Solo Mode

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Uncover the stories behind the cards!

— In-game description

Solo Mode is a single-player mode in Yu-Gi-Oh! Master Duel. The player learns about famous Archetypes by completing Campaigns, called Gates.

The first few Gates: Tutorial, Duel Restart, and Duel Training, teach the player some of the basic rules of the game and puts them into practice. They also provide some basic resources like a Starter Deck and generic support cards to get the player started with a base to tackle the rest of Solo Mode.

Each Gate after those provides the player with the lore and background story of the respective Deck Types, as well as Dueling Challenges to showcase their styles of play. After completing the gates related to each archetype, the corresponding Secret Pack is unlocked for 24 hours.

At several points in the Gates the player will find locked "doors" that can only be unlocked with the Attribute Orbs obtained by completing chapters in various Gates. Unlocking these will open access to other Duels and make additional rewards available.

See Master Duel card storylines for the cutscene scripts of each Gate.

Tutorial[edit]

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Let's learn the basics of Yu-Gi-Oh! MASTER DUEL.

The player is taught the very basics of the game here, and is rewarded with a Starting Deck to use. Full completion of the Tutorial also lets the player pick between one of three additional Structure Decks — Power of the Dragon, Synchro of Unity, or Link Generation — to expand their collection, and a total of 1000 Gems.

The other two Decks that were not selected can each be obtained later on by reaching Duelist Level 10 and completing 10 Ranked Duels online.

Duel Restart[edit]

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For when you want to learn or relearn the basics of Dueling. Take the first step here!

We recommend that you play this before you try "Duel Training" or any of the many Gates where you will experience the story.

A supplementary tutorial that teaches more about Normal Set, damage calculation, continuous Spells and Traps, Setting Spells or Traps, and the Main Phase 2, before capping off with a practice Duel using their own Deck. Notable rewards include basic generic options like Gene-Warped Warwolf and Mage Power, and completion awards the Mate's Base ("Normal Monster Card").

Duel Training[edit]

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Challenge yourself to a range of Duels that will help you improve your skills.

There are Duel Chapters that you can Duel with your own Deck in, and Duel Chapters where you can learn a foundation with Loaner Decks first before moving on to Duel on your own.

The player is taught the finer aspects of game mechanics.

Duel Strategy[edit]

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Learn how to Summon special Monsters and other useful techniques for Duels.

The player is introduced to the standard 8000 LP format, encouraged to customize their starter Deck, and is taught Special Summon types and how to respond to the opponent's actions. Notable card rewards include Raigeki, Monster Reborn, and Reinforcement of the Army, and completing the Extra Deck Summon practice missions awards a total of 2400 Gems. Full completion awards the Mate ("Sangan").

Duel Strategy 2[edit]

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Learn how to Summon special Monsters and other useful techniques for Duels.

This gate teaches the player on the finer details of the Battle Phase, forming Chains, alternate win conditions, Pendulum Summons, Linked zones, and Co-linked monsters. Full completion awards the Mate ("Book of Moon"), and you can gain 200 Gems from the side practice missions.

The Absolute Monarch[edit]

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Use "Monarch" Spell and Trap Cards for successful Tribute Summons to activate powerful effects.

The "Monarch," the very embodiment of destruction, obliterate all!

This Solo Gate demonstrates the mechanics of the Monarch archetype.

The Warriors of the Six Elemental Lords[edit]

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Beckon "Elemental Lord" to the Field, taking advantage of the "Elementsaber" ability to change Attributes in the Graveyard.

Control the power of the mighty Elements!

This Solo Gate demonstrates the mechanics of the Elementsaber archetype.

Ruin and Demise[edit]

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Beckon "Demise," King of Armageddon, and "Ruin," Queen of Oblivion, who ply their destruction with different effects.

Draw a black curtain on the world with their powers of destruction!

This Solo Gate demonstrates Ritual Summoning and the mechanics of cards that use "End of the World."

The Mystery of the Megalith[edit]

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"Megalith" have the unique ability to call forth Ritual Monsters without using Ritual Spells.

The power of "Megalith" open the door to new Rituals!

