Template:BAM ability/testcases
From Yugipedia
Annihilate[edit]
- Annihilate Fiends
- Destroy your Opponent's Fiends.
- Action: Annihilate, Target: Fiend, All:
- Annihilate Insects
- Destroy your Opponent's Insects.
- Action: Annihilate, Target: Insect, All:
- Annihilate Machines
- Destroy your Opponent's Machines.
- Action: Annihilate, Target: Machine, All:
- Annihilate Spellcasters
- Destroy your Opponent's Spellcasters.
- Action: Annihilate, Target: Spellcaster, All:
- Annihilate Warriors
- Destroy your Opponent's Warriors.
- Action: Annihilate, Target: Warrior, All:
- Annihilate Dark
- Destroy your Opponent's Dark Monsters.
- Action: Annihilate, Target: Dark Monster, All:
- Annihilate Water Monsters
- Destroy your Opponent's Water Monsters.
- Action: Annihilate, Target: Water Monster, All:
- Annihilate Monsters
- Destroy your Opponent's Monsters.
- Action: Annihilate, Target: Monster, All:
- Annihilate Spells
- Destroy your Opponent's Spells.
- Action: Annihilate, Target: Spell, All:
- Annihilate LV Even
- Destroy your Opponent's Level even Monsters.
- Action: Annihilate, Target: Level even Monster, All:
- Annihilate LV 6 & More Monsters
- Destroy your Opponent's Level 6 and more Monsters.
- Action: Annihilate, Target: Level 6 and more Monster, All:
- Boost
- Your Monster gains Power.
- Action: Boost, Target: , All:
- Boost Insect
- Your Insect gains Power.
- Action: Boost, Target: Insect, All:
- Beast Boost
- Your Beast gains Power.
- Action: Boost, Target: Beast, All:
- Dragon Boost
- Your Dragon gains Power.
- Action: Boost, Target: Dragon, All:
- Spellcaster Boost
- Your Spellcaster gains Power.
- Action: Boost, Target: Spellcaster, All:
- Zombie Boost
- Your Zombie gains Power.
- Action: Boost, Target: Zombie, All:
- Fire Boost
- Your Fire Monster gains Power.
- Action: Boost, Target: Fire Monster, All:
- Light Boost
- Your Light Monster gains Power.
- Action: Boost, Target: Light Monster, All:
- Water Boost
- Your Water Monster gains Power.
- Action: Boost, Target: Water Monster, All:
- Wind Boost
- Your Wind Monster gains Power.
- Action: Boost, Target: Wind Monster, All:
- Boost All
- All your Monsters gain Power.
- Action: Boost, Target: , All: true
- Aqua Boost All
- All your Aqua Monsters gain Power.
- Action: Boost, Target: Aqua Monster, All: true
- Beast Boost All
- All your Beasts gain Power.
- Action: Boost, Target: Beast, All: true
- Beast-Warrior Boost All
- All your beastwarriors gain Power.
- Action: Boost, Target: beastwarrior, All: true
- Dinosaur Boost All
- All your Dinosaurs gain Power.
- Action: Boost, Target: Dinosaur, All: true
- Dragon Boost All
- All your Dragons gain Power.
- Action: Boost, Target: Dragon, All: true
- Fairy Boost All
- All your Fairy Monsters gain Power.
- Action: Boost, Target: Fairy Monster, All: true
- Insect Boost All
- All your Insects gain Power.
- Action: Boost, Target: Insect, All: true
- Machine Boost All
- All your Machines gain Power.
- Action: Boost, Target: Machine, All: true
- Psychic Boost All
- All your Psychic Monsters gain Power.
- Action: Boost, Target: Psychic Monster, All: true
- Pyro Boost All
- All your Pyro Monsters gain Power.
- Action: Boost, Target: Pyro Monster, All: true
- Reptile Boost All
- All your Reptiles gain Power.
- Action: Boost, Target: Reptile, All: true
- Rock Boost All
- All your Rock Monsters gain Power.
- Action: Boost, Target: Rock Monster, All: true
- Spellcaster Boost All
- All your Spellcasters gain Power.
- Action: Boost, Target: Spellcaster, All: true
- Thunder Boost All
- All your Thunder Monsters gain Power.
- Action: Boost, Target: Thunder Monster, All: true
- Warrior Boost All
- All your Warriors gain Power.
