Studying the Origins of the Karakuri

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"Karakuri" are characterized by their mechanical movements, such as their ability to change formations. Synchro Summoning accelerates their movements even further.

It's time for the fierce "Karakuri" to head into battle!

Studying the Origins of the Karakuri is the ninth Solo Mode Gate in Yu-Gi-Oh! Master Duel, and focuses on the Karakuri archetype.

Like most Gates in Solo Mode, each Duel can be played with either the player's own Deck or a provided Loaner Deck fitting the theme of the Gate, with separate rewards for each. Completing this gate for the first time unlocks the Traditions of Trickery Secret Pack for 24 hours.

Chapter 1: Scenario[edit]

Chapter 2: Practice[edit]

Learn the ins and outs of the "Karakuri" Deck.

This chapter serves as a tutorial for using Karakuri.

  • Reward: 150 FIRE Orbs

Chapter 3: Duel 1[edit]

Loaner Deck[edit]

A Deck that uses the effects of Synchro Monsters such as "Karakuri Shogun mdl 00 "Burei"" to Special Summon new "Karakuri" Monsters from the Deck, leading to further Synchro Summons. Use the effects of "Gear Gigant X" and "Karakuri Cash Cache" to fill your Hand with key Cards.

Opponent's Deck[edit]

"Karakuri Shogun mdl 00 "Burei"" and its Special Summons "Karakuri Muso mdl 818 "Haipa"" and "Karakuri Ninja mdl 7749 "Nanashick"" can be used to deal massive Damage to your Opponent. Use "Karakuri Showdown Castle" and "Karakuri Trick House" to deal with your Opponent's Monsters.

Chapter 3.1: Locked[edit]

This chapter becomes available after completing the first Duel. It can be unlocked by spending 200 EARTH Orbs.

Chapter 3.2: Duel 2[edit]

Loaner Deck[edit]

A Deck that combines "Karakuri" and "Infinitrack," which share support for EARTH and Machines. Use different Synchro and Xyz Summons depending on the combination of Monsters deployed on the Field. You can unleash powerful Monsters with 3,000 ATK or higher.

Opponent's Deck[edit]

This Deck combines EARTH Monster themes "Scrap" and "Karakuri." The key is to use Synchro Monsters differently: "Scrap Dragon" if you have a lot of Cards on your Field, and "Karakuri Shogun mdl 00 'Burei'" if you want to deploy more Monsters.

Chapter 3.3: Duel 3[edit]

Loaner Deck[edit]

A deck that enables support from "Ninja" Monsters that exist within "Karakuri" Monsters. Take advantage of the effects of "Hidden Village of Ninjitsu Arts" to increase your chances of activating "Ninjitsu Art."

Opponent's Deck[edit]

A "Karakuri" Deck combining EARTH and Machine-Type "Super Defense Robots." Combining "Karakuri" Synchro Monsters and "Super Defense Robot Elephan" enables high-Rank Xyz Summons. Take advantage of the "Limiter Removal" when you have a chance to Attack to deal massive Damage.

Chapter 4: Goal[edit]

This chapter acts as a Scenario.

  • Reward: 150 EARTH Orbs