This Solo Gate demonstrates the mechanics of the Megalith archetype.

The Pyroxene Warriors[edit]

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"Gem-Knight" boast a variety of Fusion Spells and Fusion Monsters.

The power of Pyroxene fosters miracles!

This Solo Gate demonstrates the mechanics of the Gem-Knight archetype.

The Glory of the Gladiator Beasts[edit]

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"Gladiator Beast" beckon other Beasts with amplified effects.

The stage is set for a frenzied fray!

This Solo Gate demonstrates the mechanics of the Gladiator Beast archetype.

Studying the Origins of the Karakuri[edit]

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"Karakuri" are characterized by their mechanical movements, such as their ability to change formations. Synchro Summoning accelerates their movements even further.

It's time for the fierce "Karakuri" to head into battle!

This Solo Gate demonstrates the mechanics of the Karakuri archetype.

Ghost Meets Girl[edit]

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The "Mayakashi" lurk in the darkness to transform the world into everlasting night, while the "Shiranui" pass their power from generation to generation, vowing to exterminate them.

A story of fate and never-ending conflict.

This multi-part Solo Gate touches on the conflict between the Shiranui and Mayakashi.

Specter Slaying Flames[edit]

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"Shiranui" employ the power of fire to slay Specters. Their power burns fiercely through their Demon Swords and Synchro Summons.

Experience supernatural powers that connect dimensions!

This Solo Gate demonstrates the mechanics of the Shiranui archetype.

Scheming Creatures[edit]

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There was once a group of yokai who so detested the sun's light that they planned to extinguish it, and thereby gain control of the human world. To this end, they amassed fearsome levels of mystical power.

This Solo gate demonstrates the mechanics of the Mayakashi archetype.

Gears of Justice Dispatch![edit]

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Like gears meshing together, "Geargia" gather in unison to enable enhanced effects.

Overlapping forces, the Gears of Justice crush evil aspirations!

This Solo Gate demonstrates the mechanics of the Geargia archetype.

Digital Bugs in Cyberspace[edit]

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The "Digital Bugs" transform themselves into more powerful Xyz Monsters using Special Xyz Summons.

Watch out for the evolution of these unstoppable bugs!

This Solo Gate demonstrates the mechanics of the Digital Bug archetype.

The Steam Dinosaurs of Unchartered Lands[edit]

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The "Dinomist" are Monsters that are both powerful in battle and ironclad defenders against destruction.

Survive the fiercest battles with the power of Steam Dragons!

This Solo Gate demonstrates the mechanics of the Dinomist archetype.

The Colossal Mechanical Conch[edit]

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With their varied effects and Pendulum Summons, the mighty power of the "Qliphort" mobile weapons is unleashed when their systems are connected.

Behold their mutated powers that control all life!

This Solo Gate demonstrates the mechanics of the Qli archetype.

The Legend of the Star Heroes[edit]

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Witness the epic story of the World Heroes.

This Solo Gate summarizes the World Legacy plot.

Chosen by the World Legacy[edit]

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Channel the "World Chalice" with Link Summons that utilize Normal Monsters to Summon more powerful Monsters, and face off against the "Krawler" using the "World Armor," which has a powerful effect when Flipped.

The battle for the "World Legacy" begins..!

The sub-gate covers the first part of the World Legacy plot, from the beginning to the defeat of the Krawlers, and introduces the World Chalice and Krawler archetypes.

Gift of the Martyr[edit]

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Now standing in their way are the "Mekk-Knight," who employ tactics using columns and the "World Shield," as well as the "Knightmare," who control the World Lance and nightmarishly powerful Link Monsters.

The battle for the "World Legacy" rages on..!

The sub-gate covers the second part of the World Legacy plot, from the Mekk-Knights' intrusion to the defeat of the Knightmares, and introduces the Mekk-Knight and Knightmare archetypes.

The Secret Powers of the Planet[edit]

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Auram and his linked comrades, the "Crusadia," are up against a new foe, the "Orcust," who can be called back from the GY even after they are destroyed. One question remains: who is the mastermind behind these menacing machines?