- Action: Boost, Target: Warrior, All: true
- Winged Beast Boost All
- All your Winged Beasts gain Power.
- Action: Boost, Target: Winged Beast, All: true
- Zombie Boost All
- All your Zombies gain Power.
- Action: Boost, Target: Zombie, All: true
- Dark Boost All
- All your Dark Monsters gain Power.
- Action: Boost, Target: Dark Monster, All: true
- Earth Boost All
- All your Earth Monsters gain Power.
- Action: Boost, Target: Earth Monster, All: true
- Fire Boost All
- All your Fire Monsters gain Power.
- Action: Boost, Target: Fire Monster, All: true
- Light Boost All
- All your Light Monsters gain Power.
- Action: Boost, Target: Light Monster, All: true
- Water Boost All
- All your Water Monsters gain Power.
- Action: Boost, Target: Water Monster, All: true
- Wind Boost All
- All your Wind Monsters gain Power.
- Action: Boost, Target: Wind Monster, All: true
- [LV.2] Boost All
- All your [[[Level]].2] Monsters gain Power.
- Action: Boost, Target: [[[Level]].2] Monster, All: true
- Boost All Beasts
- All your Beasts gain Power.
- Action: Boost, Target: Beast, All: true
- Boost All Dinosaurs
- All your Dinosaurs gain Power.
- Action: Boost, Target: Dinosaur, All: true
- Boost All Dragons
- All your Dragons gain Power.
- Action: Boost, Target: Dragon, All: true
- Boost All Machines
- All your Machines gain Power.
- Action: Boost, Target: Machine, All: true
- Boost All Reptiles
- All your Reptiles gain Power.
- Action: Boost, Target: Reptile, All: true
- Boost All Sea Serpents
- All your Sea Serpents gain Power.
- Action: Boost, Target: Sea Serpent, All: true
- Boost All Warriors
- All your Warriors gain Power.
- Action: Boost, Target: Warrior, All: true
- Boost All Zombies
- All your Zombies gain Power.
- Action: Boost, Target: Zombie, All: true
- Boost All Water
- All your Water Monsters gain Power.
- Action: Boost, Target: Water Monster, All: true
- Boost All Wind
- All your Wind Monsters gain Power.
- Action: Boost, Target: Wind Monster, All: true
- Boost All Rock Monsters
- All your Rock Monsters gain Power.
- Action: Boost, Target: Rock Monster, All: true
- Boost All Earth Monsters
- All your Earth Monsters gain Power.
- Action: Boost, Target: Earth Monster, All: true
- Boost All Fire Monsters
- All your Fire Monsters gain Power.
- Action: Boost, Target: Fire Monster, All: true
- Boost All Light Monsters
- All your Light Monsters gain Power.
- Action: Boost, Target: Light Monster, All: true
- Boost All LV 1 Monsters
- All your Level 1 Monsters gain Power.
- Action: Boost, Target: Level 1 Monster, All: true
- Boost All LV 3 Monsters
- All your Level 3 Monsters gain Power.
- Action: Boost, Target: Level 3 Monster, All: true
- Boost All LV 8 Monsters
- All your Level 8 Monsters gain Power.
- Action: Boost, Target: Level 8 Monster, All: true
- Boost All LV 1 to 3 Monsters
- All your Level 1 to 3 Monsters gain Power.
- Action: Boost, Target: Level 1 to 3 Monster, All: true
- Boost All LV 2 & 3 Monsters
- All your Level 2 and 3 Monsters gain Power.
- Action: Boost, Target: Level 2 and 3 Monster, All: true
- Boost All LV 4 & Less Monsters
- All your Level 4 and less Monsters gain Power.
- Action: Boost, Target: Level 4 and less Monster, All: true
- Boost All LV 5 & Less Monsters
- All your Level 5 and less Monsters gain Power.
- Action: Boost, Target: Level 5 and less Monster, All: true
Break Immunity[edit]
- Break Immunity
- Your Opponent's Monster loses its Immunity.
- Action: Break Immunity, Target: , All:
- Break Immunity All
- All your Opponent's Monsters lose their Immunity.
- Action: Break Immunity, Target: , All: true
- Break Immunity All Water Monsters
- All your Opponent's Water Monsters lose their Immunity.
