ Yu-Gi-Oh! episode One Step Ahead - Part 2" 195: "
- ↑ Yu-Gi-Oh! episode Face Off, Part 1" 22: "
- ↑ Yu-Gi-Oh! episode Obelisk the Tormentor" 54: "
- ↑ Yu-Gi-Oh! episode Grappling with a Guardian - Part 3" 176: "
- ↑ Yu-Gi-Oh! 5D's episode On Your Mark, Get Set, DUEL!" 1: "
- ↑ Yu-Gi-Oh! 5D's episode For Synchro's Sake" 134: "
- ↑ Yu-Gi-Oh! ZEXAL episode Go With the Flow, Part 1" 1: "
- ↑ Yu-Gi-Oh! ZEXAL episode Doctor Visit" 60: "
- ↑ Yu-Gi-Oh! ARC-V episode Revival Zero" 127: "
- ↑ Yu-Gi-Oh! ARC-V episode Challengers Assemble" 27: "
- ↑ Yu-Gi-Oh! ARC-V episode Swing Into Action: Part 1" 1: "
- ↑ Yu-Gi-Oh! ARC-V episode Mr. Mystery" 7: "
- ↑ Yu-Gi-Oh! ARC-V episode City 'Scape" 54: "
- ↑ Yu-Gi-Oh! ARC-V episode An Evil Ascends" 126: "
- ↑ Yu-Gi-Oh! VRAINS episode Darkness Dawns" 61: "
- ↑ Yu-Gi-Oh! SEVENS episode Here Comes the Cavalry" 32: "
- ↑ Yu-Gi-Oh! SEVENS episode Breaking Tradition" 39: "
- ↑ Yu-Gi-Oh! SEVENS episode Turbo Rush Duel!" 54: "
- ↑ Yu-Gi-Oh! GO RUSH!! episode Magical Sheep Girl Meeeg-chan" 10: "
- ↑ Duel Art: An Interview with Kazuki Takahashi