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Show new changes starting from 17:01, 29 May 2020
   
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29 May 2020

     05:29  Number 3: Numeron Gate Trini‎ (diff | hist) . . (+359). . Emersongrtcg (talk | contribs) (Add pt name and lore)
     05:26  Number 4: Numeron Gate Catvari‎ (diff | hist) . . (+361). . Emersongrtcg (talk | contribs) (Add pt name and lore)
     05:22  Number 2: Numeron Gate Dve‎ (diff | hist) . . (+357). . Emersongrtcg (talk | contribs) (Add pt name and lore)
     05:19  Number C1: Numeron Chaos Gate Sunya‎ (diff | hist) . . (+664). . Emersongrtcg (talk | contribs) (Add pt name and lore)
     05:13  Number 1: Numeron Gate Ekam‎ (diff | hist) . . (+358). . Emersongrtcg (talk | contribs) (Add pt name and lore)
     01:50  Template:CardTable2‎ (diff | hist) . . (0). . Becasita (talk | contribs) (Use OC as region for Australian/Oceanic English, on {{Card table sets}}, since OC is the one using to store dates.)

28 May 2020

     01:56  Xyz Summon‎ (diff | hist) . . (+19). . DasAbscheulichRitter (talk | contribs) (Fixed typo.) (Tags: Mobile edit, Mobile web edit)

27 May 2020

     13:51  Module:Card table sets‎ (diff | hist) . . (+185). . Becasita (talk | contribs) (Don't display a warning if no rarities were input (this will happen for new cards and there are cards without rarities, like Tip cards (those probably deserve a more dedicated module)). Add tracking category to entries without a release date.)

23 May 2020

     13:08  Dark Magician Girl‎ (diff | hist) . . (+49). . X-Metaman (talk | contribs)

22 May 2020

     23:46  Rank-Up-Magic Numeron Force‎‎ (4 changes | history) . . (+55). . [Becasita‎; MadRest‎ (3×)]
      23:46 (cur | prev) . . (-12). . MadRest (talk | contribs)
      23:46 (cur | prev) . . (+67). . MadRest (talk | contribs) (Wording the trans_lore to be more similar to the TCG text.)
      23:26 (cur | prev) . . (+446). . Becasita (talk | contribs) (Revert. There is a functional difference, you're not viewing the correct point: Numeron Network will negate itself afterwards, if it copies the effect of this RUM, in the OCG, but not in the TCG. This is a legit eligible case so we will point the diff) (Tag: Undo)
      20:13 (cur | prev) . . (-446). . MadRest (talk | contribs) (This distinction is unnecessary. Normal Spells cannot affect themselves with their own effects. (Heavy Storm can't destroy itself.)) (Tag: Undo)