- Action: Break Immunity, Target: Water Monster, All: true
- Break Immunity All LV 6 & More
- All your Opponent's Level 6 and more Monsters lose their Immunity.
- Action: Break Immunity, Target: Level 6 and more Monster, All: true
Cripple[edit]
- Cripple
- Your Opponent's Monster loses Power.
- Action: Cripple, Target: , All:
- Cripple All
- All your Opponent's Monsters lose Power.
- Action: Cripple, Target: , All: true
- Dragon Cripple All
- All your Opponent's Dragons lose Power.
- Action: Cripple, Target: Dragon, All: true
- Cripple All LV 1 to
- All your Opponent's Level 1 to Monsters lose Power.
- Action: Cripple, Target: Level 1 to Monster, All: true
- Cripple All LV 5 & Less
- All your Opponent's Level 5 and less Monsters lose Power.
- Action: Cripple, Target: Level 5 and less Monster, All: true
- Cripple All LV 6 & More
- All your Opponent's Level 6 and more Monsters lose Power.
- Action: Cripple, Target: Level 6 and more Monster, All: true
- Cripple All LV7 & more Monsters
- All your Opponent's Level7 and more Monsters lose Power.
- Action: Cripple, Target: Level7 and more Monster, All: true
- Cripple All LV Even
- All your Opponent's Level even Monsters lose Power.
- Action: Cripple, Target: Level even Monster, All: true
- Cripple All LV Odd
- All your Opponent's Level odd Monsters lose Power.
- Action: Cripple, Target: Level odd Monster, All: true
Destroy[edit]
- Destroy Monster
- Destroy your Opponent's Monster.
- Action: Destroy, Target: Monster, All:
- Destroy Spell
- Destroy your Opponent's Spell.
- Action: Destroy, Target: Spell, All:
- Feeble
- Loses Power every Round.
- Action: Feeble, Target: , All:
- Feeble All
- All your Monsters lose Power every Round.
- Action: Feeble, Target: , All: true
- Feeble All Light Monsters
- All your Light Monsters lose Power every Round.
- Action: Feeble, Target: Light Monster, All: true
- Feeble All LV 4 & More Monsters
- All your Level 4 and more Monsters lose Power every Round.
- Action: Feeble, Target: Level 4 and more Monster, All: true
- Heal
- You gain Life Points.
- Action: Heal, Target: , All:
- Heal Opponent
- Your Opponent gains Life Points.
- Action: Heal, Target: Opponent, All:
- Hurt Opponent
- Your Opponent loses Life Points.
- Action: Hurt, Target: Opponent, All:
- Immune
- Your Monster cannot lose Power or be destroyed.
- Action: Immune, Target: , All:
- Immune All
- All your Monsters cannot lose Power or be destroyed.
- Action: Immune, Target: , All: true
- Immune All Beast
- All your Beast cannot lose Power or be destroyed.
- Action: Immune, Target: Beast, All: true
- Immune All Fairy
- All your Fairy Monster cannot lose Power or be destroyed.
- Action: Immune, Target: Fairy Monster, All: true
- Immune All Rock
- All your Rock Monster cannot lose Power or be destroyed.
- Action: Immune, Target: Rock Monster, All: true
- Immune All Dragons
- All your Dragon cannot lose Power or be destroyed.
- Action: Immune, Target: Dragon, All: true
- Immune All Plants
- All your Plant cannot lose Power or be destroyed.
- Action: Immune, Target: Plant, All: true
- Immune All Psychics
- All your Psychic Monster cannot lose Power or be destroyed.
- Action: Immune, Target: Psychic Monster, All: true
- Immune All Warriors
- All your Warrior cannot lose Power or be destroyed.
- Action: Immune, Target: Warrior, All: true
- Immune All Pyro Monsters
- All your Pyro Monster cannot lose Power or be destroyed.
- Action: Immune, Target: Pyro Monster, All: true
- Immune All Rock Monsters
- All your Rock Monster cannot lose Power or be destroyed.
- Action: Immune, Target: Rock Monster, All: true
- Immune All Light Monsters
- All your Light Monster cannot lose Power or be destroyed.
- Action: Immune, Target: Light Monster, All: true
- Immune All LV 1 Monsters
- All your Level 1 Monster cannot lose Power or be destroyed.
- Action: Immune, Target: Level 1 Monster, All: true
- Immune All LV 2 Monsters
- All your Level 2 Monster cannot lose Power or be destroyed.