A new "World Legacy" battle is about to be unleashed!

The sub-gate covers the third part of the World Legacy plot, from the formation of the Crusadia to the clash between Maximus and Longirsu, and introduces the Crusadia and Orcust archetypes.

Where the World Legacy Leads[edit]

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With the fall of "World Legacy - "World Wand"" the Guardragons awaken, and the advent of the "Great Darkness" draws closer.

Will Auram's choices change where the "World Legacy" will lead us?

The sub-gate covers the finale of the World Legacy plot, and introduces the Guardragon archetype.

Enforcers of Justice[edit]

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The "Lightsworn" wield their mighty powers to enforce Justice. The tradeoff is your Deck itself. Seek victory before your deck runs out.

Where there is a cry for help, the Lightsworn are there!

This Solo Gate demonstrates the mechanics of the Lightsworn archetype and its Twilightsworn variant.

The Fairies who Paint the Weather[edit]

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The Fairies Who Paint the Weather. The weather patterns they weave become Continuous Spell and Trap cards, which bless the Field and the Fairies themselves with amazing Effects.

Uncover the secrets to wielding the powers of the ever-changing weather!

This Solo Gate demonstrates the mechanics of The Weather archetype.

The Herald's Guidance[edit]

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"Heralds" deploy effects from both the Hand and the Field with the ability to deter the Opponent's actions.

They light the way to an ordained destination...

This Solo Gate demonstrates the mechanics of the Herald archetype.

The Struggle of the Six Samurai[edit]

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Witness the valorous deeds of these stalwart samurai in the age of great conflict.

This multi-part Solo Gate covers the different generations of the Six Samurai.

Indomitable Warriors of Unwavering Loyalty[edit]

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No matter what life-or-death trials await the "Six Samurai" on the battlefield,

they will always have each others' backs. Their solidarity is what will allow them to unify the nation!

This sub-Gate demonstrates the mechanics of the original Six Samurai.

The Warriors of Yore[edit]

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In the age when fierce warriors clashed without cease, the one closes to securing complete conquest was the renowned Shien. For him to arrive at this point, many heroic sacrifices had to be made...

This sub-Gate demonstrates the mechanics of the Legendary Six Samurai.

The Danger Files[edit]

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These "Danger!" creatures are full of mystery and intrigue, but after hiding away on their treacherous island for so long, humans are finally able to take a closer look at them!

Hunt them down... before they hunt you.

This Solo Gate demonstrates the mechanics of the Danger! archetype.

Worshippers of the Sacred Phoenix[edit]

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Once destroyed, the "Nephthys" shall rise to be stronger. Draw out their mystical powers as you battle your way to victory,

and maybe you'll even get a glimpse of the legendary flaming phoenix!

This Solo Gate demonstrates the mechanics of the Nephthys archetype.

The Invincible Beetroopers[edit]

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Insect knights, or "Beetroopers," fight with their own unique "tactical maneuvers."

Their power, which combines attack and defense through communication, is truly unbeatable.

This Solo Gate demonstrates the mechanics of the Beetrooper archetype.

We the Merry Plunder Patroll[edit]

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The "Plunder Patroll" pirates are adept at building ships to take out to sea.

Get on board! Hoist the sails! Let's set sail in search of treasure!

This Solo Gate demonstrates the mechanics of the Plunder Patroll archetype.

The Tribe of the Abyssal Waters[edit]

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The people of "Mermail" are highly skilled fighters that live under the sea.

Their origins were hidden in their long journey of searching for a safe haven.

This Solo Gate demonstrates the mechanics of the Mermail archetype.

Dream Domination[edit]

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The "Dream Mirror" can freely change between the worlds of light and darkness on the field. Master both and bring out monsters from each world to dominate the battle!

This Solo Gate demonstrates the mechanics of the Dream Mirror archetype.

Dark, Dead Vengeance[edit]

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The horror began when the city was shrouded in darkness.

The "Vendread" are wraiths that increase in number as they attack the living.

While everyone else was gripped by despair, one man was compelled by vengeance to take a stand against the undead—even after becoming one of them.

This Solo Gate demonstrates the mechanics of and the story behind the Vendread archetype.

