Talk:Castle of Dark Illusions

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The ATK and DEF of this card are just WEIRD. How come it's not the usual by-50's? Spino Infinity 04:01, 2 September 2007 (UTC)

When used in the original manga, it had 1200 ATK / 2500 DEF, but received no bonus from the Darkness/Yami field. You can see it in the Original Print. They took that away when they made the card. Now, in Duelist Kingdom, the bonus was an additional 30%. When you take away the 30%, it becomes about 923 ATK / 1923 DEF. This was rounded to its current value.--Deus Ex Machina 16:19, 2 September 2007 (UTC)

the castle's effect?[edit]

i was wondering something about this cards flip effect. not how long, but after your 4th turn what happens the card says the increase stops, but it also says that all zombies still get 200 points just not any more than that. so i am a little bit confused. can someone explain its effect thanks.

when it's flipped, all zombies gain 200. next turn, another 200, until the 5th turn; after the 4th turn they stop gaining atk points NOT FrogtheJam 20:09, June 8, 2010 (UTC)

Removed "anime lore"[edit]

While it's true that the text that was listed as this card's anime lore was not actually specified in the anime, in honor of its cleverness and its mention on tvtropes, I think it deserves to be kept somewhere near this article - hence, on this talk page.

When this card is Normal Summoned, place 1 Counter on it (max. 1). You can Set monsters from your hand in face-down Attack Position, and Flip Summon monsters in the same turn they are Set. During either player's turn, you can flip any of your monsters face-down without changing their Battle Position (not ignoring other active effects). If this monster would be destroyed, remove the counter instead. If this card is face-up on the field without a counter at the End Phase of the turn, destroy this card. When this card is destroyed, destroy all face-down monsters you control.

--Brilliand (talkcontribs) 16:13, August 24, 2012 (UTC)