- Action: Immune, Target: Level 2 Monster, All: true
- Immune All LV 3 Monsters
- All your Level 3 Monster cannot lose Power or be destroyed.
- Action: Immune, Target: Level 3 Monster, All: true
- Immune All LV4 & less Monsters
- All your Level 4 and less Monster cannot lose Power or be destroyed.
- Action: Immune, Target: Level 4 and less Monster, All: true
- Immune All LV 5 & Less Monsters
- All your Level 5 and less Monster cannot lose Power or be destroyed.
- Action: Immune, Target: Level 5 and less Monster, All: true
Resurrect[edit]
- Resurrect Dragon
- One random Dragon from your Graveyard is shuffled into your Deck.
- Action: Resurrect, Target: Dragon, All:
- Resurrect Fairy
- One random Fairy Monster from your Graveyard is shuffled into your Deck.
- Action: Resurrect, Target: Fairy Monster, All:
- Resurrect Pyro Monster
- One random Pyro Monster from your Graveyard is shuffled into your Deck.
- Action: Resurrect, Target: Pyro Monster, All:
- Resurrect Light Monster
- One random Light Monster from your Graveyard is shuffled into your Deck.
- Action: Resurrect, Target: Light Monster, All:
- Resurrect Monster
- One random Monster from your Graveyard is shuffled into your Deck.
- Action: Resurrect, Target: Monster, All:
- Resurrect Spell
- One random Spell from your Graveyard is shuffled into your Deck.
- Action: Resurrect, Target: Spell, All:
Sacrifice[edit]
- Sacrifice Machines
- Destroy all your Machines.
- Action: Sacrifice, Target: Machine, All:
- Sacrifice Warriors
- Destroy all your Warriors.
- Action: Sacrifice, Target: Warrior, All:
- Sacrifice Dark
- Destroy all your Dark Monsters.
- Action: Sacrifice, Target: Dark Monster, All:
- Sacrifice Monster
- Destroy your Monster.
- Action: Sacrifice, Target: Monster, All:
- Sacrifice Spell
- Destroy your Spell.
- Action: Sacrifice, Target: Spell, All:
- Sacrifice All Monsters
- Destroy all your Monsters.
- Action: Sacrifice, Target: Monster, All: true
- Sacrifice All Spells
- Destroy all your Spells.
- Action: Sacrifice, Target: Spell, All: true
Shared Fate[edit]
- Shared Fate
- When destroyed, your Opponent's Monster is also destroyed.
- Action: Shared Fate, Target: , All:
- Shared Fate All
- When this card is destroyed, all your Opponent's Monsters are also destroyed.
- Action: Shared Fate, Target: , All: true
- Necro Acid Jet
- Once per Round, when this Monster loses Power, your Opponent loses Life Points. This effect increases with each Card in your Graveyard.
- Action: Acid Jet, Target: , All:
- Necro Backfire
- You lose Life Points. This effect increases with each Card in your Graveyard.
- Action: Backfire, Target: , All:
- Necro Bloodlust
- Once per Round, your Opponent loses Life Points after losing Life Points. This effect increases with each Card in your Graveyard.
- Action: Bloodlust, Target: , All:
- Necro Boost All Dark
- All your Dark Monsters gain Power. This effect increases with each Card in your Graveyard.
- Action: Boost, Target: Dark Monster, All: true
- Necro Boost All Light
- All your Light Monsters gain Power. This effect increases with each Card in your Graveyard.
- Action: Boost, Target: Light Monster, All: true
- Necro Courage
- Gains Power if it is the only Monster on your side. This effect increases with each Card in your Graveyard.
- Action: Courage, Target: , All:
- Necro Drain
- Gains Power when your Opponent loses Life Points. This effect increases with each Card in your Graveyard.
- Action: Drain, Target: , All:
- Necro Empathy
- Loses/Gains Power as you lose/gain Life Points. This effect increases with each Card in your Graveyard.
- Action: Empathy, Target: , All:
- Necro Heal
- You gain Life Points. This effect increases with each Card in your Graveyard.
- Action: Heal, Target: , All:
- Necro Hurt Opponent
- Your Opponent loses Life Points. This effect increases with each Card in your Graveyard.
- Action: Hurt, Target: Opponent, All:
- Necro Mirror
- Every Round, the first time you lose Life Points, your Opponent loses Life Points. This effect increases with each Card in your Graveyard.