Delightful Dwellers of Darkness[edit]

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Ghostricks employ sneaky tactics, such as hiding face-down in Defense Position or popping up in unexpected places, such as the hand.

It's impossible to hate these mischievous scamps, so let's try to uncover their secrets!

This Solo Gate demonstrates the mechanics of the Ghostrick archetype.

Legend of the Starry Dragon[edit]

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The angelic white-winged Starry Knights fight by utilizing the power of "Starry Night, Starry Dragon," which descends from the hand.

Their story is one of a battle waged in secrecy, passed down through legends told throughout countless ages.

This Solo Gate demonstrates the mechanics of the Starry Knight archetype.

Myutant Mutation[edit]

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Researchers have discovered mysterious creatures from outer space called "Myutant."

As the mysteries of their biology are unraveled, they continue to evolve with both speed and diversity.

It is quite possible that this creature has already grown past humanity's ability to control it...

This Solo Gate demonstrates the mechanics of the Myutant archetype.

The Rikka Fairies Descend[edit]

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The "Rikka" flutter down into the winter sky and show their splendor in a thousand different ways.

In a moment until it fades, they share countless moments of wonder.

This Solo Gate demonstrates the mechanics of the Rikka archetype.

Wicked Dragon of the Hidden City[edit]

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The "Subterror Behemoth" terrorizes those who live in "The Hidden City."

All know of its legends, and only those able to escape from it can survive long in this world.

This Solo Gate demonstrates the mechanics of the Subterror archetype.

Dimensional Observers of "S-Force"[edit]

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The mysterious secret society, "S-Force."

Their missions that transcend various spaces and time, are supported by agents with unique abilities.

New agents for the next generation have been assembled to respond to the ever-expanding field of activities.

This Solo Gate demonstrates the mechanics of the S-Force archetype.

Terminal World[edit]

A history of a world riven by warfare. What will the numerous tribes and invaders see once the struggle is over...

This Solo Gate covers the archetypes introduced through Duel Terminal.

Alliance for Justice[edit]

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The "Ally of Justice" alliance was formed to fend off invasive creatures from outer space.

Use the power of unity that transcends tribal boundaries to exterminate the oncoming "Worms!"

This sub-Gate demonstrates the mechanics of the Ally of Justice archetype.

Mechanical Beings in Sync[edit]

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The mechanical life forms "Genex"—utilizing natural energy, secretively work to better the environment.

When the planet is engulfed in conflict, they, too, are drawn in.

This sub-Gate demonstrates the mechanics of the Genex archetype.

Land of Tenyi[edit]

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The Tenyi style fighters have long strived to harmonize with the chi that moves through the earth and continue to improve themselves to reach the ultimate state of being.

They call this state, "Flawless Perfection."

This Solo Gate demonstrates the mechanics of the Tenyi archetype.

And the Crowd Goes Wild![edit]

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The "U.A." cards are well-known for their unique effects and their ability to switch in and out of the field.

Let the roars of the spectators reverberate through the crowd as you lead these sports superstars to victory!

This Solo Gate demonstrates the mechanics of the U.A. archetype.

Bujin of the Divine Realm[edit]

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The "Bujin" are heavenly deities who protect the earthly world. A dark cloud looms over the seemingly peaceful world...

Wield the power of the various "Bujingi" to crush the schemes of evil!

This Solo Gate demonstrates the mechanics of the Bujin archetype.

Cursed Golden Land[edit]

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Whispers among sailors of the "Isle of Gold."

Drawn were the many, by tales bold. Is it desire or a curse that takes hold?

The story begins with a study, we're told.

This Solo Gate demonstrates the mechanics of the Eldlich archetype.

SP Deck Challenge[edit]

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Challenge yourself to a Duel against a special Deck and win spectacular Rewards!

This Solo Gate recreates climactic Duels from the first Yu-Gi-Oh! anime series.

SP Deck Challenge 2[edit]

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Challenge yourself to a Duel against a special Deck and win spectacular Rewards!

This Solo Gate recreates climactic Duels from Yu-Gi-Oh! GX.