- Action: Mirror, Target: , All:
- Necro Parting Gift
- Your Opponent loses Life Points when this Monster is destroyed. This effect increases with each Card in your Graveyard.
- Action: Parting Gift, Target: , All:
- Necro Rage
- Gains Power when you lose Life Points. This effect increases with each Card in your Graveyard.
- Action: Rage, Target: , All:
- Necro Requiem
- Your Opponent's Monsters lose Power when this Monster is destroyed. This effect increases with each Card in your Graveyard.
- Action: Requiem, Target: , All:
- Necro Shockwave
- Once per Round, when this Monster gains Power, your Opponent loses Life Points. This effect increases with each Card in your Graveyard.
- Action: Shockwave, Target: , All:
- Necro Special
- . This effect increases with each Card in your Graveyard.
- Action: Special, Target: , All:
- Necro Timidity
- Loses Power if your Opponent has two or more Monsters in play. This effect increases with each Card in your Graveyard.
- Action: Timidity, Target: , All:
- Acid Jet
- Once per Round, when this Monster loses Power, your Opponent loses Life Points.
- Action: Acid Jet, Target: , All:
- Backfire
- You lose Life Points.
- Action: Backfire, Target: , All:
- Big Explosion
- When destroyed, all Monsters on the Field are destroyed. Both players lose LP.
- Action: Big Explosion, Target: , All:
- Bloodlust
- Once per Round, your Opponent loses Life Points after losing Life Points.
- Action: Bloodlust, Target: , All:
- Courage
- Gains Power if it is the only Monster on your side.
- Action: Courage, Target: , All:
- Drain
- Gains Power when your Opponent loses Life Points.
- Action: Drain, Target: , All:
- Empathy
- Loses/Gains Power as you lose/gain Life Points.
- Action: Empathy, Target: , All:
- Explosion
- When destroyed, facing Monster is also destroyed. Both Players lose Life Points.
- Action: Explosion, Target: , All:
- Farewell
- You gain Life Points when this Monster is destroyed.
- Action: Farewell, Target: , All:
- First Strike
- At Round start, if your Graveyard is empty, your Opponent loses Life Points.
- Action: First Strike, Target: , All:
- Fragile
- Destroyed after battling another Monster.
- Action: Fragile, Target: , All:
- Growth
- At Round End, your Monster's Power doubles.
- Action: Growth, Target: , All:
- Last Stand
- Doubles its Power if there are no cards in your Deck at Round Start.
- Action: Last Stand, Target: , All:
- Mirror
- Every Round, the first time you lose Life Points, your Opponent loses Life Points.
- Action: Mirror, Target: , All:
- Osmosis
- Drain Power from your Opponent's Monster to yours.
- Action: Osmosis, Target: , All:
- Parting Gift
- Your Opponent loses Life Points when this Monster is destroyed.
- Action: Parting Gift, Target: , All:
- Power Redistribution
- When this Monster is destroyed, all your Monsters on the field gain Power.
- Action: Power Redistribution, Target: , All:
- Rage
- Gains Power when you lose Life Points.
- Action: Rage, Target: , All:
- Requiem
- Your Opponent's Monsters lose Power when this Monster is destroyed.
- Action: Requiem, Target: , All:
- Self-Destruct
- Destroy at Round End.
- Action: Self-Destruct, Target: selfdestruct, All:
- Shock
- Your Opponent loses Life Points when your Monster attacks.
- Action: Shock, Target: , All:
- Shockwave
- Once per Round, when this Monster gains Power, your Opponent loses Life Points.
- Action: Shockwave, Target: , All:
- Sneak
- Destroy your Opponent's Monster before it attacks.
- Action: Sneak, Target: , All:
- Soothe
- You gain Life Points.
- Action: Soothe, Target: , All:
- Sorrow
- You lose Life Points when this Monster is destroyed.
- Action: Sorrow, Target: , All:
- Spirit Protection
- When your Monster is destroyed, all your other Monsters gain Immunity.
- Action: Spirit Protection, Target: , All:
- Timidity
- Loses Power if your Opponent has two or more Monsters in play.
- Action: Timidity, Target: , All:
- Promo
- .
- Action: Promo, Target: , All:
- Special
- .
- Action: Special, Target: , All: